Rust Server TrendsSeismic network · station log
Recording Stations11,769 Players61,343 Active3,535 Wipes · 3 h127 48 h

Station XX-1941 · recording

[JP][PVE][MOD]Stardust Over The Town Season42.5

Online 27.113.208.24:28015 checked 8m ago

moddedoxidepve
Connect
Players now
0/ 30
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
2
peak 13
Rank
#1,941
top 9%
Last wipe
8d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-1941 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 30 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
−5into Wed 16:00 UTC
Peak · 48 h
13most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0510152023:0008:0017:0002:0011:0021:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020023:0008:0017:0002:0011:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 9% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
16.4 daysbetween real wipes
on rhythm
100%of its recent wipes
wipe-day peak
12players, last three wipes
crowd held
50%else halves by day 4

The first 48 hours of its last wipes

Tue 20 OctThu 1 OctThu 17 Sep
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 13, 3 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Tue 20 Oct, 12:22 UTC8d ago M0.8rising 13 – running 7
Thu 1 Oct, 19:42 UTC FW27d ago M1.2rising 16 halved by day 4 18.7 days 0
Thu 17 Sep, 19:13 UTC41d ago M0.8rising 7 held half 14 days 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
【炮炮PVE启蒙】纯净|特色|突袭|技能 EA · groups of 16+ · biweekly · 60 on average
15/ 200
QS『鱼山路』pve|耐玩|升级|突袭 EA · groups of 8+ · 37 on average
41/ 100
[坚果PVE]宗门师徒/死亡不掉/技能强化/养殖钓鱼 EA · groups of 8+ · monthly · 35 on average
35/ 100
Japan Tokyo - Vanilla PvE|JP|Beginner EA · groups of 16+ · 34 on average
9/ 100
Japan Tokyo - Chill PvE|JP EA · groups of 16+ · 21 on average
4/ 100
爱酱PVE|1服|十倍|死亡不掉|装备强化|突袭基地 EA · groups of 8+ · monthly · 21 on average
16/ 88
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on [JP][PVE][MOD]Stardust Over The Town Season42.5?

Generated by the game, the map on [JP][PVE][MOD]Stardust Over The Town Season42.5 is procedural, size 4,500 with seed 1337. You can view it on RustMaps from this page: the same size and seed produce the same map. You will find the map named Custom Map.

Which settings and rules apply on [JP][PVE][MOD]Stardust Over The Town Season42.5?

No gather rate appears in the name of [JP][PVE][MOD]Stardust Over The Town Season42.5. At the game's default, groups can have up to 8 players. In pve mode, no player-versus-player fighting. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.

Player counts

What is the current population on [JP][PVE][MOD]Stardust Over The Town Season42.5?

At this moment, [JP][PVE][MOD]Stardust Over The Town Season42.5 records 0 players across 30 slots. Across seven days this server recorded an average of 2 players and a peak of 13. Averaged over the last 48 hours, the busiest hour was 14:00 UTC at 11 players.

How does [JP][PVE][MOD]Stardust Over The Town Season42.5 rank against other Rust servers?

Over the last seven days, [JP][PVE][MOD]Stardust Over The Town Season42.5 recorded enough player hours to reach #1,941 worldwide, placing it in the top 9% of all ranked servers.

Server details

How reliably does [JP][PVE][MOD]Stardust Over The Town Season42.5 stay online?

As recorded now, [JP][PVE][MOD]Stardust Over The Town Season42.5 is running. Going by the uptime figure it reports, it restarted about 1 hours ago. Of the 168 hours in the last 7 full days, it was up for 168, or 100% of the time. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

How well does [JP][PVE][MOD]Stardust Over The Town Season42.5 perform under load?

The 48-hour average is 102 server fps; 57 is the lowest observed. The world held up to 133,356 entities at its peak, buildings and deployables included. Its highest memory use was 5,046 MB. Low fps together with a growing entity count is what players experience as lag.

Which region does [JP][PVE][MOD]Stardust Over The Town Season42.5 run from?

No region tag comes from [JP][PVE][MOD]Stardust Over The Town Season42.5, though the name points to Asia. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 27.113.208.24:28015.

What build of Rust does [JP][PVE][MOD]Stardust Over The Town Season42.5 use?

On Windows, [JP][PVE][MOD]Stardust Over The Town Season42.5 runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

What does wipe day look like on [JP][PVE][MOD]Stardust Over The Town Season42.5?

On average, the busiest point of its recent wipes drew 12 players. The peak on the most recent wipe came 3 hours after the wipe. Until the next wipe the crowd remained above half that peak in 50% of its recent wipes. It fell under half by day 4 in the wipes where it didn't hold.

On what timetable does [JP][PVE][MOD]Stardust Over The Town Season42.5 run its wipes?

There is no next wipe to predict at [JP][PVE][MOD]Stardust Over The Town Season42.5, since its wipes fall at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 8 days 10 hours.

Server tags

What do the server tags on [JP][PVE][MOD]Stardust Over The Town Season42.5 mean?

These are the tags [JP][PVE][MOD]Stardust Over The Town Season42.5 publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp30 (Max players): The server has 30 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^p (PvE): There's no player combat; the world provides the threat; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does [JP][PVE][MOD]Stardust Over The Town Season42.5 appear?

The Rust Server Trends lists that take in [JP][PVE][MOD]Stardust Over The Town Season42.5 are: Modded Rust servers, tracked live and Rust PvE servers. On the server list, the filters it matches are: Region: Asia; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Join the server

What steps get you onto [JP][PVE][MOD]Stardust Over The Town Season42.5?

To join, enter client.connect 27.113.208.24:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp30,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp30
Max players The server has 30 slots.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Gameplay

^p
PvE There's no player combat; the world provides the threat.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.