Rust Server TrendsSeismic network · station log
Recording Stations11,614 Players33,332 Active2,810 Wipes · 3 h68 48 h

Station NA-15218 · no signal

The Salt Mines (Official) PVE | 2x | Events | Purge | Zombies |

Offline NA 69.9.150.161:28027 checked 14d ago

2x moddedoxidepvepremium
Connect
Players now
0/ 110
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,218
top 70% · #1546 in NA
Last wipe
26d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station NA-15218 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 110 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct9 Oct15 Oct21 Oct

Top 70% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 31 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 2 Oct, 14:42 UTC26d ago M0.0rising 1 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Epic PvE | 2X | RB | XP | RP | LB | NO Decay | NO Kill | NO Rai NA · groups of 8+ · 2x · monthly · 3 on average
1/ 200
Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1 NA · groups of 8+ · biweekly · 1 on average
1/ 50
Outpost Omega | PVE | Build | Explore | Thrive NA · groups of 8+ · biweekly · 1 on average
0/ 100
Good Times Custom Maps Server I (PVE-Build) NA · groups of 8+ · monthly · 1 on average
0/ 50
Drunk Potatoes PVE|XPPro-Lvl-UP|Build+|Shops|QOL|BPACK NA · groups of 8+ · monthly · 1 on average
0/ 50
[US] RustDecay PVE 15x Relax & Build - No Kill No Raid NA · groups of 8+ · 15x · monthly · 11 on average
7/ 50
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on The Salt Mines (Official) PVE | 2x | Events | Purge | Zombies |?

The Salt Mines (Official) PVE | 2x | Events | Purge | Zombies | runs a procedural map of size 3,500 with seed 1337, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on The Salt Mines (Official) PVE | 2x | Events | Purge | Zombies |?

Going by its name, The Salt Mines (Official) PVE | 2x | Events | Purge | Zombies | runs 2x gather. The group limit is 8 players, the game's default. In build & creative mode, sandbox construction without gathering. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. Joining is limited to players who have Rust's premium status. The server has VAC on, Valve's anti-cheat.

Population

What is the current population on The Salt Mines (Official) PVE | 2x | Events | Purge | Zombies |?

The Salt Mines (Official) PVE | 2x | Events | Purge | Zombies | is not responding at this moment and is offline, last seen 14 days 20 hours ago.

How does The Salt Mines (Official) PVE | 2x | Events | Purge | Zombies | rank against other Rust servers?

The last seven days of player hours place The Salt Mines (Official) PVE | 2x | Events | Purge | Zombies | at #15,218, in the top 70% of all ranked servers and #1,546 in North America.

Operator and location

How reliably does The Salt Mines (Official) PVE | 2x | Events | Purge | Zombies | stay online?

No contact with The Salt Mines (Official) PVE | 2x | Events | Purge | Zombies | right now, and the last recorded contact was 14 days 20 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

Which region does The Salt Mines (Official) PVE | 2x | Events | Purge | Zombies | run from?

The NA tag is how The Salt Mines (Official) PVE | 2x | Events | Purge | Zombies | lists itself in North America. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 69.9.150.161:28027.

Which Rust version is The Salt Mines (Official) PVE | 2x | Events | Purge | Zombies | running?

Rust network protocol 2634 and build 167781 on Windows is what The Salt Mines (Official) PVE | 2x | Events | Purge | Zombies | runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

What does wipe day look like on The Salt Mines (Official) PVE | 2x | Events | Purge | Zombies |?

The recent wipes averaged a busiest count of 1 players. 31 hours into the latest wipe, the crowd reached its peak.

On what timetable does The Salt Mines (Official) PVE | 2x | Events | Purge | Zombies | run its wipes?

On record so far are too few of The Salt Mines (Official) PVE | 2x | Events | Purge | Zombies |'s wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 26 days 15 hours is how long the current world has been running.

Server tags

What do the server tags on The Salt Mines (Official) PVE | 2x | Events | Purge | Zombies | mean?

These are the tags The Salt Mines (Official) PVE | 2x | Events | Purge | Zombies | publishes for the browser to read: gmvanilla (Game mode): This is vanilla survival; mp110 (Max players): The server has 110 slots; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167781 (Build): It runs game build 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^c (Creative): Build freely in sandbox mode, with no gathering; ^p (PvE): You won't fight other players here; the world is what threatens you; ^q (Premium): Joining is limited to players who have Rust's premium status; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; NA (North America): North America is the region it's listed under in the browser. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does The Salt Mines (Official) PVE | 2x | Events | Purge | Zombies | appear?

These Rust Server Trends lists include The Salt Mines (Official) PVE | 2x | Events | Purge | Zombies |: 2x Rust servers, listed live, Modded Rust servers, tracked live, Rust build and creative servers, live, Rust creative servers, Rust PvE servers, Rust zombie servers, by recorded population and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE and Premium; Server tag: PvE ^p, Creative ^c, Premium ^q, Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.

Connecting

What steps get you onto The Salt Mines (Official) PVE | 2x | Events | Purge | Zombies |?

To join, enter client.connect 69.9.150.161:28027 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. Joining is limited to players who have Rust's premium status. https://discord.com/invite/uNHPRCK8cJ is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp110,ptrak,$r?,v2634,^c,NA,^p,gmvanilla,cs167781,^q,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp110
Max players The server has 110 slots.
ts8
Group limit This uses the game default of 8 per team.
v2634
Protocol Game protocol 2634: to join, your game must match this version.
cs167781
Build It runs game build 167781.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Gameplay

^c
Creative Build freely in sandbox mode, with no gathering.
^p
PvE You won't fight other players here; the world is what threatens you.

Mods and access

^q
Premium Joining is limited to players who have Rust's premium status.
^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Region

NA
North America North America is the region it's listed under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.