Station EU-15383 · no signal
ZN staging (private)
Offline EU 62.83.16.220:28215 checked 8d ago
- Players now
- 0/ 4
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,383
- top 70% · #2581 in EU
- Last wipe
- 27d ago
- monthly schedule
- Next wipe
- 7d 12h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 4 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 12h. The force wipe · high confidence
- usual gap
- 0.9 daysbetween real wipes
- on rhythm
- 20%of its recent wipes
- wipe-day peak
- 1players, last three wipes
Coming wipes
- 7d 12hThu 5 Nov, 19:00 UTCFW
- 35d 12hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 11:46 UTC27d ago | M0.0■steady | 0 | – | running | 0 | |
| Tue 29 Sep, 12:07 UTC29d ago | M0.0■steady | 1 | – | 2 days | 1 | |
| Mon 28 Sep, 14:44 UTC30d ago | M0.0■steady | 1 | – | 0.9 days | 1 | |
| Mon 28 Sep, 05:50 UTC31d ago | M0.0■steady | 1 | – | 0.4 days | 1 | |
| Sun 27 Sep, 16:03 UTC31d ago | M0.0▲rising | 1 | – | 0.6 days | 0 | |
| Thu 24 Sep, 11:26 UTC34d ago | M0.0■steady | 0 | – | 3.2 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on ZN staging (private)?
ZN staging (private) uses a procedural map, which the game generates.
Which settings and rules apply on ZN staging (private)?
You will find no gather rate in the name of ZN staging (private). At the game's default, groups can have up to 8 players. pve is the game mode, no player-versus-player fighting. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Carbon. Anti-cheat is on: VAC, from Valve.
Live population
How many players are recorded on ZN staging (private) right now?
No players are recorded on ZN staging (private) at this moment; it is offline, and the last sighting was 8 days 11 hours ago.
How does ZN staging (private) rank against other Rust servers?
The last seven days of player hours place ZN staging (private) at #15,383, in the top 70% of all ranked servers and #2,581 in Europe.
Server details
How reliably does ZN staging (private) stay online?
No contact with ZN staging (private) right now, and the last recorded contact was 8 days 11 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 23 September 2026.
Where in the world is ZN staging (private) hosted?
The EU tag is how ZN staging (private) lists itself in Europe. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 62.83.16.220:28215 is the address it uses.
What build of Rust does ZN staging (private) use?
ZN staging (private) is running Rust network protocol 2634 and build 166465 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
What does wipe day look like on ZN staging (private)?
1 players, on average, was the busiest crowd at its recent wipes. 0 hours into the latest wipe, the crowd reached its peak.
How often does ZN staging (private) wipe, and on which days?
Once a month ZN staging (private) wipes, at the force wipe. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. It has run its current world for 27 days 19 hours. Its tags state a monthly wipe schedule.
Server tags
What do the server tags on ZN staging (private) mean?
The game's server browser reads the tags ZN staging (private) publishes: gmrust (Game mode): Survival in standard Rust; mp4 (Max players): 4 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs166465 (Build): It runs game build 166465; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^p (PvE): There's no player combat; the world provides the threat; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here; EU (Europe): In the server browser it appears under Europe. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does ZN staging (private) appear?
These Rust Server Trends lists include ZN staging (private): EU Rust servers, Modded Rust servers, tracked live and Rust PvE servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
How to join
What steps get you onto ZN staging (private)?
Enter client.connect 62.83.16.220:28215 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.