Station EU-10080 · recording
[EU][NL] KWSN PVE | No TechTree | Custom Npcs | Raidable Bases
Online EU 23.111.240.211:28310 checked 14m ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 2
- Rank
- #10,080
- top 45% · #2276 in EU
- Last wipe
- 27d ago
- monthly schedule
- Next wipe
- 7d 20h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +0into Tue 17:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 45% of all ranked servers, top 78% in EU. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 20h. The force wipe · high confidence
- wipe-day peak
- 5players, last three wipes
Coming wipes
- 7d 20hThu 5 Nov, 19:00 UTCFW
- 35d 20hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 1 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 17:52 UTC FW27d ago | M0.7▲rising | 5 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on [EU][NL] KWSN PVE | No TechTree | Custom Npcs | Raidable Bases?
The procedural map on [EU][NL] KWSN PVE | No TechTree | Custom Npcs | Raidable Bases is size 4,500 with seed 524973656, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page. The name of its map is Hollandia.
Which settings and rules apply on [EU][NL] KWSN PVE | No TechTree | Custom Npcs | Raidable Bases?
You will find no gather rate in the name of [EU][NL] KWSN PVE | No TechTree | Custom Npcs | Raidable Bases. Groups hold up to 8 players, which is the default for the game. In pve mode, no combat against other players. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.
Live population
How many players are recorded on [EU][NL] KWSN PVE | No TechTree | Custom Npcs | Raidable Bases right now?
A reading taken now shows 0 players on [EU][NL] KWSN PVE | No TechTree | Custom Npcs | Raidable Bases, which has 50 slots. Averaged across the last seven days the population was 0 players, reaching a peak of 2. The busiest point in the last 48 hours came at 17:00 UTC, averaging 0 players.
How does [EU][NL] KWSN PVE | No TechTree | Custom Npcs | Raidable Bases rank against other Rust servers?
[EU][NL] KWSN PVE | No TechTree | Custom Npcs | Raidable Bases is #2,276 in Europe and #10,080 worldwide on the past week's player hours, within the top 45% of ranked servers.
Server details
How reliably does [EU][NL] KWSN PVE | No TechTree | Custom Npcs | Raidable Bases stay online?
As recorded now, [EU][NL] KWSN PVE | No TechTree | Custom Npcs | Raidable Bases is running. Going by the uptime figure it reports, it restarted about 14 hours ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
Does [EU][NL] KWSN PVE | No TechTree | Custom Npcs | Raidable Bases hold a steady tick rate?
Its average server fps over the last 48 hours was 60, and it never dropped below 54. At its highest, it carried 93,327 entities: buildings, deployables and the world's other contents. It reached a ceiling of 3,796 MB of memory. Low fps together with a growing entity count is what players experience as lag.
Which region does [EU][NL] KWSN PVE | No TechTree | Custom Npcs | Raidable Bases run from?
In Europe [EU][NL] KWSN PVE | No TechTree | Custom Npcs | Raidable Bases lists itself, with the tag EU. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 23.111.240.211:28310 is the address it uses.
Which Rust version is [EU][NL] KWSN PVE | No TechTree | Custom Npcs | Raidable Bases running?
[EU][NL] KWSN PVE | No TechTree | Custom Npcs | Raidable Bases is running Rust network protocol 2635 and build 168909 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
What does wipe day look like on [EU][NL] KWSN PVE | No TechTree | Custom Npcs | Raidable Bases?
On average, the busiest point of its recent wipes drew 5 players. The peak on the most recent wipe came 1 hours after the wipe.
How often does [EU][NL] KWSN PVE | No TechTree | Custom Npcs | Raidable Bases wipe, and on which days?
The force wipe is the only wipe [EU][NL] KWSN PVE | No TechTree | Custom Npcs | Raidable Bases takes, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The present world dates from 27 days 4 hours. The tags it publishes carry a monthly wipe schedule.
Server tags
What do the server tags on [EU][NL] KWSN PVE | No TechTree | Custom Npcs | Raidable Bases mean?
The game's server browser reads the tags [EU][NL] KWSN PVE | No TechTree | Custom Npcs | Raidable Bases publishes: gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): Slots: 50; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^p (PvE): There's no player combat; the world provides the threat; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; EU (Europe): The server browser files it under Europe. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does [EU][NL] KWSN PVE | No TechTree | Custom Npcs | Raidable Bases appear?
The Rust Server Trends lists that take in [EU][NL] KWSN PVE | No TechTree | Custom Npcs | Raidable Bases are: EU Rust servers, Modded Rust servers, tracked live and Rust PvE servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Join the server
What steps get you onto [EU][NL] KWSN PVE | No TechTree | Custom Npcs | Raidable Bases?
To join, enter client.connect 23.111.240.211:28310 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. https://discord.com/invite/eTfVDU7xPC is where its website lives.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.