Rust Server TrendsSeismic network · station log
Recording Stations11,673 Players46,970 Active2,995 Wipes · 3 h95 48 h

Station EA-3319 · recording

#4[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义

Online EA 220.197.77.42:28417 checked 6m ago

vanillamoddedoxidepve
Connect
Players now
0/ 50
0% full
Motion · 24 h
M0.0rising
+1 players on the day
7-day average
1
peak 6
Rank
#3,319
top 15% · #290 in EA
Last wipe
28d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station EA-3319 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 50 slots
Motion · 24 h
M0.0rising+1 players
Sharpest hour
−1into Wed 17:00 UTC
Peak · 48 h
3most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0123403:0012:0022:0007:0016:0001:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020003:0012:0022:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 15% of all ranked servers, top 54% in EA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
17.4 daysbetween real wipes
wipe-day peak
4players, last three wipes
crowd held
100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Mon 19 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 33 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Mon 19 Oct, 02:30 UTC11d ago M0.5rising 4 – running 1
Thu 1 Oct, 18:04 UTC FW28d ago M0.5rising 5 held half 17.4 days 2

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
【炮炮PVE启蒙】纯净|特色|突袭|技能 EA · groups of 16+ · biweekly · 59 on average
34/ 200
QS『鱼山路』pve|耐玩|升级|突袭 EA · groups of 8+ · 37 on average
37/ 100
[坚果PVE]宗门师徒/每日打榜/合成强化/打金赚钱 EA · groups of 8+ · monthly · 34 on average
34/ 100
Japan Tokyo - Vanilla PvE|JP|Beginner EA · groups of 16+ · 33 on average
16/ 100
Japan Tokyo - Chill PvE|JP EA · groups of 16+ · 21 on average
11/ 100
爱酱PVE|1服|十倍|死亡不掉|装备强化|突袭基地 EA · groups of 8+ · monthly · 20 on average
7/ 88
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on #4[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义?

The procedural map on #4[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义 is size 4,680 with seed 2026100204, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on #4[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义?

The name of #4[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义 gives no gather rate. The group limit is 16 players. In pve mode, no player-versus-player fighting. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. By its own description it is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. Anti-cheat is on: VAC, from Valve.

Player counts

How many players are recorded on #4[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义 right now?

At this moment, #4[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义 records 0 players across 50 slots. The seven-day average is 1 players, with a peak of 6. The busiest point in the last 48 hours came at 14:00 UTC, averaging 2 players.

How does #4[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义 rank against other Rust servers?

The last seven days of player hours place #4[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义 at #3,319, in the top 15% of all ranked servers and #290 in Asia.

Server facts

How reliably does #4[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义 stay online?

#4[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义 is up at the moment. Going by the uptime figure it reports, it restarted about 1 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

Does #4[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义 hold a steady tick rate?

Its average server fps over the last 48 hours was 76, and it never dropped below 44. Buildings, deployables and all the rest of the world's entities brought it to a high of 243,874. It reached a ceiling of 7,803 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Which region does #4[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义 run from?

The EA tag is how #4[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义 lists itself in Asia. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 220.197.77.42:28417.

Which Rust version is #4[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义 running?

Rust network protocol 2635 and build 168909 on Windows is what #4[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义 runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

What does wipe day look like on #4[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义?

4 players, on average, was the busiest crowd at its recent wipes. 33 hours into the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

How often does #4[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义 wipe, and on which days?

Too few wipes of #4[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义 are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 28 days 8 hours.

Server tags

What do the server tags on #4[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义 mean?

These are the tags #4[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义 publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp50 (Max players): The server has 50 slots; ts16 (Group limit): Teams are capped at 16 players; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^p (PvE): There's no player combat; the world provides the threat; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; EA (East Asia): In the server browser it appears under East Asia. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does #4[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义 appear?

The Rust Server Trends lists that take in #4[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义 are: Modded Rust servers, tracked live and Rust PvE servers. On the server list, the filters it matches are: Region: Asia; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

Who is behind #4[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义?

Among the servers we track, only #4[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义 publishes this rust.baby hostname.

Connecting

How do you connect to #4[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义?

Enter client.connect 220.197.77.42:28417 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. For the website, go to https://pan.rustxz.com/api/v4/file/content/Eym5FZ/0/wz.png?sign=DIjro5GlSevBmwDVnEypE5Cczt5MsNZ11JQWcnrbkHU%3D%3A1793321519.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^v,EA,^p,gmrust,cs168909,ts16,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp50
Max players The server has 50 slots.
ts16
Group limit Teams are capped at 16 players.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Gameplay

^p
PvE There's no player combat; the world provides the threat.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Region

EA
East Asia In the server browser it appears under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.