Rust Server TrendsSeismic network · station log
Recording Stations11,894 Players99,159 Active3,939 Wipes · 3 h396 48 h

Station XX-15967 · no signal

Magic Test Server

Offline 35.132.96.40:28115 checked 22d ago

moddedcarbon
Connect
Players now
0/ 10
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,967
top 71%
Last wipe
32d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-15967 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
2.4 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 27 SepFri 25 SepTue 22 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sun 27 Sep, 14:39 UTC32d ago M0.0steady 1 – running 1
Fri 25 Sep, 17:58 UTC33d ago M0.0rising 1 – 1.9 days 0
Tue 22 Sep, 21:43 UTC36d ago M0.0rising 1 held half 2.8 days 0
Sat 19 Sep, 15:13 UTC40d ago M0.0rising 1 held half 3.3 days 0
Thu 17 Sep, 21:03 UTC41d ago M0.0steady 1 – 1.8 days 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
RustForNoobs.com Primitive | Bow / Melee | Medieval NA · groups of 16+ · biweekly · 1 on average
0/ 50
[US East] Facepunch Primitive 1 NA · groups of 8+ · monthly · 22 on average
13/ 400
[EU] Facepunch Primitive 1 EU · groups of 8+ · monthly · 16 on average
18/ 400
JumpRust.com - EU 3x|Primitive|Full PVP|Shop|Kits|TP|Clans| EU · groups of 16+ · 3x · biweekly · 5 on average
8/ 120
JumpRust.com - US 3x|Primitive|Full PVP|Shop|Kits|TP|Clans| NA · groups of 16+ · 3x · biweekly · 4 on average
5/ 120
Rust4Noobs | Solo/Duo | Primitive Monthly | No BP Wipe EU · duo · monthly · 6 on average
9/ 100
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Magic Test Server?

Magic Test Server uses a procedural map, which the game generates.

Which settings and rules apply on Magic Test Server?

No gather rate appears in the name of Magic Test Server. Groups hold up to 8 players, which is the default for the game. primitive is the game mode, guns are absent; bows, spears and melee remain. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Carbon is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.

Player counts

How many players are recorded on Magic Test Server right now?

A reading taken now finds Magic Test Server offline; the most recent activity was 22 days 18 hours ago.

How does Magic Test Server rank against other Rust servers?

Over the last seven days, Magic Test Server recorded enough player hours to reach #15,967 worldwide, placing it in the top 71% of all ranked servers.

Server details

How reliably does Magic Test Server stay online?

Magic Test Server is down at the moment; the last recorded contact was 22 days 18 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

Where in the world is Magic Test Server hosted?

Nothing about a region comes from Magic Test Server. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 35.132.96.40:28115.

What build of Rust does Magic Test Server use?

On Windows, Magic Test Server runs Rust network protocol 2633 and build 165217. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

What does wipe day look like on Magic Test Server?

1 players, on average, was the busiest crowd at its recent wipes. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 100% of its recent wipes.

On what timetable does Magic Test Server run its wipes?

There is no next wipe to predict at Magic Test Server, since its wipes fall at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 32 days 2 hours.

Server tags

What do the server tags on Magic Test Server mean?

Tags published by Magic Test Server and read by the game's server browser include gmprimitive (Game mode): This is primitive mode: bows, spears and melee, no guns; mp10 (Max players): The server has 10 slots; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Magic Test Server appear?

You will find Magic Test Server on the following Rust Server Trends lists: Modded Rust servers, tracked live and Primitive Rust servers, live. These filters bring it up on the server list: Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Join the server

How do you connect to Magic Test Server?

You can connect by pressing F1 in Rust and typing client.connect 35.132.96.40:28115 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmprimitive,cs165217,ts8,^z,^y

Game

gmprimitive
Game mode This is primitive mode: bows, spears and melee, no guns.
mp10
Max players The server has 10 slots.
ts8
Group limit This uses the game default of 8 per team.
v2633
Protocol To connect, your game must be on the same protocol, 2633.
cs165217
Build The game build is 165217.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code No region code is set for this server.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon Carbon is the plugin framework running here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.