Rust Server TrendsSeismic network · station log
Recording Stations11,897 Players90,661 Active4,035 Wipes · 3 h162 48 h

Station XX-15388 · recording

Facepunch AUX2

Online 57.128.211.49:28025 checked 11m ago

official monthly wipes vanilla
Connect
Players now
0/ ?
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,388
top 70%
Last wipe
20d ago
monthly schedule
Next wipe
8d 23h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-15388 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of ? slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123420:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 23h. The force wipe · high confidence

wipe-day peak
0players, last three wipes

Coming wipes

  1. 8d 23hThu 5 Nov, 19:00 UTCFW
  2. 36d 23hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Wed 7 Oct, 11:28 UTC20d ago M0.0steady 0 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 314 on average
407/ 500
Rusty Moose |EU Monthly| EU · groups of 12+ · monthly · 209 on average
296/ 325
Rustopia.gg - US Large NA · groups of 16+ · monthly · 137 on average
125/ 200
Magic Rust — Long | Kлaccикa x1 | Pyccкий EU · groups of 150+ · 1x · monthly · 132 on average
167/ 300
Rustafied.com - EU Long - Large EU · groups of 16+ · monthly · 128 on average
200/ 250
Rusty Moose |US Monthly| NA · groups of 12+ · monthly · 116 on average
121/ 200
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Facepunch AUX2?

Facepunch AUX2 runs a procedural map of size 4,500 with seed 3545, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on Facepunch AUX2?

The name of Facepunch AUX2 gives no gather rate. At the game's default, groups can have up to 8 players. In survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. It appears in the Official tab in the game. It describes itself as vanilla, which means no changed rates, kits or rules: this is the game as Facepunch ships it. Anti-cheat is on: VAC, from Valve.

Live population

What is the current population on Facepunch AUX2?

The player count on Facepunch AUX2 stands at 0 right now. The population averaged 0 players over the past week.

How does Facepunch AUX2 rank against other Rust servers?

The last seven days of player hours place Facepunch AUX2 at #15,388, in the top 70% of all ranked servers.

Server details

How reliably does Facepunch AUX2 stay online?

Facepunch AUX2 is up at the moment. Its reported uptime points to a restart about 6 hours ago. 168 of 168 hours in the last 7 full days were up time, 100% of the total. 13 September 2026 is when Rust Server Trends first recorded it.

Does Facepunch AUX2 hold a steady tick rate?

Across the last 48 hours it averaged 224 server fps, with a floor of 184. Buildings, deployables and all the rest of the world's entities brought it to a high of 115,000. Its highest memory use was 3,829 MB. What you feel as lag is the combination of low fps and a rising entity count.

Where in the world is Facepunch AUX2 hosted?

Nothing about a region comes from Facepunch AUX2. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 57.128.211.49:28025.

What build of Rust does Facepunch AUX2 use?

Rust network protocol 2635 and build 167819 on Windows is what Facepunch AUX2 runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

What does wipe day look like on Facepunch AUX2?

On average, the busiest point of its recent wipes drew 0 players. 0 hours into the latest wipe, the crowd reached its peak.

On what timetable does Facepunch AUX2 run its wipes?

Once a month Facepunch AUX2 wipes, at the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. It has run its current world for 20 days 8 hours. A monthly wipe schedule is published in its tags.

Lists and tags

What do the server tags on Facepunch AUX2 mean?

Tags published by Facepunch AUX2 and read by the game's server browser include official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): 0 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs167819 (Build): Game build: 167819; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^t (Tutorial on): Facepunch's tutorial is available here for new players. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Facepunch AUX2 appear?

The Rust Server Trends lists that take in Facepunch AUX2 are: Rust servers with the tutorial, Official Rust servers and Vanilla Rust servers, recorded live. You will find it under these filters on the server list: Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.

Which person or group runs Facepunch AUX2?

Both Facepunch AUX2 and 124 other servers we track publish a playrust.com hostname, so the same operator most likely runs them.

Connecting

How do you connect to Facepunch AUX2?

You can connect by pressing F1 in Rust and typing client.connect 57.128.211.49:28025 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs167819,ts8

On Rust Server Trends

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode The game mode is standard Rust survival.
mp0
Max players 0 slots are available.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs167819
Build Game build: 167819.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Wipe schedule

^m
Monthly Once a month it wipes, with the force wipe from Facepunch.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Gameplay

^t
Tutorial on Facepunch's tutorial is available here for new players.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.