Station XX-14130 · no signal
Luke's PvE Rust
Offline 76.118.19.92:28015 checked 36d ago
- Players now
- 1/ 4
- 25% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #14,130
- top 61%
- Last wipe
- 41d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 4 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 17 Sep, 00:13 UTC41d ago | M0.0▲rising | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Luke's PvE Rust?
A procedural map runs on Luke's PvE Rust, generated by the game.
Which settings and rules apply on Luke's PvE Rust?
The name of Luke's PvE Rust gives no gather rate. Groups hold up to 8 players, which is the default for the game. It plays in primitive mode, guns are absent; bows, spears and melee remain. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.
Population
What is the current population on Luke's PvE Rust?
Luke's PvE Rust is not responding at this moment and is offline, last seen 36 days 19 hours ago.
How does Luke's PvE Rust rank against other Rust servers?
On player hours for the past week, Luke's PvE Rust sits at #14,130, which puts it inside the top 61% of every ranked server.
Operator and location
How reliably does Luke's PvE Rust stay online?
No contact with Luke's PvE Rust right now, and the last recorded contact was 36 days 19 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
Where in the world is Luke's PvE Rust hosted?
No region is published by Luke's PvE Rust. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 76.118.19.92:28015.
Which Rust version is Luke's PvE Rust running?
Luke's PvE Rust is running Rust network protocol 2633 and build 163207 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
What does wipe day look like on Luke's PvE Rust?
1 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 0 hours after the wipe.
How often does Luke's PvE Rust wipe, and on which days?
Too few wipes of Luke's PvE Rust are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 41 days 19 hours.
Tags
What do the server tags on Luke's PvE Rust mean?
The game's server browser reads the tags Luke's PvE Rust publishes: gmprimitive (Game mode): No guns here; it's primitive, with bows, spears and melee only; mp4 (Max players): The server has 4 slots; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): Your game needs to be on protocol 2633 to join; cs163207 (Build): The game build is 163207; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Luke's PvE Rust appear?
You will find Luke's PvE Rust on the following Rust Server Trends lists: Modded Rust servers, tracked live and Primitive Rust servers, live. You will find it under these filters on the server list: Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Join the server
What steps get you onto Luke's PvE Rust?
You can connect by pressing F1 in Rust and typing client.connect 76.118.19.92:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.