Rust Server TrendsSeismic network · station log
Recording Stations11,643 Players37,948 Active2,905 Wipes · 3 h68 48 h

Station OC-9906 · recording

EVERYONE'S RUST

Online OC 51.161.145.182:28015 checked 7m ago

monthly wipes vanilla
Connect
Players now
0/ 145
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#9,906
top 45% · #158 in OC
Last wipe
21d ago
monthly schedule
Next wipe
8d 15h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station OC-9906 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 145 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+0into Mon 09:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75104:0013:0022:0007:0016:0001:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020004:0013:0022:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k7 Oct11 Oct15 Oct20 Oct24 Oct28 Oct

Top 45% of all ranked servers, top 76% in OC. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 15h. The force wipe · high confidence

wipe-day peak
4players, last three wipes

Coming wipes

  1. 8d 15hThu 5 Nov, 19:00 UTCFW
  2. 36d 15hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 1 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Tue 6 Oct, 23:09 UTC21d ago M0.5rising 4 – running 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustafied.com - AU Long OC · groups of 16+ · monthly · 36 on average
18/ 100
[AU] Facepunch Premium 1 OC · groups of 8+ · monthly · 8 on average
4/ 250
[AU] Facepunch 1 OC · groups of 8+ · monthly · 7 on average
4/ 250
AUSSIE MAFIA.AU | ORIGINAL | VANILLA PVP | MONTHLY |50% UPKEEP OC · groups of 8+ · monthly · 4 on average
4/ 500
ClearRust - Monthly/PVE[AUS] For NOOBS OC · groups of 8+ · monthly · 4 on average
2/ 100
[NZ] Vanilla Rust 1 OC · groups of 8+ · monthly · 3 on average
2/ 75
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on EVERYONE'S RUST?

Generated by the game, the map on EVERYONE'S RUST is procedural, size 4,100 with seed 50000. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on EVERYONE'S RUST?

You will find no gather rate in the name of EVERYONE'S RUST. The group limit is 8 players, the game's default. In survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. It is a community server, and the browser lists it under Community. By its own description it is vanilla: unchanged from Facepunch's release: no altered rates, kits or rules. Anti-cheat is on: VAC, from Valve.

Live population

How many players are recorded on EVERYONE'S RUST right now?

0 of the 145 slots on EVERYONE'S RUST are filled right now. Across seven days this server recorded an average of 0 players and a peak of 1. The last 48 hours show their highest activity at 09:00 UTC, averaging 0 players.

How does EVERYONE'S RUST rank against other Rust servers?

For player hours across the last seven days, EVERYONE'S RUST takes #9,906 overall and #158 in Oceania, inside the top 45% of all ranked servers.

Operator and location

How reliably does EVERYONE'S RUST stay online?

As recorded now, EVERYONE'S RUST is running. Its reported uptime points to a restart about 4 days 22 hours ago. 168 of 168 hours in the last 7 full days were up time, 100% of the total. Its earliest appearance in the records of Rust Server Trends dates to 6 October 2026.

How well does EVERYONE'S RUST perform under load?

Across the last 48 hours it averaged 151 server fps, with a floor of 97. The world held up to 99,302 entities at its peak, buildings and deployables included. Its highest memory use was 5,982 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Which region does EVERYONE'S RUST run from?

In Oceania EVERYONE'S RUST lists itself, with the tag OC. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 51.161.145.182:28015.

Which Rust version is EVERYONE'S RUST running?

Rust network protocol 2635 and build 168909 on Linux is what EVERYONE'S RUST runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

What does wipe day look like on EVERYONE'S RUST?

On average, the busiest point of its recent wipes drew 4 players. 1 hours after the latest wipe, the crowd peaked.

How often does EVERYONE'S RUST wipe, and on which days?

Once a month EVERYONE'S RUST wipes, at the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. It has run its current world for 21 days 3 hours. Its tags state a monthly wipe schedule.

Server tags

What do the server tags on EVERYONE'S RUST mean?

The game's server browser reads the tags EVERYONE'S RUST publishes: gmrust (Game mode): The game mode is standard Rust survival; mp145 (Max players): 145 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; OC (Oceania): The server browser files it under Oceania. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does EVERYONE'S RUST appear?

These Rust Server Trends lists include EVERYONE'S RUST: Oceania Rust servers, live, Rust community servers without the side modes and Vanilla Rust servers, recorded live. You will find it under these filters on the server list: Region: Oceania; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.

How to join

What steps get you onto EVERYONE'S RUST?

To join, enter client.connect 51.161.145.182:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp145,ptrak,$r?,v2635,^m,^v,OC,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp145
Max players 145 slots are available.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Wipe schedule

^m
Monthly Wipes happen monthly, at the same time as Facepunch's force wipe.

Difficulty

^v
Vanilla Unchanged from Facepunch's release: no altered rates, kits or rules.

Region

OC
Oceania The server browser files it under Oceania.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.