Station NA-15353 · recording
The Salt Mines (Official) Hybrid | 2x | PvP & PvE | Zombies |
Online NA 69.9.150.161:28015 checked 9m ago
- Players now
- 0/ 110
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,353
- top 69% · #1518 in NA
- Last wipe
- 26d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 110 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 1.3 daysbetween real wipes
- wipe-day peak
- 0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 2 Oct, 15:28 UTC26d ago | M0.0■steady | 0 | – | running | 0 | |
| Thu 1 Oct, 07:16 UTC27d ago | M0.0■steady | 0 | – | 1.3 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on The Salt Mines (Official) Hybrid | 2x | PvP & PvE | Zombies |?
Generated by the game, the map on The Salt Mines (Official) Hybrid | 2x | PvP & PvE | Zombies | is procedural, size 4,096 with seed 1337. Size and seed produce the same map, so RustMaps can show it from this page. Its map carries the name Custom Map.
Which settings and rules apply on The Salt Mines (Official) Hybrid | 2x | PvP & PvE | Zombies |?
Going by its name, The Salt Mines (Official) Hybrid | 2x | PvP & PvE | Zombies | runs 2x gather. At the game's default, groups can have up to 8 players. It plays in pve mode, no combat against other players. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. Rust's premium status is required to join. Anti-cheat is on: VAC, from Valve.
Live population
How many players are recorded on The Salt Mines (Official) Hybrid | 2x | PvP & PvE | Zombies | right now?
A reading taken now shows 0 players on The Salt Mines (Official) Hybrid | 2x | PvP & PvE | Zombies |, which has 110 slots. The population averaged 0 players over the past week.
How does The Salt Mines (Official) Hybrid | 2x | PvP & PvE | Zombies | rank against other Rust servers?
For player hours across the last seven days, The Salt Mines (Official) Hybrid | 2x | PvP & PvE | Zombies | takes #15,353 overall and #1,518 in North America, inside the top 69% of all ranked servers.
Server details
How reliably does The Salt Mines (Official) Hybrid | 2x | PvP & PvE | Zombies | stay online?
The Salt Mines (Official) Hybrid | 2x | PvP & PvE | Zombies | is up at the moment. The uptime it reports puts its last restart about 6 days 5 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
How well does The Salt Mines (Official) Hybrid | 2x | PvP & PvE | Zombies | perform under load?
Its average server fps over the last 48 hours was 129, and it never dropped below 91. At its highest, it carried 77,288 entities: buildings, deployables and the world's other contents. It reached a ceiling of 4,582 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.
Where in the world is The Salt Mines (Official) Hybrid | 2x | PvP & PvE | Zombies | hosted?
With its NA tag, The Salt Mines (Official) Hybrid | 2x | PvP & PvE | Zombies | lists itself in North America. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 69.9.150.161:28015.
Which Rust version is The Salt Mines (Official) Hybrid | 2x | PvP & PvE | Zombies | running?
The Salt Mines (Official) Hybrid | 2x | PvP & PvE | Zombies | is running Rust network protocol 2635 and build 168909 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
What does wipe day look like on The Salt Mines (Official) Hybrid | 2x | PvP & PvE | Zombies |?
On average, the busiest point of its recent wipes drew 0 players. 0 hours after the latest wipe, the crowd peaked.
On what timetable does The Salt Mines (Official) Hybrid | 2x | PvP & PvE | Zombies | run its wipes?
Too few wipes of The Salt Mines (Official) Hybrid | 2x | PvP & PvE | Zombies | are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 26 days 10 hours.
Lists and tags
What do the server tags on The Salt Mines (Official) Hybrid | 2x | PvP & PvE | Zombies | mean?
These are the tags The Salt Mines (Official) Hybrid | 2x | PvP & PvE | Zombies | publishes for the browser to read: gmvanilla (Game mode): This is vanilla survival; mp110 (Max players): 110 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^p (PvE): The danger comes from the world, not from other players; ^q (Premium): Rust's premium status is required to join; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; NA (North America): North America is the region it's listed under in the browser. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does The Salt Mines (Official) Hybrid | 2x | PvP & PvE | Zombies | appear?
The Rust Server Trends lists that take in The Salt Mines (Official) Hybrid | 2x | PvP & PvE | Zombies | are: 2x Rust servers, listed live, Modded Rust servers, tracked live, Rust PvE servers, Rust zombie servers, by recorded population and North America Rust servers. On the server list, the filters it matches are: Region: North America; Type: Modded; Game mode: PvE and Premium; Server tag: PvE ^p, Premium ^q, Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.
How to join
What steps get you onto The Salt Mines (Official) Hybrid | 2x | PvP & PvE | Zombies |?
To join, enter client.connect 69.9.150.161:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. Rust's premium status is required to join. https://discord.com/invite/uNHPRCK8cJ is where its website lives.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.