Station OC-2589 · recording
Rust Perth | 2x | Fortnightly | Convoys |
Online OC 45.121.208.22:49015 checked 1h ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 1
- peak 13
- Rank
- #2,589
- top 12% · #71 in OC
- Last wipe
- 12d ago
- biweekly schedule
- Next wipe
- 8d 0h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- −2into Wed 11:00 UTC
- Peak · 48 h
- 4most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 12% of all ranked servers, top 35% in OC. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Thursday 5 November, 19:00 UTC, in 8d 0h. The force wipe · high confidence
- usual gap
- 28 daysbetween real wipes
- on rhythm
- 100%of its recent wipes
- wipe-day peak
- 4players, last three wipes
- crowd held
- 50%else halves by day 11
Coming wipes
- 8d 0hThu 5 Nov, 19:00 UTCFW
- 15d 0hThu 12 Nov, 19:01 UTC
- 36d 0hThu 3 Dec, 19:00 UTCFW
- 43d 0hThu 10 Dec, 19:01 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 32 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 15 Oct, 19:01 UTC12d ago | M0.6▲rising | 4 | – | running | 0 | |
| Thu 1 Oct, 19:01 UTC FW26d ago | M0.7▲rising | 5 | halved by day 11 | 14 days | 0 | |
| Thu 17 Sep, 19:01 UTC40d ago | M0.6▲rising | 4 | held half | 14 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Rust Perth | 2x | Fortnightly | Convoys |?
Generated by the game, the map on Rust Perth | 2x | Fortnightly | Convoys | is procedural, size 3,750 with seed 1337. You can view it on RustMaps from this page: the same size and seed produce the same map. The name of its map is Custom Map.
Which settings and rules apply on Rust Perth | 2x | Fortnightly | Convoys |?
Its name points to a gather rate of 2x on Rust Perth | 2x | Fortnightly | Convoys |. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.
Population
What is the current population on Rust Perth | 2x | Fortnightly | Convoys |?
A reading taken now shows 0 players on Rust Perth | 2x | Fortnightly | Convoys |, which has 50 slots. The seven-day average is 1 players, with a peak of 13. The busiest point in the last 48 hours came at 07:00 UTC, averaging 4 players.
How does Rust Perth | 2x | Fortnightly | Convoys | rank against other Rust servers?
The last seven days of player hours place Rust Perth | 2x | Fortnightly | Convoys | at #2,589, in the top 12% of all ranked servers and #71 in Oceania.
Operator and location
How reliably does Rust Perth | 2x | Fortnightly | Convoys | stay online?
Right now, you can reach Rust Perth | 2x | Fortnightly | Convoys |. The uptime it reports puts its last restart about 21 hours ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
How well does Rust Perth | 2x | Fortnightly | Convoys | perform under load?
The 48-hour average is 60 server fps; 60 is the lowest observed. The world held up to 84,339 entities at its peak, buildings and deployables included. It reached a ceiling of 2,848 MB of memory. Low fps together with a growing entity count is what players experience as lag.
Where in the world is Rust Perth | 2x | Fortnightly | Convoys | hosted?
The OC tag is how Rust Perth | 2x | Fortnightly | Convoys | lists itself in Oceania. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 45.121.208.22:49015 is the address it uses.
Which Rust version is Rust Perth | 2x | Fortnightly | Convoys | running?
Rust Perth | 2x | Fortnightly | Convoys | is running Rust network protocol 2635 and build 168909 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
What does wipe day look like on Rust Perth | 2x | Fortnightly | Convoys |?
The recent wipes averaged a busiest count of 4 players. The peak on the most recent wipe came 32 hours after the wipe. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. It fell under half by day 11 in the wipes where it didn't hold.
How often does Rust Perth | 2x | Fortnightly | Convoys | wipe, and on which days?
every 4 weeks on Thursday at 19:01 UTC is how Rust Perth | 2x | Fortnightly | Convoys | wipes. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. It has run its current world for 12 days 23 hours. Every two weeks it wipes, according to the schedule in its tags.
Lists and tags
What do the server tags on Rust Perth | 2x | Fortnightly | Convoys | mean?
The game's server browser reads the tags Rust Perth | 2x | Fortnightly | Convoys | publishes: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): Slots: 50; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^b (Biweekly): It wipes once a fortnight; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; OC (Oceania): In the server browser it appears under Oceania. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Rust Perth | 2x | Fortnightly | Convoys | appear?
These Rust Server Trends lists include Rust Perth | 2x | Fortnightly | Convoys |: 2x Rust servers, listed live, Oceania Rust servers, live and Modded Rust servers, tracked live. On the server list, the filters it matches are: Region: Oceania; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 2x.
How to join
What steps get you onto Rust Perth | 2x | Fortnightly | Convoys |?
To join, enter client.connect 45.121.208.22:49015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.