Rust Server TrendsSeismic network · station log
Recording Stations11,615 Players32,207 Active2,774 Wipes · 3 h66 48 h

Station XX-4650 · recording

(GER) Deadland Hardcore

Online 5.182.204.160:25006 checked 13m ago

quad moddedcarbonpve
Connect
Players now
0/ 50
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 5
Rank
#4,650
top 21%
Last wipe
26d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-4650 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 50 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+1into Tue 20:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75106:0015:0000:0009:0019:0004:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608006:0015:0000:0009:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 21% of all ranked servers, and #297 of the quad servers (top 36%). Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
1 daysbetween real wipes
wipe-day peak
5players, last three wipes

The first 48 hours of its last wipes

Fri 2 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 19 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 2 Oct, 19:31 UTC26d ago M0.7rising 5 – running 0
Thu 1 Oct, 18:48 UTC FW27d ago M0.7rising 5 – 1 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Friend Not Foe / PvE Community / UK & Europe EU · quad · biweekly · 3 on average
0/ 50
[DE/GER] My-Land [PVE/PVP-EVENTZONEN] EU · quad · monthly · 3 on average
0/ 50
PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER EU · quad · monthly · 2 on average
0/ 100
Dead Valley | PvE | Bi-Weekly | Old Research System EU · quad · biweekly · 1 on average
0/ 50
Casual PVE Svenska Krigare EU · quad · 1 on average
0/ 20
Noob Friendly PVE Server EU · quad · monthly · 1 on average
1/ 100
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on (GER) Deadland Hardcore?

Generated by the game, the map on (GER) Deadland Hardcore is procedural and size 4,500. The name of its map is Custom Map.

Which settings and rules apply on (GER) Deadland Hardcore?

No gather rate appears in the name of (GER) Deadland Hardcore. The limit for a group is 4 players (quad). It plays in pve mode, no combat against other players. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Carbon. The server has VAC on, Valve's anti-cheat.

Population

What is the current population on (GER) Deadland Hardcore?

0 of the 50 slots on (GER) Deadland Hardcore are filled right now. Averaged across the last seven days the population was 0 players, reaching a peak of 5. The busiest point in the last 48 hours came at 20:00 UTC, averaging 1 players.

How does (GER) Deadland Hardcore rank against other Rust servers?

On player hours for the past week, (GER) Deadland Hardcore sits at #4,650, which puts it inside the top 21% of every ranked server. Within quad, it places #297.

Server facts

How reliably does (GER) Deadland Hardcore stay online?

Right now, you can reach (GER) Deadland Hardcore. The uptime it reports puts its last restart about 7 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. 13 September 2026 is when Rust Server Trends first recorded it.

How well does (GER) Deadland Hardcore perform under load?

Its average server fps over the last 48 hours was 45, and it never dropped below 42. The world held up to 128,181 entities at its peak, buildings and deployables included. Its highest memory use was 3,594 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is (GER) Deadland Hardcore hosted?

The name of (GER) Deadland Hardcore points to Europe, even though it publishes no region tag. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 5.182.204.160:25006.

What build of Rust does (GER) Deadland Hardcore use?

Rust network protocol 2635 and build 168909 on Linux is what (GER) Deadland Hardcore runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

What does wipe day look like on (GER) Deadland Hardcore?

On average, the busiest point of its recent wipes drew 5 players. 19 hours after the latest wipe, the crowd peaked.

On what timetable does (GER) Deadland Hardcore run its wipes?

The rhythm of (GER) Deadland Hardcore cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 26 days 10 hours is how long the current world has been running.

Lists and tags

What do the server tags on (GER) Deadland Hardcore mean?

Tags published by (GER) Deadland Hardcore and read by the game's server browser include gmvanilla (Game mode): You'll find vanilla survival here; mp50 (Max players): The server has 50 slots; ts4 (Group limit): Teams are capped at 4 players; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^p (PvE): There's no player combat; the world provides the threat; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does (GER) Deadland Hardcore appear?

The Rust Server Trends lists that take in (GER) Deadland Hardcore are: EU Rust servers, Modded Rust servers, tracked live and Rust PvE servers. On the server list, the filters it matches are: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: Quad.

Connecting

How do you connect to (GER) Deadland Hardcore?

To join, enter client.connect 5.182.204.160:25006 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. You can find its website at https://discord.com/invite/yFUm37JBgw.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^z,^y,^p,gmvanilla,cs168909,ts4

Game

gmvanilla
Game mode You'll find vanilla survival here.
mp50
Max players The server has 50 slots.
ts4
Group limit Teams are capped at 4 players.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Gameplay

^p
PvE There's no player combat; the world provides the threat.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon Carbon is the plugin framework running here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.