Station XX-15964 · no signal
Lets Have Some Fun RUST PVE
Offline 216.245.177.77:28025 checked 23d ago
- Players now
- 0/ 30
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,964
- top 71%
- Last wipe
- 26d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 30 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers, and #647 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 12.1 daysbetween real wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 0%else halves by day 2
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 2 Oct, 23:45 UTC26d ago | M0.0■steady | 0 | – | running | 0 | |
| Sun 20 Sep, 20:28 UTC38d ago | M0.3▲rising | 2 | halved by day 2 | 12.1 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Lets Have Some Fun RUST PVE?
Lets Have Some Fun RUST PVE runs a procedural map of size 5,000 with seed 648252, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on Lets Have Some Fun RUST PVE?
You will find no gather rate in the name of Lets Have Some Fun RUST PVE. 4 players is the most a group can hold (quad). It plays in pve mode, no combat against other players. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. Anti-cheat is on: VAC, from Valve.
Player counts
What is the current population on Lets Have Some Fun RUST PVE?
A reading taken now finds Lets Have Some Fun RUST PVE offline; the most recent activity was 23 days 15 hours ago.
How does Lets Have Some Fun RUST PVE rank against other Rust servers?
On player hours for the past week, Lets Have Some Fun RUST PVE sits at #15,964, which puts it inside the top 71% of every ranked server. The ranking for quad puts it at #647.
Server facts
How reliably does Lets Have Some Fun RUST PVE stay online?
No contact with Lets Have Some Fun RUST PVE right now, and the last recorded contact was 23 days 15 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
Which region does Lets Have Some Fun RUST PVE run from?
No region is published by Lets Have Some Fun RUST PVE. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 216.245.177.77:28025.
What build of Rust does Lets Have Some Fun RUST PVE use?
Lets Have Some Fun RUST PVE is running Rust network protocol 2634 and build 166652 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
What does wipe day look like on Lets Have Some Fun RUST PVE?
The recent wipes averaged a busiest count of 1 players. 0 hours into the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 2 it fell below half in the wipes where it didn't hold.
On what timetable does Lets Have Some Fun RUST PVE run its wipes?
Too few wipes of Lets Have Some Fun RUST PVE are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 26 days 12 hours.
Lists and tags
What do the server tags on Lets Have Some Fun RUST PVE mean?
These are the tags Lets Have Some Fun RUST PVE publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp30 (Max players): The server has 30 slots; ts4 (Group limit): Each team can hold up to 4; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs166652 (Build): It runs game build 166652; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^p (PvE): You won't fight other players here; the world is what threatens you; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Lets Have Some Fun RUST PVE appear?
You will find Lets Have Some Fun RUST PVE on the following Rust Server Trends lists: Modded Rust servers, tracked live and Rust PvE servers. On the server list, the filters it matches are: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad.
How to join
How do you connect to Lets Have Some Fun RUST PVE?
To join, enter client.connect 216.245.177.77:28025 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.