Rust Server TrendsSeismic network · station log
Recording Stations11,645 Players42,938 Active3,029 Wipes · 3 h91 48 h

Station XX-15344 · no signal

Savage's Primrust - LOCAL TEST

Offline 35.132.96.40:28015 checked 7d ago

moddedcarbon
Connect
Players now
0/ 10
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,344
top 69%
Last wipe
7d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-15344 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep29 Sep3 Oct21 Oct25 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
2.1 daysbetween real wipes
wipe-day peak
0players, last three wipes
crowd held
0%else halves by day 1

The first 48 hours of its last wipes

Wed 21 OctMon 19 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Wed 21 Oct, 23:14 UTC7d ago M0.0steady 0 – – running 0
Mon 19 Oct, 20:43 UTC9d ago M0.0rising 1 halved by day 1 2.1 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
RustForNoobs.com Primitive | Bow / Melee | Medieval NA · groups of 16+ · biweekly · 1 on average
1/ 50
[US East] Facepunch Primitive 1 NA · groups of 8+ · monthly · 21 on average
22/ 400
[EU] Facepunch Primitive 1 EU · groups of 8+ · monthly · 16 on average
14/ 400
JumpRust.com - EU 3x|Primitive|Full PVP|Shop|Kits|TP|Clans| EU · groups of 16+ · 3x · biweekly · 5 on average
1/ 120
JumpRust.com - US 3x|Primitive|Full PVP|Shop|Kits|TP|Clans| NA · groups of 16+ · 3x · biweekly · 4 on average
3/ 120
Rust4Noobs | Solo/Duo | Primitive Monthly | No BP Wipe EU · duo · monthly · 6 on average
1/ 100
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Savage's Primrust - LOCAL TEST?

The map on Savage's Primrust - LOCAL TEST is procedural, produced by the game.

Which settings and rules apply on Savage's Primrust - LOCAL TEST?

You will find no gather rate in the name of Savage's Primrust - LOCAL TEST. At the game's default, groups can have up to 8 players. primitive is the game mode, guns are absent; bows, spears and melee remain. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. Carbon is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.

Live population

What is the current population on Savage's Primrust - LOCAL TEST?

Savage's Primrust - LOCAL TEST is not responding at this moment and is offline, last seen 7 days 8 hours ago.

How does Savage's Primrust - LOCAL TEST rank against other Rust servers?

Over the last seven days, Savage's Primrust - LOCAL TEST recorded enough player hours to reach #15,344 worldwide, placing it in the top 69% of all ranked servers.

Server facts

How reliably does Savage's Primrust - LOCAL TEST stay online?

As recorded now, Savage's Primrust - LOCAL TEST is not reachable, the last contact having been 7 days 8 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. 26 September 2026 is when Rust Server Trends first recorded it.

Which region does Savage's Primrust - LOCAL TEST run from?

A region is not published by Savage's Primrust - LOCAL TEST. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 35.132.96.40:28015.

What build of Rust does Savage's Primrust - LOCAL TEST use?

Savage's Primrust - LOCAL TEST is running Rust network protocol 2634 and build 167781 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

What does wipe day look like on Savage's Primrust - LOCAL TEST?

The recent wipes averaged a busiest count of 0 players. 0 hours into the latest wipe, the crowd reached its peak. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 1.

How often does Savage's Primrust - LOCAL TEST wipe, and on which days?

Too few wipes of Savage's Primrust - LOCAL TEST are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 7 days 9 hours is how long the current world has been running.

Tags

What do the server tags on Savage's Primrust - LOCAL TEST mean?

The game's server browser reads the tags Savage's Primrust - LOCAL TEST publishes: gmprimitive (Game mode): No guns here; it's primitive, with bows, spears and melee only; mp10 (Max players): The server has 10 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167781 (Build): It runs game build 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Savage's Primrust - LOCAL TEST appear?

The Rust Server Trends lists that take in Savage's Primrust - LOCAL TEST are: Modded Rust servers, tracked live and Primitive Rust servers, live. You will find it under these filters on the server list: Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Join the server

What steps get you onto Savage's Primrust - LOCAL TEST?

To join, enter client.connect 35.132.96.40:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmprimitive,cs167781,ts8,^z,^y

Game

gmprimitive
Game mode No guns here; it's primitive, with bows, spears and melee only.
mp10
Max players The server has 10 slots.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2634
Protocol Game protocol 2634: to join, your game must match this version.
cs167781
Build It runs game build 167781.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon Carbon is the plugin framework running here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.