Station NA-1465 · recording
ZOMBZ 2X PvE • Custom Raids, NPCs & Bosses|Events|SkillTree|E
Online NA 168.100.163.3:28018 checked 9m ago
- Players now
- 4/ 50
- 8% full
- Motion · 24 h
- M0.0▲rising
- +1 players on the day
- 7-day average
- 4
- peak 13
- Rank
- #1,465
- top 7% · #219 in NA
- Last wipe
- 27d ago
- monthly schedule
- Next wipe
- 7d 3h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 4of 50 slots
- Motion · 24 h
- M0.0▲rising+1 players
- Sharpest hour
- −4into Thu 05:00 UTC
- Peak · 48 h
- 11most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 7% of all ranked servers, top 12% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe · high confidence
- wipe-day peak
- 19players, last three wipes
Coming wipes
- 7d 3hThu 5 Nov, 19:00 UTCFW
- 35d 3hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 19, 5 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 19:47 UTC FW27d ago | M1.3▲rising | 19 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on ZOMBZ 2X PvE • Custom Raids, NPCs & Bosses|Events|SkillTree|E?
Generated by the game, the map on ZOMBZ 2X PvE • Custom Raids, NPCs & Bosses|Events|SkillTree|E is procedural, size 5,000 with seed 1337. Size and seed produce the same map, so RustMaps can show it from this page. The name of its map is DISCORD.GG/ZOMBZ.
Which settings and rules apply on ZOMBZ 2X PvE • Custom Raids, NPCs & Bosses|Events|SkillTree|E?
2x gather is what ZOMBZ 2X PvE • Custom Raids, NPCs & Bosses|Events|SkillTree|E runs, judging by its name. At the game's default, groups can have up to 8 players. pve is the game mode, no player-versus-player fighting. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.
Live population
What is the current population on ZOMBZ 2X PvE • Custom Raids, NPCs & Bosses|Events|SkillTree|E?
4 of the 50 slots on ZOMBZ 2X PvE • Custom Raids, NPCs & Bosses|Events|SkillTree|E are filled right now. Across seven days this server recorded an average of 4 players and a peak of 13. The busiest point in the last 48 hours came at 03:00 UTC, averaging 9 players.
How does ZOMBZ 2X PvE • Custom Raids, NPCs & Bosses|Events|SkillTree|E rank against other Rust servers?
ZOMBZ 2X PvE • Custom Raids, NPCs & Bosses|Events|SkillTree|E is #219 in North America and #1,465 worldwide on the past week's player hours, within the top 7% of ranked servers.
Operator and location
How reliably does ZOMBZ 2X PvE • Custom Raids, NPCs & Bosses|Events|SkillTree|E stay online?
Right now, you can reach ZOMBZ 2X PvE • Custom Raids, NPCs & Bosses|Events|SkillTree|E. Going by the uptime figure it reports, it restarted about 22 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
How well does ZOMBZ 2X PvE • Custom Raids, NPCs & Bosses|Events|SkillTree|E perform under load?
The 48-hour average is 59 server fps; 30 is the lowest observed. The world held up to 157,266 entities at its peak, buildings and deployables included. It reached a ceiling of 6,611 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.
Which region does ZOMBZ 2X PvE • Custom Raids, NPCs & Bosses|Events|SkillTree|E run from?
In North America ZOMBZ 2X PvE • Custom Raids, NPCs & Bosses|Events|SkillTree|E lists itself, with the tag NA. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 168.100.163.3:28018 is the address it uses.
Which Rust version is ZOMBZ 2X PvE • Custom Raids, NPCs & Bosses|Events|SkillTree|E running?
ZOMBZ 2X PvE • Custom Raids, NPCs & Bosses|Events|SkillTree|E is running Rust network protocol 2635 and build 168909 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
What does wipe day look like on ZOMBZ 2X PvE • Custom Raids, NPCs & Bosses|Events|SkillTree|E?
On average, the busiest point of its recent wipes drew 19 players. 5 hours after the latest wipe, the crowd peaked.
How often does ZOMBZ 2X PvE • Custom Raids, NPCs & Bosses|Events|SkillTree|E wipe, and on which days?
At the force wipe each month ZOMBZ 2X PvE • Custom Raids, NPCs & Bosses|Events|SkillTree|E wipes, and at no other time. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. It has run its current world for 27 days 19 hours. The tags it publishes carry a monthly wipe schedule.
Server tags
What do the server tags on ZOMBZ 2X PvE • Custom Raids, NPCs & Bosses|Events|SkillTree|E mean?
The game's server browser reads the tags ZOMBZ 2X PvE • Custom Raids, NPCs & Bosses|Events|SkillTree|E publishes: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server has 50 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^p (PvE): There's no player combat; the world provides the threat; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; NA (North America): In the server browser it appears under North America. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does ZOMBZ 2X PvE • Custom Raids, NPCs & Bosses|Events|SkillTree|E appear?
These Rust Server Trends lists include ZOMBZ 2X PvE • Custom Raids, NPCs & Bosses|Events|SkillTree|E: 2x Rust servers, listed live, Modded Rust servers, tracked live, Rust PvE servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 2x.
Which person or group runs ZOMBZ 2X PvE • Custom Raids, NPCs & Bosses|Events|SkillTree|E?
The same operator most likely runs ZOMBZ 2X PvE • Custom Raids, NPCs & Bosses|Events|SkillTree|E and the 1 other server we track that also publishes a zombz.com hostname.
How to join
How do you connect to ZOMBZ 2X PvE • Custom Raids, NPCs & Bosses|Events|SkillTree|E?
To join, enter client.connect 168.100.163.3:28018 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. You can find its website at https://discord.com/invite/ZOMBZ.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.