Rust Server TrendsSeismic network · station log
Recording Stations11,719 Players48,039 Active3,199 Wipes · 3 h104 48 h

Station XX-15901 · no signal

SunFlower PvE

Offline 212.22.93.162:28014 checked 21d ago

weekly wipes vanillamoddedoxidepve
Connect
Players now
0/ 50
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,901
top 71%
Last wipe
37d ago
weekly schedule
Next wipe
4d 18h
Mon 2 Nov, 18:23 UTC
Seismic record · station XX-15901 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 50 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep26 Sep30 Sep5 Oct9 Oct14 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Next wipe Monday 2 November, 18:23 UTC, in 4d 18h. Weekly: 7 days after its last wipe

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[PvE] TruePvE [x1-x5|Loot+|NPC|RB|Quests|NoRaid/NoKill] groups of 200+ · 1x · weekly · 13 on average
3/ 100
#3 Wasilisc PvE х5 EU · groups of 8+ · weekly · 9 on average
3/ 200
[SEA]Singapore PVEx20 10/23/26 SkillTree Events EA · groups of 8+ · weekly · 6 on average
3/ 50
RustMode PvE | 10/22 | No Tech Tree | Skills | Raids | Events NA · groups of 150+ · weekly · 4 on average
1/ 50
Moradon - PVE - [AU] [Raidable Bases] [Skill Tree] OC · groups of 8+ · weekly · 4 on average
0/ 30
TRINUM.RU PVE NoKill NoRaid Skills Artifacts Boss Zombie EU · groups of 8+ · weekly · 4 on average
1/ 250
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on SunFlower PvE?

The map on SunFlower PvE is procedural, produced by the game.

Which settings and rules apply on SunFlower PvE?

You will find no gather rate in the name of SunFlower PvE. At the game's default, groups can have up to 8 players. In pve mode, no combat against other players. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. By its own description it is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. Anti-cheat is on: VAC, from Valve.

Population

What is the current population on SunFlower PvE?

A reading taken now finds SunFlower PvE offline; the most recent activity was 21 days 7 hours ago.

How does SunFlower PvE rank against other Rust servers?

On player hours for the past week, SunFlower PvE sits at #15,901, which puts it inside the top 71% of every ranked server.

Server facts

How reliably does SunFlower PvE stay online?

As recorded now, SunFlower PvE is not reachable, the last contact having been 21 days 7 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. On 21 September 2026 it was recorded for the first time by Rust Server Trends.

Where in the world is SunFlower PvE hosted?

Nothing about a region comes from SunFlower PvE. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 212.22.93.162:28014.

What build of Rust does SunFlower PvE use?

SunFlower PvE is running Rust network protocol 2633 and build 164530 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

On what timetable does SunFlower PvE run its wipes?

An estimate from weekly: 7 days after its last wipe gives SunFlower PvE's next wipe. The date of its next wipe is Monday 2 November at 18:23 UTC. The present world dates from 37 days 5 hours. Its tags state a weekly wipe schedule.

Server tags

What do the server tags on SunFlower PvE mean?

The game's server browser reads the tags SunFlower PvE publishes: gmvanilla (Game mode): Survival in vanilla mode; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams max out at 8, the default set by the game; v2633 (Protocol): Your game needs to be on protocol 2633 to join; cs164530 (Build): Game build: 164530; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^w (Weekly): A wipe comes once a week; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^p (PvE): You won't fight other players here; the world is what threatens you; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does SunFlower PvE appear?

These Rust Server Trends lists include SunFlower PvE: Modded Rust servers, tracked live and Rust PvE servers. On the server list, the filters it matches are: Type: Vanilla and Modded; Game mode: PvE; Server tag: Weekly ^w, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.

How to join

How do you connect to SunFlower PvE?

To join, enter client.connect 212.22.93.162:28014 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,^w,^v,^p,gmvanilla,cs164530,ts8,^o^z

Game

gmvanilla
Game mode Survival in vanilla mode.
mp50
Max players Slots: 50.
ts8
Group limit Teams max out at 8, the default set by the game.
v2633
Protocol Your game needs to be on protocol 2633 to join.
cs164530
Build Game build: 164530.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Wipe schedule

^w
Weekly A wipe comes once a week.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Gameplay

^p
PvE You won't fight other players here; the world is what threatens you.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.