Rust Server TrendsSeismic network · station log
Recording Stations11,834 Players76,849 Active3,824 Wipes · 3 h146 48 h

Station XX-5907 · recording

Sidewalkchalk's

Online 73.167.244.211:28015 checked 12m ago

teams off moddedoxidehardcore
Connect
Players now
0/ 10
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 2
Rank
#5,907
top 27%
Last wipe
16d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-5907 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 10 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+1into Sun 23:00 UTC
Peak · 48 h
2most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.511.5222:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct13 Oct20 Oct27 Oct

Top 27% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
2players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sun 11 Oct, 06:21 UTC16d ago M0.3rising 2 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
TheLastOfRust Hardcore PvE Zombie Survival no group limit · 9 on average
5/ 100
Nikki & Yuni Hardcore Solo/Duo | Wiped 10/15 | No Tech Tree | R NA · no group limit · biweekly · 3 on average
0/ 50
[BR/LATAM] Evolution PVE | Hardcore Zombie Survival SA · groups of 15+ · biweekly · 2 on average
3/ 50
Alone & Afraid OC · no group limit · biweekly · 2 on average
2/ 50
2/ 100
ShockRust | Blue | NoLimit no group limit · 164 on average
136/ 500
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Sidewalkchalk's?

The map on Sidewalkchalk's is procedural, produced by the game.

Which settings and rules apply on Sidewalkchalk's?

No gather rate appears in the name of Sidewalkchalk's. No group limit is published. It plays in hardcore mode, Facepunch's most punishing mode. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. The server has VAC on, Valve's anti-cheat.

Live population

How many players are recorded on Sidewalkchalk's right now?

0 of the 10 slots on Sidewalkchalk's are filled right now. Across seven days this server recorded an average of 0 players and a peak of 2. The busiest point in the last 48 hours came at 23:00 UTC, averaging 1 players.

How does Sidewalkchalk's rank against other Rust servers?

The last seven days of player hours place Sidewalkchalk's at #5,907, in the top 27% of all ranked servers.

Server details

How reliably does Sidewalkchalk's stay online?

As recorded now, Sidewalkchalk's is running. 168 of 168 hours in the last 7 full days were up time, 100% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

Which region does Sidewalkchalk's run from?

A region is not published by Sidewalkchalk's. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 73.167.244.211:28015.

What build of Rust does Sidewalkchalk's use?

On Linux, Sidewalkchalk's runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

What does wipe day look like on Sidewalkchalk's?

On average, the busiest point of its recent wipes drew 2 players. The peak on the most recent wipe came 1 hours after the wipe.

How often does Sidewalkchalk's wipe, and on which days?

On record so far are too few of Sidewalkchalk's's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 16 days 13 hours.

Lists and tags

What do the server tags on Sidewalkchalk's mean?

The game's server browser reads the tags Sidewalkchalk's publishes: gmhardcore (Game mode): A harsher ruleset, hardcore; mp10 (Max players): 10 slots are available; ts0 (Group limit): Teams are disabled; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Sidewalkchalk's appear?

These Rust Server Trends lists include Sidewalkchalk's: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o.

How to join

How do you connect to Sidewalkchalk's?

To join, enter client.connect 73.167.244.211:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmhardcore,cs168909,ts0,^o^z

Game

gmhardcore
Game mode A harsher ruleset, hardcore.
mp10
Max players 10 slots are available.
ts0
Group limit Teams are disabled.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.