Station EU-14437 · no signal
[GER]Rustvillage|Testserver
Offline EU 77.8.112.14:28015 checked 40d ago
- Players now
- 1/ 80
- 1% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #14,437
- #2425 in EU
- Last wipe
- 55d ago
- monthly schedule
- Next wipe
- 7d 17h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 80 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 17h. The force wipe
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on [GER]Rustvillage|Testserver?
[GER]Rustvillage|Testserver runs a procedural map of size 4,800 with seed 1337, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page. Its map carries the name Rustvillage Procedural Map.
Which settings and rules apply on [GER]Rustvillage|Testserver?
No gather rate appears in the name of [GER]Rustvillage|Testserver. At the game's default, groups can have up to 8 players. It plays in pve mode, no player-versus-player fighting. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Carbon. The server has VAC on, Valve's anti-cheat.
Player counts
What is the current population on [GER]Rustvillage|Testserver?
No players are recorded on [GER]Rustvillage|Testserver at this moment; it is offline, and the last sighting was 40 days 3 hours ago.
How does [GER]Rustvillage|Testserver rank against other Rust servers?
For player hours across the last seven days, [GER]Rustvillage|Testserver takes #14,437 overall and #2,425 in Europe, inside the top – of all ranked servers.
Server facts
How reliably does [GER]Rustvillage|Testserver stay online?
No contact with [GER]Rustvillage|Testserver right now, and the last recorded contact was 40 days 3 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. 18 September 2026 is when Rust Server Trends first recorded it.
Which region does [GER]Rustvillage|Testserver run from?
The EU tag is how [GER]Rustvillage|Testserver lists itself in Europe. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 77.8.112.14:28015.
Which Rust version is [GER]Rustvillage|Testserver running?
[GER]Rustvillage|Testserver is running Rust network protocol 2633 and build 164530 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
On what timetable does [GER]Rustvillage|Testserver run its wipes?
From the force wipe the next wipe of [GER]Rustvillage|Testserver is estimated. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. 55 days 7 hours is how long the current world has been running. A monthly wipe schedule is published in its tags.
Server tags
What do the server tags on [GER]Rustvillage|Testserver mean?
These are the tags [GER]Rustvillage|Testserver publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp80 (Max players): The server has 80 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2633 (Protocol): Your game needs to be on protocol 2633 to join; cs164530 (Build): The game build is 164530; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; ^p (PvE): There's no player combat; the world provides the threat; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here; EU (Europe): Europe is the region it's listed under in the browser. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does [GER]Rustvillage|Testserver appear?
These Rust Server Trends lists include [GER]Rustvillage|Testserver: EU Rust servers, Modded Rust servers, tracked live and Rust PvE servers. On the server list, the filters it matches are: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
How to join
How do you connect to [GER]Rustvillage|Testserver?
Enter client.connect 77.8.112.14:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. You can find its website at https://rustvillage.de.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
