Rust Server TrendsSeismic network · station log
Recording Stations11,643 Players37,948 Active2,905 Wipes · 3 h66 48 h

Station XX-6369 · recording

Old Man Rust [HARDCORE NO MINIS]

Online 64.71.179.88:28015 checked 10m ago

teams off moddedoxidehardcore
Connect
Players now
1/ 75
1% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 2
Rank
#6,369
top 29%
Last wipe
4d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-6369 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
1of 75 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
−1into Mon 18:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75104:0013:0022:0007:0016:0001:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040004:0013:0022:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct7 Oct12 Oct18 Oct23 Oct28 Oct

Top 29% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
20.9 daysbetween real wipes
wipe-day peak
2players, last three wipes
crowd held
0%else halves by day 17

The first 48 hours of its last wipes

Fri 23 OctFri 2 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 28 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 23 Oct, 20:25 UTC4d ago M0.3rising 2 – running 0
Fri 2 Oct, 23:31 UTC25d ago M0.3rising 2 halved by day 17 20.9 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
TheLastOfRust Hardcore PvE Zombie Survival no group limit · 9 on average
6/ 100
Nikki & Yuni Hardcore Solo/Duo | Wiped 10/15 | No Tech Tree | R NA · no group limit · biweekly · 3 on average
3/ 50
Alone & Afraid OC · no group limit · biweekly · 2 on average
1/ 50
[BR/LATAM] Evolution PVE | Hardcore Zombie Survival SA · groups of 15+ · biweekly · 2 on average
0/ 50
2/ 100
ShockRust | Blue | NoLimit no group limit · 160 on average
43/ 500
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Old Man Rust [HARDCORE NO MINIS]?

The procedural map on Old Man Rust [HARDCORE NO MINIS] is size 3,000, generated by the game.

Which settings and rules apply on Old Man Rust [HARDCORE NO MINIS]?

No gather rate appears in the name of Old Man Rust [HARDCORE NO MINIS]. It gives no group limit in its listing. In hardcore mode, The toughest ruleset Facepunch offers. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.

Live population

What is the current population on Old Man Rust [HARDCORE NO MINIS]?

A reading taken now shows 1 players on Old Man Rust [HARDCORE NO MINIS], which has 75 slots. The seven-day average is 0 players, with a peak of 2. The last 48 hours show their highest activity at 16:00 UTC, averaging 1 players.

How does Old Man Rust [HARDCORE NO MINIS] rank against other Rust servers?

Over the last seven days, Old Man Rust [HARDCORE NO MINIS] recorded enough player hours to reach #6,369 worldwide, placing it in the top 29% of all ranked servers.

Server details

How reliably does Old Man Rust [HARDCORE NO MINIS] stay online?

Right now, you can reach Old Man Rust [HARDCORE NO MINIS]. The uptime it reports puts its last restart about 4 days 3 hours ago. Of the 168 hours in the last 7 full days, it was up for 168, or 100% of the time. Its earliest appearance in the records of Rust Server Trends dates to 2 October 2026.

Does Old Man Rust [HARDCORE NO MINIS] hold a steady tick rate?

Its average server fps over the last 48 hours was 188, and it never dropped below 141. The world held up to 49,643 entities at its peak, buildings and deployables included. Memory use peaked at 3,514 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is Old Man Rust [HARDCORE NO MINIS] hosted?

Nothing about a region comes from Old Man Rust [HARDCORE NO MINIS]. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 64.71.179.88:28015.

What build of Rust does Old Man Rust [HARDCORE NO MINIS] use?

On Linux, Old Man Rust [HARDCORE NO MINIS] runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

What does wipe day look like on Old Man Rust [HARDCORE NO MINIS]?

The recent wipes averaged a busiest count of 2 players. The peak on the most recent wipe came 28 hours after the wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell under half by day 17 in the wipes where it didn't hold.

How often does Old Man Rust [HARDCORE NO MINIS] wipe, and on which days?

On record so far are too few of Old Man Rust [HARDCORE NO MINIS]'s wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 4 days 5 hours is how long the current world has been running.

Tags

What do the server tags on Old Man Rust [HARDCORE NO MINIS] mean?

These are the tags Old Man Rust [HARDCORE NO MINIS] publishes for the browser to read: gmhardcore (Game mode): A harsher ruleset, hardcore; mp75 (Max players): The server has 75 slots; ts0 (Group limit): You can't form teams here; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Old Man Rust [HARDCORE NO MINIS] appear?

These Rust Server Trends lists include Old Man Rust [HARDCORE NO MINIS]: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last week.

Join the server

How do you connect to Old Man Rust [HARDCORE NO MINIS]?

You can connect by pressing F1 in Rust and typing client.connect 64.71.179.88:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp75,ptrak,$r?,v2635,gmhardcore,cs168909,ts0,^o^z

Game

gmhardcore
Game mode A harsher ruleset, hardcore.
mp75
Max players The server has 75 slots.
ts0
Group limit You can't form teams here.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code No region code is set for this server.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.