Station NA-15318 · recording
{TNT}SQUADs - Rusty but not old
Online NA 74.91.127.81:35215 checked 10m ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,318
- top 69% · #1506 in NA
- Last wipe
- 54d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on {TNT}SQUADs - Rusty but not old?
{TNT}SQUADs - Rusty but not old runs a procedural map of size 3,100 with seed 1145457653, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on {TNT}SQUADs - Rusty but not old?
The name of {TNT}SQUADs - Rusty but not old gives no gather rate. The group limit is 8 players, the game's default. It plays in pve mode, no combat against other players. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Carbon. It describes itself as vanilla, which means no changed rates, kits or rules: this is the game as Facepunch ships it. The server has VAC on, Valve's anti-cheat.
Population
What is the current population on {TNT}SQUADs - Rusty but not old?
0 of the 10 slots on {TNT}SQUADs - Rusty but not old are filled right now. The seven-day average for this server is 0 players.
How does {TNT}SQUADs - Rusty but not old rank against other Rust servers?
{TNT}SQUADs - Rusty but not old is #1,506 in North America and #15,318 worldwide on the past week's player hours, within the top 69% of ranked servers.
Server details
How reliably does {TNT}SQUADs - Rusty but not old stay online?
Right now, you can reach {TNT}SQUADs - Rusty but not old. Going by the uptime figure it reports, it restarted about 6 days ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
How well does {TNT}SQUADs - Rusty but not old perform under load?
Across the last 48 hours it averaged 121 server fps, with a floor of 92. The world held up to 56,709 entities at its peak, buildings and deployables included. Memory use peaked at 3,296 MB. What you feel as lag is the combination of low fps and a rising entity count.
Where in the world is {TNT}SQUADs - Rusty but not old hosted?
With its NA tag, {TNT}SQUADs - Rusty but not old lists itself in North America. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 74.91.127.81:35215 is the address it uses.
Which Rust version is {TNT}SQUADs - Rusty but not old running?
{TNT}SQUADs - Rusty but not old is running Rust network protocol 2633 and build 165217 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
How often does {TNT}SQUADs - Rusty but not old wipe, and on which days?
On record so far are too few of {TNT}SQUADs - Rusty but not old's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 54 days 1 hours is how long the current world has been running.
Server tags
What do the server tags on {TNT}SQUADs - Rusty but not old mean?
The game's server browser reads the tags {TNT}SQUADs - Rusty but not old publishes: gmvanilla (Game mode): Survival in vanilla mode; mp10 (Max players): The server has 10 slots; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^p (PvE): The danger comes from the world, not from other players; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here; NA (North America): In the server browser it appears under North America. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does {TNT}SQUADs - Rusty but not old appear?
You will find {TNT}SQUADs - Rusty but not old on the following Rust Server Trends lists: Modded Rust servers, tracked live, Rust PvE servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
How to join
How do you connect to {TNT}SQUADs - Rusty but not old?
Enter client.connect 74.91.127.81:35215 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.