Station XX-15491 · no signal
[AU] RustRelaxed Monthly / friendly / chill
Offline 51.161.145.149:28015 checked 38d ago
- Players now
- 0/ 75
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,491
- top 69%
- Last wipe
- 51d ago
- monthly schedule
- Next wipe
- 7d 16h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 75 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 16h. The force wipe
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on [AU] RustRelaxed Monthly / friendly / chill?
Generated by the game, the map on [AU] RustRelaxed Monthly / friendly / chill is procedural, size 3,500 with seed 613060553. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on [AU] RustRelaxed Monthly / friendly / chill?
The name of [AU] RustRelaxed Monthly / friendly / chill gives no gather rate. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. It is a community server, and the browser lists it under Community. By its own description it is vanilla: unchanged from Facepunch's release: no altered rates, kits or rules. VAC, Valve's anti-cheat, is switched on.
Player counts
How many players are recorded on [AU] RustRelaxed Monthly / friendly / chill right now?
[AU] RustRelaxed Monthly / friendly / chill is not responding at this moment and is offline, last seen 38 days 21 hours ago.
How does [AU] RustRelaxed Monthly / friendly / chill rank against other Rust servers?
The last seven days of player hours place [AU] RustRelaxed Monthly / friendly / chill at #15,491, in the top 69% of all ranked servers.
Operator and location
How reliably does [AU] RustRelaxed Monthly / friendly / chill stay online?
No contact with [AU] RustRelaxed Monthly / friendly / chill right now, and the last recorded contact was 38 days 21 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
Which region does [AU] RustRelaxed Monthly / friendly / chill run from?
The name of [AU] RustRelaxed Monthly / friendly / chill points to Oceania, even though it publishes no region tag. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 51.161.145.149:28015 is the address it uses.
What build of Rust does [AU] RustRelaxed Monthly / friendly / chill use?
On Linux, [AU] RustRelaxed Monthly / friendly / chill runs Rust network protocol 2633 and build 164530. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
On what timetable does [AU] RustRelaxed Monthly / friendly / chill run its wipes?
An estimate from the force wipe gives [AU] RustRelaxed Monthly / friendly / chill's next wipe. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. It has run its current world for 51 days 16 hours. A monthly wipe schedule is published in its tags.
Tags
What do the server tags on [AU] RustRelaxed Monthly / friendly / chill mean?
The game's server browser reads the tags [AU] RustRelaxed Monthly / friendly / chill publishes: gmrust (Game mode): The game mode is standard Rust survival; mp75 (Max players): 75 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs164530 (Build): It runs game build 164530; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does [AU] RustRelaxed Monthly / friendly / chill appear?
These Rust Server Trends lists include [AU] RustRelaxed Monthly / friendly / chill: Oceania Rust servers, live, Rust community servers without the side modes and Vanilla Rust servers, recorded live. On the server list, the filters it matches are: Region: Oceania; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.
Join the server
What steps get you onto [AU] RustRelaxed Monthly / friendly / chill?
You can connect by pressing F1 in Rust and typing client.connect 51.161.145.149:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. For the website, go to https://discord.com/invite/FBzTu6gZK.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.