Station OC-15993 · no signal
UNCS R US
Offline OC 51.161.219.251:28030 checked 26d ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,993
- top 70% · #194 in OC
- Last wipe
- 27d ago
- monthly schedule
- Next wipe
- 7d 3h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers, top 87% in OC. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe · high confidence
- usual gap
- 7.6 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 5players, last three wipes
- crowd held
- 50%else halves by day 3
Coming wipes
- 7d 3hThu 5 Nov, 19:00 UTCFW
- 35d 3hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 18:09 UTC FW27d ago | M0.0■steady | 0 | – | running | 0 | |
| Sun 20 Sep, 07:58 UTC39d ago | M0.0▲rising | 6 | halved by day 3 | 11.4 days | 5 | |
| Wed 16 Sep, 15:03 UTC43d ago | M0.9▲rising | 8 | held half | 3.7 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on UNCS R US?
The procedural map on UNCS R US is size 3,000 with seed 1337, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page. You will find the map named Custom Map.
Which settings and rules apply on UNCS R US?
You will find no gather rate in the name of UNCS R US. Up to 16 players can be in a group. In survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. The server has VAC on, Valve's anti-cheat.
Population
How many players are recorded on UNCS R US right now?
A reading taken now finds UNCS R US offline; the most recent activity was 26 days 6 hours ago.
How does UNCS R US rank against other Rust servers?
The last seven days of player hours place UNCS R US at #15,993, in the top 70% of all ranked servers and #194 in Oceania.
Server facts
How reliably does UNCS R US stay online?
No contact with UNCS R US right now, and the last recorded contact was 26 days 6 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. On 16 September 2026 it was recorded for the first time by Rust Server Trends.
Where in the world is UNCS R US hosted?
In Oceania UNCS R US lists itself, with the tag OC. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 51.161.219.251:28030.
Which Rust version is UNCS R US running?
On Linux, UNCS R US runs Rust network protocol 2634 and build 166494. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
What does wipe day look like on UNCS R US?
5 players, on average, was the busiest crowd at its recent wipes. 0 hours into the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. By day 3 it fell below half in the wipes where it didn't hold.
How often does UNCS R US wipe, and on which days?
Once a month UNCS R US wipes, at the force wipe. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. It has run its current world for 27 days 21 hours. The tags it publishes carry a monthly wipe schedule.
Tags
What do the server tags on UNCS R US mean?
The game's server browser reads the tags UNCS R US publishes: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): Slots: 50; ts16 (Group limit): Teams are capped at 16 players; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs166494 (Build): The game build is 166494; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; OC (Oceania): Oceania is the region it's listed under in the browser. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does UNCS R US appear?
You will find UNCS R US on the following Rust Server Trends lists: Oceania Rust servers, live and Modded Rust servers, tracked live. These filters bring it up on the server list: Region: Oceania; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Connecting
How do you connect to UNCS R US?
Enter client.connect 51.161.219.251:28030 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
