Station EU-11602 · no signal
[GER]Rustvillage|Testserver
Offline EU 77.0.237.235:28015 checked 34d ago
- Players now
- 2/ 80
- 2% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #11,602
- top 53% · #2288 in EU
- Last wipe
- 54d ago
- monthly schedule
- Next wipe
- 8d 15h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 2of 80 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 53% of all ranked servers, top 79% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 15h. The force wipe
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on [GER]Rustvillage|Testserver?
[GER]Rustvillage|Testserver runs a procedural map of size 4,800 with seed 1337, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page. Its map carries the name Rustvillage Procedural Map.
Which settings and rules apply on [GER]Rustvillage|Testserver?
The name of [GER]Rustvillage|Testserver gives no gather rate. At the game's default, groups can have up to 8 players. In pve mode, no combat against other players. Plugins or settings alter the game here; the browser lists it as Modded. Carbon is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.
Player counts
What is the current population on [GER]Rustvillage|Testserver?
No players are recorded on [GER]Rustvillage|Testserver at this moment; it is offline, and the last sighting was 34 days 8 hours ago.
How does [GER]Rustvillage|Testserver rank against other Rust servers?
For player hours across the last seven days, [GER]Rustvillage|Testserver takes #11,602 overall and #2,288 in Europe, inside the top 53% of all ranked servers.
Server details
How reliably does [GER]Rustvillage|Testserver stay online?
[GER]Rustvillage|Testserver is down at the moment; the last recorded contact was 34 days 8 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. On 23 September 2026 it was recorded for the first time by Rust Server Trends.
Which region does [GER]Rustvillage|Testserver run from?
The EU tag is how [GER]Rustvillage|Testserver lists itself in Europe. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 77.0.237.235:28015.
What build of Rust does [GER]Rustvillage|Testserver use?
[GER]Rustvillage|Testserver is running Rust network protocol 2633 and build 165217 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
On what timetable does [GER]Rustvillage|Testserver run its wipes?
From the force wipe the next wipe of [GER]Rustvillage|Testserver is estimated. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. It has run its current world for 54 days 9 hours. The tags it publishes carry a monthly wipe schedule.
Lists and tags
What do the server tags on [GER]Rustvillage|Testserver mean?
Tags published by [GER]Rustvillage|Testserver and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp80 (Max players): The server has 80 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2633 (Protocol): Game protocol 2633: to join, your game must match this version; cs165217 (Build): Game build: 165217; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^p (PvE): The danger comes from the world, not from other players; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here; EU (Europe): The server browser files it under Europe. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does [GER]Rustvillage|Testserver appear?
These Rust Server Trends lists include [GER]Rustvillage|Testserver: EU Rust servers, Modded Rust servers, tracked live and Rust PvE servers. You will find it under these filters on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Join the server
How do you connect to [GER]Rustvillage|Testserver?
To join, enter client.connect 77.0.237.235:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. https://rustvillage.de is where its website lives.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
