Rust Server TrendsSeismic network · station log
Recording Stations11,781 Players76,222 Active3,531 Wipes · 3 h245 48 h

Station XX-6351 · recording

Penguin Paradise

Online 212.192.28.174:28019 checked 10m ago

teams off moddedcarbonhardcore
Connect
Players now
0/ 20
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 3
Rank
#6,351
top 28%
Last wipe
28d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-6351 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 20 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
−2into Thu 02:00 UTC
Peak · 48 h
2most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.511.5223:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 28% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
13.7 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
2players, last three wipes
crowd held
100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 24 OctThu 1 OctSat 26 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 41 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sat 24 Oct, 08:20 UTC5d ago M0.0rising 3 – running 2
Thu 1 Oct, 18:09 UTC FW28d ago M0.0rising 2 held half 22.6 days 1
Sat 26 Sep, 23:47 UTC32d ago M0.3rising 2 held half 4.8 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
TheLastOfRust Hardcore PvE Zombie Survival no group limit · 7 on average
21/ 100
Alone & Afraid OC · no group limit · biweekly · 2 on average
1/ 50
[BR/LATAM] Evolution PVE | Hardcore Zombie Survival SA · groups of 15+ · biweekly · 2 on average
1/ 50
2/ 100
ShockRust | Blue | NoLimit no group limit · 150 on average
38/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
121/ 100
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Penguin Paradise?

The procedural map on Penguin Paradise is size 6,000, generated by the game.

Which settings and rules apply on Penguin Paradise?

No gather rate appears in the name of Penguin Paradise. The group limit is not published. In hardcore mode, Facepunch's most demanding mode. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Carbon. The server has VAC on, Valve's anti-cheat.

Population

What is the current population on Penguin Paradise?

0 of the 20 slots on Penguin Paradise are filled right now. Averaged across the last seven days the population was 0 players, reaching a peak of 3. Averaged over the last 48 hours, the busiest hour was 01:00 UTC at 2 players.

How does Penguin Paradise rank against other Rust servers?

On player hours for the past week, Penguin Paradise sits at #6,351, which puts it inside the top 28% of every ranked server.

Server facts

How reliably does Penguin Paradise stay online?

Penguin Paradise is up at the moment. The uptime it reports puts its last restart about 5 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. On 17 September 2026 it was recorded for the first time by Rust Server Trends.

Does Penguin Paradise hold a steady tick rate?

Its average server fps over the last 48 hours was 91, and it never dropped below 48. At its highest, it carried 425,027 entities: buildings, deployables and the world's other contents. Its highest memory use was 6,181 MB. What you feel as lag is the combination of low fps and a rising entity count.

Which region does Penguin Paradise run from?

No region is published by Penguin Paradise. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 212.192.28.174:28019.

Which Rust version is Penguin Paradise running?

Rust network protocol 2635 and build 168909 on Linux is what Penguin Paradise runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

What does wipe day look like on Penguin Paradise?

The recent wipes averaged a busiest count of 2 players. The peak on the most recent wipe came 41 hours after the wipe. Half that peak was held until the next wipe in 100% of its recent wipes.

How often does Penguin Paradise wipe, and on which days?

No next wipe can be predicted for Penguin Paradise, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 28 days 3 hours.

Tags

What do the server tags on Penguin Paradise mean?

Tags published by Penguin Paradise and read by the game's server browser include gmhardcore (Game mode): The game mode is hardcore, a harsher ruleset; mp20 (Max players): Slots: 20; ts0 (Group limit): You can't form teams here; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^h (Hardcore): Hardcore, as Facepunch defines it: less help, survival is harsher; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Penguin Paradise appear?

The Rust Server Trends lists that take in Penguin Paradise are: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Game mode: Hardcore; Server tag: Hardcore ^h, Modded ^z and Carbon ^y.

Join the server

What steps get you onto Penguin Paradise?

Enter client.connect 212.192.28.174:28019 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,^z,^y,^h,gmhardcore,cs168909,ts0

Game

gmhardcore
Game mode The game mode is hardcore, a harsher ruleset.
mp20
Max players Slots: 20.
ts0
Group limit You can't form teams here.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set for this server.

Difficulty

^h
Hardcore Hardcore, as Facepunch defines it: less help, survival is harsher.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon Carbon is the plugin framework running here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.