Rust Server TrendsSeismic network · station log
Recording Stations11,768 Players60,085 Active3,517 Wipes · 3 h135 48 h

Station NA-14997 · recording

DYSFUNCTIONAL FAMILY RUST

Online NA 67.146.3.161:28015 checked 9m ago

moddedoxidepve
Connect
Players now
0/ 20
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#14,997
top 68% · #1486 in NA
Last wipe
52d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station NA-14997 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 20 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+0into Tue 01:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75123:0008:0017:0002:0011:0021:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

025507510023:0008:0017:0002:0011:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 68% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
3/ 50
Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1 NA · groups of 8+ · biweekly · 1 on average
1/ 50
Outpost Omega | PVE | Build | Explore | Thrive NA · groups of 8+ · biweekly · 1 on average
0/ 100
Epic PvE | 2X | RB | XP | RP | LB | NO Decay | NO Kill | NO Rai NA · groups of 8+ · 2x · monthly · 3 on average
5/ 200
[US] RustDecay PVE 15x Relax & Build - No Kill No Raid NA · groups of 8+ · 15x · monthly · 12 on average
11/ 50
[US] RustDecay PVE 5x Zombie & Build - No Kill No Raid NA · groups of 8+ · 5x · 6 on average
9/ 50
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on DYSFUNCTIONAL FAMILY RUST?

The procedural map on DYSFUNCTIONAL FAMILY RUST is size 5,000 with seed 754859044, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on DYSFUNCTIONAL FAMILY RUST?

You will find no gather rate in the name of DYSFUNCTIONAL FAMILY RUST. At the game's default, groups can have up to 8 players. build & creative is the game mode, building in a sandbox, and no gathering. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. The server has VAC on, Valve's anti-cheat.

Player counts

What is the current population on DYSFUNCTIONAL FAMILY RUST?

0 of the 20 slots on DYSFUNCTIONAL FAMILY RUST are filled right now. Averaged across the last seven days the population was 0 players, reaching a peak of 1. Averaged over the last 48 hours, the busiest hour was 01:00 UTC at 0 players.

How does DYSFUNCTIONAL FAMILY RUST rank against other Rust servers?

For player hours across the last seven days, DYSFUNCTIONAL FAMILY RUST takes #14,997 overall and #1,486 in North America, inside the top 68% of all ranked servers.

Operator and location

How reliably does DYSFUNCTIONAL FAMILY RUST stay online?

As recorded now, DYSFUNCTIONAL FAMILY RUST is running. Going by the uptime figure it reports, it restarted about 8 hours ago. Of the 168 hours in the last 7 full days, it was up for 166, or 99% of the time. 13 September 2026 is when Rust Server Trends first recorded it.

How well does DYSFUNCTIONAL FAMILY RUST perform under load?

Across the last 48 hours it averaged 57 server fps, with a floor of 31. Buildings, deployables and all the rest of the world's entities brought it to a high of 156,101. Its highest memory use was 4,275 MB. Low fps together with a growing entity count is what players experience as lag.

Where in the world is DYSFUNCTIONAL FAMILY RUST hosted?

The NA tag is how DYSFUNCTIONAL FAMILY RUST lists itself in North America. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 67.146.3.161:28015.

What build of Rust does DYSFUNCTIONAL FAMILY RUST use?

On Windows, DYSFUNCTIONAL FAMILY RUST runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

On what timetable does DYSFUNCTIONAL FAMILY RUST run its wipes?

On record so far are too few of DYSFUNCTIONAL FAMILY RUST's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 52 days 8 hours.

Lists and tags

What do the server tags on DYSFUNCTIONAL FAMILY RUST mean?

These are the tags DYSFUNCTIONAL FAMILY RUST publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): 20 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^k (Build server): A place to design and practise bases; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; NA (North America): In the server browser it appears under North America. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does DYSFUNCTIONAL FAMILY RUST appear?

You will find DYSFUNCTIONAL FAMILY RUST on the following Rust Server Trends lists: Modded Rust servers, tracked live, Rust build and creative servers, live, Rust PvE servers and North America Rust servers. On the server list, the filters it matches are: Region: North America; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.

Join the server

What steps get you onto DYSFUNCTIONAL FAMILY RUST?

Enter client.connect 67.146.3.161:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. For the website, go to https://dysfunctionalfamilyservers.space.

Instrument codes

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,^k,NA,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp20
Max players 20 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Gameplay

^k
Build server A place to design and practise bases.
^p
PvE The danger comes from the world, not from other players.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Region

NA
North America In the server browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.