Rust Server TrendsSeismic network · station log
Recording Stations11,654 Players43,996 Active2,908 Wipes · 3 h99 48 h

Station XX-14243 · recording

RustEZ Dev

Online 216.39.240.123:29013 checked 11m ago

moddedcarbonpve
Connect
Players now
0/ 100
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#14,243
top 64%
Last wipe
8d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-14243 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 100 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+0into Wed 12:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75104:0013:0023:0008:0017:0002:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

01020304004:0013:0023:0008:0017:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
9.7 daysbetween real wipes
on rhythm
33%of its recent wipes
wipe-day peak
0players, last three wipes
crowd held
0%else halves by day 1

The first 48 hours of its last wipes

Wed 21 OctSat 3 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Wed 21 Oct, 21:13 UTC8d ago M0.0rising 1 – running 0
Sat 3 Oct, 06:24 UTC26d ago M0.0steady 0 – – 18.6 days 0
Thu 1 Oct, 13:58 UTC28d ago M0.0steady 0 – 1.7 days 0
Mon 21 Sep, 21:00 UTC38d ago M0.0rising 1 halved by day 1 9.7 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
|PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+] groups of 10+ · monthly · 14 on average
1/ 200
CZ/EU Farming Industry PVE EU · groups of 8+ · monthly · 4 on average
0/ 50
CZ/SK PVE!! No raid_No kill :-) RUSTUJ groups of 8+ · 3 on average
0/ 30
BroinRust [PVE CLASSIC EU/EA] EU · groups of 8+ · monthly · 3 on average
0/ 200
BroinRust [PVE MOD EU/EA] EU · groups of 10+ · biweekly · 3 on average
2/ 200
CZ/SK RELAX PVE groups of 8+ · monthly · 3 on average
0/ 30
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on RustEZ Dev?

RustEZ Dev runs a procedural map of size 3,000 with seed 698477907, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on RustEZ Dev?

No gather rate appears in the name of RustEZ Dev. At the game's default, groups can have up to 8 players. It plays in build & creative mode, sandbox construction without gathering. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Carbon. VAC, Valve's anti-cheat, is switched on.

Player counts

How many players are recorded on RustEZ Dev right now?

A reading taken now shows 0 players on RustEZ Dev, which has 100 slots. The seven-day average is 0 players, with a peak of 1. The last 48 hours show their highest activity at 12:00 UTC, averaging 0 players.

How does RustEZ Dev rank against other Rust servers?

Over the last seven days, RustEZ Dev recorded enough player hours to reach #14,243 worldwide, placing it in the top 64% of all ranked servers.

Server facts

How reliably does RustEZ Dev stay online?

As recorded now, RustEZ Dev is running. Going by the uptime figure it reports, it restarted about 7 days 7 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. 13 September 2026 is when Rust Server Trends first recorded it.

Does RustEZ Dev hold a steady tick rate?

Its average server fps over the last 48 hours was 30, and it never dropped below 30. The world held up to 51,290 entities at its peak, buildings and deployables included. It reached a ceiling of 4,279 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.

Which region does RustEZ Dev run from?

A region is not published by RustEZ Dev. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 216.39.240.123:29013.

What build of Rust does RustEZ Dev use?

Rust network protocol 2635 and build 168909 on Linux is what RustEZ Dev runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

What does wipe day look like on RustEZ Dev?

0 players, on average, was the busiest crowd at its recent wipes. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 1 it fell below half in the wipes where it didn't hold.

On what timetable does RustEZ Dev run its wipes?

There is no next wipe to predict at RustEZ Dev, since its wipes fall at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 8 days 6 hours.

Lists and tags

What do the server tags on RustEZ Dev mean?

The game's server browser reads the tags RustEZ Dev publishes: gmvanilla (Game mode): You'll find vanilla survival here; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^c (Creative): Creative sandbox: no gathering, build anything; ^k (Build server): You can design and practise bases; ^p (PvE): The danger comes from the world, not from other players; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does RustEZ Dev appear?

You will find RustEZ Dev on the following Rust Server Trends lists: Modded Rust servers, tracked live, Rust build and creative servers, live, Rust creative servers and Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Creative ^c, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How to join

How do you connect to RustEZ Dev?

Enter client.connect 216.39.240.123:29013 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. For the website, go to https://rustez.com.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^z,^y,^c,^k,^p,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode You'll find vanilla survival here.
mp100
Max players 100 slots are available.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Gameplay

^c
Creative Creative sandbox: no gathering, build anything.
^k
Build server You can design and practise bases.
^p
PvE The danger comes from the world, not from other players.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.