Rust Server TrendsSeismic network · station log
Recording Stations11,829 Players89,289 Active4,008 Wipes · 3 h14 48 h

Station XX-14130 · no signal

Luke's PvE Rust

Offline 76.118.19.92:28015 checked 36d ago

moddedoxide
Connect
Players now
1/ 4
25% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#14,130
top 61%
Last wipe
41d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-14130 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 4 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep23 Sep25 Sep26 Sep28 Sep

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 17 Sep, 00:13 UTC41d ago M0.0rising 1 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
(TW)10.28 1600丨萌新優選 EA · groups of 8+ · 1 on average
2/ 40
RustForNoobs.com Primitive | Bow / Melee | Medieval NA · groups of 16+ · biweekly · 1 on average
1/ 50
[US East] Facepunch Primitive 1 NA · groups of 8+ · monthly · 21 on average
30/ 400
[EU] Facepunch Primitive 1 EU · groups of 8+ · monthly · 16 on average
23/ 400
JumpRust.com - EU 3x|Primitive|Full PVP|Shop|Kits|TP|Clans| EU · groups of 16+ · 3x · biweekly · 5 on average
10/ 120
JumpRust.com - US 3x|Primitive|Full PVP|Shop|Kits|TP|Clans| NA · groups of 16+ · 3x · biweekly · 4 on average
5/ 120
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Luke's PvE Rust?

A procedural map runs on Luke's PvE Rust, generated by the game.

Which settings and rules apply on Luke's PvE Rust?

The name of Luke's PvE Rust gives no gather rate. Groups hold up to 8 players, which is the default for the game. It plays in primitive mode, guns are absent; bows, spears and melee remain. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.

Population

What is the current population on Luke's PvE Rust?

Luke's PvE Rust is not responding at this moment and is offline, last seen 36 days 19 hours ago.

How does Luke's PvE Rust rank against other Rust servers?

On player hours for the past week, Luke's PvE Rust sits at #14,130, which puts it inside the top 61% of every ranked server.

Operator and location

How reliably does Luke's PvE Rust stay online?

No contact with Luke's PvE Rust right now, and the last recorded contact was 36 days 19 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

Where in the world is Luke's PvE Rust hosted?

No region is published by Luke's PvE Rust. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 76.118.19.92:28015.

Which Rust version is Luke's PvE Rust running?

Luke's PvE Rust is running Rust network protocol 2633 and build 163207 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

What does wipe day look like on Luke's PvE Rust?

1 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 0 hours after the wipe.

How often does Luke's PvE Rust wipe, and on which days?

Too few wipes of Luke's PvE Rust are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 41 days 19 hours.

Tags

What do the server tags on Luke's PvE Rust mean?

The game's server browser reads the tags Luke's PvE Rust publishes: gmprimitive (Game mode): No guns here; it's primitive, with bows, spears and melee only; mp4 (Max players): The server has 4 slots; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): Your game needs to be on protocol 2633 to join; cs163207 (Build): The game build is 163207; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Luke's PvE Rust appear?

You will find Luke's PvE Rust on the following Rust Server Trends lists: Modded Rust servers, tracked live and Primitive Rust servers, live. You will find it under these filters on the server list: Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Join the server

What steps get you onto Luke's PvE Rust?

You can connect by pressing F1 in Rust and typing client.connect 76.118.19.92:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp4,ptrak,$r?,v2633,gmprimitive,cs163207,ts8,^o^z

Game

gmprimitive
Game mode No guns here; it's primitive, with bows, spears and melee only.
mp4
Max players The server has 4 slots.
ts8
Group limit This uses the game default of 8 per team.
v2633
Protocol Your game needs to be on protocol 2633 to join.
cs163207
Build The game build is 163207.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set for this server.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.