Rust Server TrendsSeismic network · station log
Recording Stations11,801 Players69,381 Active3,608 Wipes · 3 h186 48 h

Station EA-3091 · recording

[JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA]

Online EA 222.224.192.138:28027 checked 13m ago

monthly wipes moddedoxidepve
Connect
Players now
0/ 40
0% full
Motion · 24 h
M0.1rising
+1 players on the day
7-day average
1
peak 6
Rank
#3,091
top 14% · #280 in EA
Last wipe
23d ago
monthly schedule
Next wipe
7d 5h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station EA-3091 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 40 slots
Motion · 24 h
M0.1rising+1 players
Sharpest hour
−1into Wed 08:00 UTC
Peak · 48 h
4most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0123414:0023:0008:0016:0002:0011:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608014:0023:0008:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 14% of all ranked servers, top 51% in EA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 5h. The force wipe · high confidence

usual gap
7.6 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
3players, last three wipes
crowd held
50%else halves by day 1

Coming wipes

  1. 7d 5hThu 5 Nov, 19:00 UTCFW
  2. 35d 5hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Mon 5 OctSat 3 OctSun 20 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 7, 46 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Mon 5 Oct, 13:53 UTC23d ago M0.8rising 7 – running 1
Sat 3 Oct, 12:17 UTC26d ago M0.0rising 1 held half 2.1 days 0
Sun 20 Sep, 11:27 UTC39d ago M0.0rising 1 halved by day 1 13 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[坚果PVE]宗门师徒/每日打榜/合成强化/打金赚钱 EA · groups of 8+ · monthly · 35 on average
40/ 100
爱酱PVE|1服|十倍|死亡不掉|装备强化|突袭基地 EA · groups of 8+ · monthly · 20 on average
22/ 88
[熊猫PVE]修仙升级/召唤/据点/10月新档正式服 EA · groups of 8+ · monthly · 12 on average
15/ 100
[JP]ちょっぴりHard-PvE RiSu Server EA · groups of 8+ · monthly · 11 on average
21/ 100
【青岩-PVE服】原倍/萌新/突袭据点 EA · groups of 8+ · monthly · 11 on average
19/ 200
新问仙PVE/死亡不掉/萌新天堂/6个月精心打造/简 EA · groups of 16+ · monthly · 10 on average
14/ 100
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA]?

[JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] runs a procedural map of size 4,000 with seed 130303, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map. The name of its map is Custom Map.

Which settings and rules apply on [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA]?

You will find no gather rate in the name of [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA]. The group limit is 8 players, the game's default. In pve mode, no player-versus-player fighting. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. The server has VAC on, Valve's anti-cheat.

Population

What is the current population on [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA]?

A reading taken now shows 0 players on [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA], which has 40 slots. Across seven days this server recorded an average of 1 players and a peak of 6. The last 48 hours show their highest activity at 10:00 UTC, averaging 2 players.

How does [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] rank against other Rust servers?

For player hours across the last seven days, [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] takes #3,091 overall and #280 in Asia, inside the top 14% of all ranked servers.

Server facts

How reliably does [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] stay online?

[JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] is up at the moment. Going by the uptime figure it reports, it restarted about 1 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. On 17 September 2026 it was recorded for the first time by Rust Server Trends.

How well does [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] perform under load?

Its average server fps over the last 48 hours was 59, and it never dropped below 57. At its highest, it carried 124,425 entities: buildings, deployables and the world's other contents. It reached a ceiling of 3,273 MB of memory. Low fps together with a growing entity count is what players experience as lag.

Where in the world is [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] hosted?

In Asia [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] lists itself, with the tag EA. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 222.224.192.138:28027.

Which Rust version is [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] running?

On Windows, [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

What does wipe day look like on [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA]?

3 players, on average, was the busiest crowd at its recent wipes. 46 hours after the latest wipe, the crowd peaked. Until the next wipe the crowd remained above half that peak in 50% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 1.

How often does [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] wipe, and on which days?

Once a month [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] wipes, at the force wipe. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. 23 days 23 hours is how long the current world has been running. Its tags state a monthly wipe schedule.

Server tags

What do the server tags on [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] mean?

The game's server browser reads the tags [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] publishes: gmrust (Game mode): Survival in standard Rust; mp40 (Max players): 40 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; ^p (PvE): There's no player combat; the world provides the threat; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; EA (East Asia): East Asia is the region it's listed under in the browser. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] appear?

The Rust Server Trends lists that take in [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] are: Modded Rust servers, tracked live and Rust PvE servers. These filters bring it up on the server list: Region: Asia; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Which person or group runs [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA]?

One operator most likely runs these: [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] and 5 other servers we track, all publishing a ikkunn53.com hostname.

Connecting

How do you connect to [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA]?

You can connect by pressing F1 in Rust and typing client.connect 222.224.192.138:28027 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. You can find its website at https://www.ikkunn53.com/rust.

Instrument codes

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,^m,EA,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp40
Max players 40 slots are available.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Wipe schedule

^m
Monthly Wipes happen monthly, at the same time as Facepunch's force wipe.

Gameplay

^p
PvE There's no player combat; the world provides the threat.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Region

EA
East Asia East Asia is the region it's listed under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.