Station XX-9632 · recording
Skid Row PvE
Online 24.66.56.92:28015 checked 11m ago
- Players now
- 1/ 51
- 2% full
- Motion · 24 h
- M0.0▲rising
- +1 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #9,632
- top 43%
- Last wipe
- 7h ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 51 slots
- Motion · 24 h
- M0.0▲rising+1 players
- Sharpest hour
- +1into Tue 18:00 UTC
- Peak · 48 h
- 1most players in any hour
- Events picked
- 2wipes on this record, in red
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 43% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 3 daysbetween real wipes
- on rhythm
- 20%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 67%else halves by day 11
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 20 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Wed 28 Oct, 14:14 UTC7h ago | – | – | – | – | running | 1 |
| Tue 27 Oct, 17:34 UTC1d ago | – | – | – | – | – | 1 |
| Mon 19 Oct, 03:42 UTC9d ago | M0.0■steady | 1 | held half | 8.6 days | 1 | |
| Fri 16 Oct, 15:17 UTC12d ago | M0.0■steady | 1 | – | 2.5 days | 1 | |
| Fri 2 Oct, 14:21 UTC26d ago | M0.0▲rising | 1 | halved by day 11 | 14 days | 0 | |
| Tue 29 Sep, 14:37 UTC29d ago | M0.0■steady | 1 | held half | 3 days | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which settings and rules apply on Skid Row PvE?
The name of Skid Row PvE gives no gather rate. At the game's default, groups can have up to 8 players. In build & creative mode, no gathering, only sandbox building. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Carbon. The server has VAC on, Valve's anti-cheat.
Player counts
What is the current population on Skid Row PvE?
1 of the 51 slots on Skid Row PvE are filled right now. Across seven days this server recorded an average of 0 players and a peak of 1. The last 48 hours show their highest activity at 18:00 UTC, averaging 1 players.
How does Skid Row PvE rank against other Rust servers?
On player hours for the past week, Skid Row PvE sits at #9,632, which puts it inside the top 43% of every ranked server.
Server details
How reliably does Skid Row PvE stay online?
Right now, you can reach Skid Row PvE. Of the 168 hours in the last 7 full days, it was up for 13, or 8% of the time. 19 September 2026 is when Rust Server Trends first recorded it.
Where in the world is Skid Row PvE hosted?
No region is published by Skid Row PvE. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 24.66.56.92:28015 is the address it uses.
What build of Rust does Skid Row PvE use?
Skid Row PvE is running Rust network protocol 2635 and build 168909 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
What does wipe day look like on Skid Row PvE?
1 players, on average, was the busiest crowd at its recent wipes. 20 hours into the latest wipe, the crowd reached its peak. Until the next wipe the crowd remained above half that peak in 67% of its recent wipes. It fell under half by day 11 in the wipes where it didn't hold.
On what timetable does Skid Row PvE run its wipes?
No next wipe can be predicted for Skid Row PvE, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 7 hours is how long the current world has been running.
Server tags
What do the server tags on Skid Row PvE mean?
The game's server browser reads the tags Skid Row PvE publishes: gmrust (Game mode): Survival in standard Rust; mp51 (Max players): The server has 51 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^c (Creative): Build freely in sandbox mode, with no gathering; ^p (PvE): The danger comes from the world, not from other players; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Skid Row PvE appear?
You will find Skid Row PvE on the following Rust Server Trends lists: Modded Rust servers, tracked live, Rust build and creative servers, live, Rust creative servers and Rust PvE servers. You will find it under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Creative ^c, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
Connecting
What steps get you onto Skid Row PvE?
To join, enter client.connect 24.66.56.92:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.