Rust Server TrendsSeismic network · station log
Recording Stations11,809 Players80,805 Active3,802 Wipes · 3 h104 48 h

Station GE-3114 · recording

ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly

Online EU · ger 62.83.16.220:28015 checked 13m ago

monthly wipes moddedcarbonpve
Connect
Players now
1/ 50
2% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
1
peak 6
Rank
#3,114
top 14% · #1163 in EU
Last wipe
27d ago
monthly schedule
Next wipe
7d 22h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station GE-3114 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
1of 50 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
−2into Tue 23:00 UTC
Peak · 48 h
4most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0123421:0006:0015:0000:0009:0019:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020021:0006:0015:0000:0009:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 14% of all ranked servers, top 40% in EU. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 22h. The force wipe · high confidence

wipe-day peak
3players, last three wipes

Coming wipes

  1. 7d 22hThu 5 Nov, 19:00 UTCFW
  2. 35d 22hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 23 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 18:11 UTC FW27d ago M0.5rising 3 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
1[PvE]Тульский|Русский|Classic+Ивенты EU · groups of 8+ · monthly · 35 on average
39/ 200
[PvE] Relic Europe | No Killing | No Raiding | No Decay EU · groups of 30+ · monthly · 31 on average
41/ 200
[GER] Rust Oase |PVE|Quests|XP|Raidable Bases|Events EU · groups of 15+ · monthly · 30 on average
41/ 140
[EU] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | EU · groups of 8+ · monthly · 26 on average
44/ 150
Hex EU PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet EU · no group limit · 1x · monthly · 24 on average
42/ 100
Фармер[FULL PVE-НОВИЧОК-РЕЙД БАЗЫ] EU · groups of 8+ · monthly · 17 on average
30/ 75
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly?

ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly runs a procedural map of size 3,500 with seed 1541797379, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly?

No gather rate appears in the name of ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly. At the game's default, groups can have up to 8 players. In pve mode, no combat against other players. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Carbon. The server has VAC on, Valve's anti-cheat.

Player counts

What is the current population on ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly?

At this moment, ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly records 1 players across 50 slots. Across seven days this server recorded an average of 1 players and a peak of 6. Averaged over the last 48 hours, the busiest hour was 21:00 UTC at 3 players.

How does ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly rank against other Rust servers?

For player hours across the last seven days, ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly takes #3,114 overall and #1,163 in Europe, inside the top 14% of all ranked servers.

Operator and location

How reliably does ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly stay online?

ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly is up at the moment. The uptime it reports puts its last restart about 11 hours ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. On 15 September 2026 it was recorded for the first time by Rust Server Trends.

Does ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly hold a steady tick rate?

Its average server fps over the last 48 hours was 103, and it never dropped below 72. The world held up to 85,001 entities at its peak, buildings and deployables included. It reached a ceiling of 3,849 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.

Where in the world is ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly hosted?

The EU tag puts ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly in Europe, and the region code it publishes is ger. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 62.83.16.220:28015 is the address it uses.

Which Rust version is ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly running?

Rust network protocol 2635 and build 168909 on Linux is what ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

What does wipe day look like on ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly?

On average, the busiest point of its recent wipes drew 3 players. 23 hours into the latest wipe, the crowd reached its peak.

How often does ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly wipe, and on which days?

The force wipe is the only wipe ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly takes, once a month. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. 27 days 2 hours is how long the current world has been running. A monthly wipe schedule is published in its tags.

Tags

What do the server tags on ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly mean?

Tags published by ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly and read by the game's server browser include gmvanilla (Game mode): You'll find vanilla survival here; mp50 (Max players): The server has 50 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $rger (Region code): You'll see it listed with the region code ger; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^p (PvE): There's no player combat; the world provides the threat; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here; EU (Europe): Europe is the region it's listed under in the browser. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly appear?

You will find ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly on the following Rust Server Trends lists: EU Rust servers, Modded Rust servers, tracked live, Rust PvE servers and Rust zombie servers, by recorded population. On the server list, the filters it matches are: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

Connecting

How do you connect to ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly?

You can connect by pressing F1 in Rust and typing client.connect 62.83.16.220:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. For the website, go to https://discord.com/invite/fAxbJ6g5Hf.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$rger,v2635,^z,^y,^m,EU,^p,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode You'll find vanilla survival here.
mp50
Max players The server has 50 slots.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build It runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$rger
Region code You'll see it listed with the region code ger.

Wipe schedule

^m
Monthly It wipes monthly, together with the Facepunch force wipe.

Gameplay

^p
PvE There's no player combat; the world provides the threat.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Region

EU
Europe Europe is the region it's listed under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.