Rust Server TrendsSeismic network · station log
Recording Stations11,795 Players69,100 Active3,591 Wipes · 3 h187 48 h

Station NA-15318 · recording

{TNT}SQUADs - Rusty but not old

Online NA 74.91.127.81:35215 checked 10m ago

vanillamoddedcarbonpve
Connect
Players now
0/ 10
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,318
top 69% · #1506 in NA
Last wipe
54d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station NA-15318 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 10 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123413:0022:0007:0016:0002:0011:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020013:0022:0007:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo NA · no group limit · biweekly · 253 on average
125/ 2000
Chrayntopia ♡ ︎PvE | RP | PvP NA · groups of 8+ · biweekly · 107 on average
33/ 200
[US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing NA · groups of 8+ · monthly · 49 on average
28/ 200
[US] RustEZ Survival PvE | No Decay | No Raiding | No Killing NA · groups of 8+ · monthly · 38 on average
17/ 200
Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet NA · no group limit · 1x · monthly · 34 on average
58/ 100
Zombie Land PVE Monthly | Raids | Skills | Custom Maps NA · groups of 14+ · monthly · 34 on average
8/ 100
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on {TNT}SQUADs - Rusty but not old?

{TNT}SQUADs - Rusty but not old runs a procedural map of size 3,100 with seed 1145457653, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on {TNT}SQUADs - Rusty but not old?

The name of {TNT}SQUADs - Rusty but not old gives no gather rate. The group limit is 8 players, the game's default. It plays in pve mode, no combat against other players. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Carbon. It describes itself as vanilla, which means no changed rates, kits or rules: this is the game as Facepunch ships it. The server has VAC on, Valve's anti-cheat.

Population

What is the current population on {TNT}SQUADs - Rusty but not old?

0 of the 10 slots on {TNT}SQUADs - Rusty but not old are filled right now. The seven-day average for this server is 0 players.

How does {TNT}SQUADs - Rusty but not old rank against other Rust servers?

{TNT}SQUADs - Rusty but not old is #1,506 in North America and #15,318 worldwide on the past week's player hours, within the top 69% of ranked servers.

Server details

How reliably does {TNT}SQUADs - Rusty but not old stay online?

Right now, you can reach {TNT}SQUADs - Rusty but not old. Going by the uptime figure it reports, it restarted about 6 days ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

How well does {TNT}SQUADs - Rusty but not old perform under load?

Across the last 48 hours it averaged 121 server fps, with a floor of 92. The world held up to 56,709 entities at its peak, buildings and deployables included. Memory use peaked at 3,296 MB. What you feel as lag is the combination of low fps and a rising entity count.

Where in the world is {TNT}SQUADs - Rusty but not old hosted?

With its NA tag, {TNT}SQUADs - Rusty but not old lists itself in North America. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 74.91.127.81:35215 is the address it uses.

Which Rust version is {TNT}SQUADs - Rusty but not old running?

{TNT}SQUADs - Rusty but not old is running Rust network protocol 2633 and build 165217 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

How often does {TNT}SQUADs - Rusty but not old wipe, and on which days?

On record so far are too few of {TNT}SQUADs - Rusty but not old's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 54 days 1 hours is how long the current world has been running.

Server tags

What do the server tags on {TNT}SQUADs - Rusty but not old mean?

The game's server browser reads the tags {TNT}SQUADs - Rusty but not old publishes: gmvanilla (Game mode): Survival in vanilla mode; mp10 (Max players): The server has 10 slots; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^p (PvE): The danger comes from the world, not from other players; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here; NA (North America): In the server browser it appears under North America. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does {TNT}SQUADs - Rusty but not old appear?

You will find {TNT}SQUADs - Rusty but not old on the following Rust Server Trends lists: Modded Rust servers, tracked live, Rust PvE servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.

How to join

How do you connect to {TNT}SQUADs - Rusty but not old?

Enter client.connect 74.91.127.81:35215 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,^z,^y,^v,NA,^p,gmvanilla,cs165217,ts8

Game

gmvanilla
Game mode Survival in vanilla mode.
mp10
Max players The server has 10 slots.
ts8
Group limit This uses the game default of 8 per team.
v2633
Protocol To connect, your game must be on the same protocol, 2633.
cs165217
Build The game build is 165217.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Gameplay

^p
PvE The danger comes from the world, not from other players.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Region

NA
North America In the server browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.