Rust Server TrendsSeismic network · station log
Recording Stations11,685 Players51,425 Active3,180 Wipes · 3 h127 48 h

Station XX-15324 · no signal

[NZ/AU] ChilledKiwi 2x Gather

Offline 222.153.84.199:28015 checked 10d ago

2x moddedcarbon
Connect
Players now
0/ 169
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,324
top 70%
Last wipe
12d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-15324 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 169 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct9 Oct13 Oct17 Oct21 Oct25 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
3.8 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
3players, last three wipes
crowd held
0%else halves by day 3

The first 48 hours of its last wipes

Fri 16 OctFri 16 OctFri 9 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 16 Oct, 20:26 UTC12d ago M0.3rising 2 – running 0
Fri 16 Oct, 07:31 UTC13d ago M0.3rising 2 – 0.5 days 0
Fri 9 Oct, 05:46 UTC20d ago M0.5rising 4 halved by day 3 7.1 days 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
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8/ 75
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15/ 75
Rust Perth | 2x | Fortnightly | Convoys | OC · groups of 8+ · 2x · biweekly · 2 on average
0/ 50
[AU/NZ] RustAU - 2x Solo / Duo / Trio (Monthly) OC · groups of 8+ · 2x · monthly · 1 on average
0/ 100
[AU] HoodRust 2x | Solo/Duo/Trio | Halloween Wipe|Custom Events OC · groups of 8+ · 2x · biweekly · 1 on average
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[AU] AshRust 3x Monthly Max 5 | QoL/Loot+ | Full Wiped OC · groups of 20+ · 3x · monthly · 7 on average
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Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on [NZ/AU] ChilledKiwi 2x Gather?

Generated by the game, the map on [NZ/AU] ChilledKiwi 2x Gather is procedural, size 3,650 with seed 1255324785. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on [NZ/AU] ChilledKiwi 2x Gather?

Going by its name, [NZ/AU] ChilledKiwi 2x Gather runs 2x gather. The group limit is 8 players, the game's default. It plays in survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. Carbon is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.

Player counts

What is the current population on [NZ/AU] ChilledKiwi 2x Gather?

A reading taken now finds [NZ/AU] ChilledKiwi 2x Gather offline; the most recent activity was 10 days 21 hours ago.

How does [NZ/AU] ChilledKiwi 2x Gather rank against other Rust servers?

The last seven days of player hours place [NZ/AU] ChilledKiwi 2x Gather at #15,324, in the top 70% of all ranked servers.

Server facts

How reliably does [NZ/AU] ChilledKiwi 2x Gather stay online?

[NZ/AU] ChilledKiwi 2x Gather is down at the moment; the last recorded contact was 10 days 21 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 5 October 2026.

Which region does [NZ/AU] ChilledKiwi 2x Gather run from?

Its name points to Oceania, but [NZ/AU] ChilledKiwi 2x Gather publishes no region tag. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 222.153.84.199:28015.

What build of Rust does [NZ/AU] ChilledKiwi 2x Gather use?

[NZ/AU] ChilledKiwi 2x Gather is running Rust network protocol 2634 and build 167781 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

What does wipe day look like on [NZ/AU] ChilledKiwi 2x Gather?

On average, the busiest point of its recent wipes drew 3 players. 1 hours into the latest wipe, the crowd reached its peak. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. It fell under half by day 3 in the wipes where it didn't hold.

On what timetable does [NZ/AU] ChilledKiwi 2x Gather run its wipes?

No next wipe can be predicted for [NZ/AU] ChilledKiwi 2x Gather, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 12 days 12 hours is how long the current world has been running.

Server tags

What do the server tags on [NZ/AU] ChilledKiwi 2x Gather mean?

These are the tags [NZ/AU] ChilledKiwi 2x Gather publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp169 (Max players): Slots: 169; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does [NZ/AU] ChilledKiwi 2x Gather appear?

These Rust Server Trends lists include [NZ/AU] ChilledKiwi 2x Gather: 2x Rust servers, listed live, Oceania Rust servers, live and Modded Rust servers, tracked live. You will find it under these filters on the server list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 2x.

Join the server

How do you connect to [NZ/AU] ChilledKiwi 2x Gather?

You can connect by pressing F1 in Rust and typing client.connect 222.153.84.199:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. You can find its website at https://discord.com/invite/NKUAwe59wX.

Instrument codes

Server tags

what each one means

Published as mp169,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp169
Max players Slots: 169.
ts8
Group limit Teams max out at 8, the default set by the game.
v2634
Protocol Game protocol 2634: to join, your game must match this version.
cs167781
Build The game build is 167781.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.