Station GE-3114 · recording
ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly
Online EU · ger 62.83.16.220:28015 checked 13m ago
- Players now
- 1/ 50
- 2% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 1
- peak 6
- Rank
- #3,114
- top 14% · #1163 in EU
- Last wipe
- 27d ago
- monthly schedule
- Next wipe
- 7d 22h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 50 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- −2into Tue 23:00 UTC
- Peak · 48 h
- 4most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 14% of all ranked servers, top 40% in EU. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 22h. The force wipe · high confidence
- wipe-day peak
- 3players, last three wipes
Coming wipes
- 7d 22hThu 5 Nov, 19:00 UTCFW
- 35d 22hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 23 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 18:11 UTC FW27d ago | M0.5▲rising | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly?
ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly runs a procedural map of size 3,500 with seed 1541797379, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly?
No gather rate appears in the name of ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly. At the game's default, groups can have up to 8 players. In pve mode, no combat against other players. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Carbon. The server has VAC on, Valve's anti-cheat.
Player counts
What is the current population on ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly?
At this moment, ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly records 1 players across 50 slots. Across seven days this server recorded an average of 1 players and a peak of 6. Averaged over the last 48 hours, the busiest hour was 21:00 UTC at 3 players.
How does ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly rank against other Rust servers?
For player hours across the last seven days, ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly takes #3,114 overall and #1,163 in Europe, inside the top 14% of all ranked servers.
Operator and location
How reliably does ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly stay online?
ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly is up at the moment. The uptime it reports puts its last restart about 11 hours ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. On 15 September 2026 it was recorded for the first time by Rust Server Trends.
Does ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly hold a steady tick rate?
Its average server fps over the last 48 hours was 103, and it never dropped below 72. The world held up to 85,001 entities at its peak, buildings and deployables included. It reached a ceiling of 3,849 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.
Where in the world is ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly hosted?
The EU tag puts ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly in Europe, and the region code it publishes is ger. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 62.83.16.220:28015 is the address it uses.
Which Rust version is ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly running?
Rust network protocol 2635 and build 168909 on Linux is what ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
What does wipe day look like on ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly?
On average, the busiest point of its recent wipes drew 3 players. 23 hours into the latest wipe, the crowd reached its peak.
How often does ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly wipe, and on which days?
The force wipe is the only wipe ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly takes, once a month. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. 27 days 2 hours is how long the current world has been running. A monthly wipe schedule is published in its tags.
Tags
What do the server tags on ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly mean?
Tags published by ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly and read by the game's server browser include gmvanilla (Game mode): You'll find vanilla survival here; mp50 (Max players): The server has 50 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $rger (Region code): You'll see it listed with the region code ger; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^p (PvE): There's no player combat; the world provides the threat; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here; EU (Europe): Europe is the region it's listed under in the browser. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly appear?
You will find ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly on the following Rust Server Trends lists: EU Rust servers, Modded Rust servers, tracked live, Rust PvE servers and Rust zombie servers, by recorded population. On the server list, the filters it matches are: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Connecting
How do you connect to ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly?
You can connect by pressing F1 in Rust and typing client.connect 62.83.16.220:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. For the website, go to https://discord.com/invite/fAxbJ6g5Hf.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
