Station XX-15335 · no signal
[PvE] Emirald (RU) Test
Offline 78.17.12.121:53215 checked 2d ago
- Players now
- 0/ 200
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,335
- top 69%
- Last wipe
- 2d ago
- monthly schedule
- Next wipe
- 7d 4h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 200 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 4h. The force wipe
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on [PvE] Emirald (RU) Test?
[PvE] Emirald (RU) Test uses a procedural map, which the game generates.
Which settings and rules apply on [PvE] Emirald (RU) Test?
The name of [PvE] Emirald (RU) Test gives no gather rate. The group limit is 8 players, the game's default. In pve mode, no combat against other players. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. The server has VAC on, Valve's anti-cheat.
Population
What is the current population on [PvE] Emirald (RU) Test?
A reading taken now finds [PvE] Emirald (RU) Test offline; the most recent activity was 2 days 6 hours ago. Averaged across the last seven days, the population was 0 players.
How does [PvE] Emirald (RU) Test rank against other Rust servers?
On player hours for the past week, [PvE] Emirald (RU) Test sits at #15,335, which puts it inside the top 69% of every ranked server.
Server facts
How reliably does [PvE] Emirald (RU) Test stay online?
As recorded now, [PvE] Emirald (RU) Test is not reachable, the last contact having been 2 days 6 hours ago. It was up 0% of the time across the last 1 full day: 0 of 24 hours. On 27 October 2026 it was recorded for the first time by Rust Server Trends.
Where in the world is [PvE] Emirald (RU) Test hosted?
The name of [PvE] Emirald (RU) Test points to Europe, even though it publishes no region tag. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 78.17.12.121:53215 is the address it uses.
What build of Rust does [PvE] Emirald (RU) Test use?
Rust network protocol 2635 and build 168909 on Windows is what [PvE] Emirald (RU) Test runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
How often does [PvE] Emirald (RU) Test wipe, and on which days?
From the force wipe the next wipe of [PvE] Emirald (RU) Test is estimated. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. It has run its current world for 2 days 6 hours. Its tags state a monthly wipe schedule.
Server tags
What do the server tags on [PvE] Emirald (RU) Test mean?
These are the tags [PvE] Emirald (RU) Test publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp200 (Max players): The server has 200 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^p (PvE): You won't fight other players here; the world is what threatens you; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does [PvE] Emirald (RU) Test appear?
You will find [PvE] Emirald (RU) Test on the following Rust Server Trends lists: EU Rust servers, Modded Rust servers, tracked live and Rust PvE servers. You will find it under these filters on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days.
How to join
How do you connect to [PvE] Emirald (RU) Test?
You can connect by pressing F1 in Rust and typing client.connect 78.17.12.121:53215 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.