Station EA-3319 · recording
#4[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义
Online EA 220.197.77.42:28417 checked 6m ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.0▲rising
- +1 players on the day
- 7-day average
- 1
- peak 6
- Rank
- #3,319
- top 15% · #290 in EA
- Last wipe
- 28d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.0▲rising+1 players
- Sharpest hour
- −1into Wed 17:00 UTC
- Peak · 48 h
- 3most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 15% of all ranked servers, top 54% in EA. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 17.4 daysbetween real wipes
- wipe-day peak
- 4players, last three wipes
- crowd held
- 100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 33 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Mon 19 Oct, 02:30 UTC11d ago | M0.5▲rising | 4 | – | running | 1 | |
| Thu 1 Oct, 18:04 UTC FW28d ago | M0.5▲rising | 5 | held half | 17.4 days | 2 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on #4[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义?
The procedural map on #4[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义 is size 4,680 with seed 2026100204, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on #4[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义?
The name of #4[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义 gives no gather rate. The group limit is 16 players. In pve mode, no player-versus-player fighting. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. By its own description it is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. Anti-cheat is on: VAC, from Valve.
Player counts
How many players are recorded on #4[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义 right now?
At this moment, #4[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义 records 0 players across 50 slots. The seven-day average is 1 players, with a peak of 6. The busiest point in the last 48 hours came at 14:00 UTC, averaging 2 players.
How does #4[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义 rank against other Rust servers?
The last seven days of player hours place #4[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义 at #3,319, in the top 15% of all ranked servers and #290 in Asia.
Server facts
How reliably does #4[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义 stay online?
#4[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义 is up at the moment. Going by the uptime figure it reports, it restarted about 1 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
Does #4[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义 hold a steady tick rate?
Its average server fps over the last 48 hours was 76, and it never dropped below 44. Buildings, deployables and all the rest of the world's entities brought it to a high of 243,874. It reached a ceiling of 7,803 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Which region does #4[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义 run from?
The EA tag is how #4[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义 lists itself in Asia. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 220.197.77.42:28417.
Which Rust version is #4[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义 running?
Rust network protocol 2635 and build 168909 on Windows is what #4[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义 runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
What does wipe day look like on #4[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义?
4 players, on average, was the busiest crowd at its recent wipes. 33 hours into the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
How often does #4[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义 wipe, and on which days?
Too few wipes of #4[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义 are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 28 days 8 hours.
Server tags
What do the server tags on #4[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义 mean?
These are the tags #4[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义 publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp50 (Max players): The server has 50 slots; ts16 (Group limit): Teams are capped at 16 players; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^p (PvE): There's no player combat; the world provides the threat; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; EA (East Asia): In the server browser it appears under East Asia. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does #4[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义 appear?
The Rust Server Trends lists that take in #4[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义 are: Modded Rust servers, tracked live and Rust PvE servers. On the server list, the filters it matches are: Region: Asia; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
Who is behind #4[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义?
Among the servers we track, only #4[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义 publishes this rust.baby hostname.
Connecting
How do you connect to #4[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义?
Enter client.connect 220.197.77.42:28417 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. For the website, go to https://pan.rustxz.com/api/v4/file/content/Eym5FZ/0/wz.png?sign=DIjro5GlSevBmwDVnEypE5Cczt5MsNZ11JQWcnrbkHU%3D%3A1793321519.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.