Rust Server TrendsSeismic network · station log
Recording Stations11,765 Players80,834 Active3,772 Wipes · 3 h155 48 h

Station NA-3266 · recording

[FaceWAN]{5x Gather}{TP}{Home}{Remove}{PvE}[US East]

Online NA 209.205.225.77:28016 checked 9m ago

5x monthly wipes moddedoxidepve
Connect
Players now
0/ 64
0% full
Motion · 24 h
M0.0falling
−1 players on the day
7-day average
1
peak 6
Rank
#3,266
top 15% · #540 in NA
Last wipe
26d ago
monthly schedule
Next wipe
8d 4h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station NA-3266 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 64 slots
Motion · 24 h
M0.0falling−1 players
Sharpest hour
+2into Tue 02:00 UTC
Peak · 48 h
4most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0123415:0000:0009:0019:0004:0013:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020015:0000:0009:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 15% of all ranked servers, top 29% in NA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 4h. The force wipe · high confidence

usual gap
11.5 daysbetween real wipes
wipe-day peak
8players, last three wipes
crowd held
100%of its cycles kept half the crowd

Coming wipes

  1. 8d 4hThu 5 Nov, 19:00 UTCFW
  2. 36d 4hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Tue 13 OctThu 1 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 7, 18 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Tue 13 Oct, 06:33 UTC15d ago M0.8rising 7 – running 0
Thu 1 Oct, 18:20 UTC FW26d ago M0.8rising 8 held half 11.5 days 2

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
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2/ 50
[US] RustDecay PVE 15x Relax & Build - No Kill No Raid NA · groups of 8+ · 15x · monthly · 12 on average
11/ 50
Epic PvE | 2X | RB | XP | RP | LB | NO Decay | NO Kill | NO Rai NA · groups of 8+ · 2x · monthly · 3 on average
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Drunk Potatoes PVE|XPPro-Lvl-UP|Build+|Shops|QOL|BPACK NA · groups of 8+ · monthly · 1 on average
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Good Times Custom Maps Server I (PVE-Build) NA · groups of 8+ · monthly · 1 on average
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CZ/SK PVE 5x |Convoy|Raid base|Defendable Homes|BetterNpc| EU · groups of 8+ · 5x · monthly · 2 on average
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Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on [FaceWAN]{5x Gather}{TP}{Home}{Remove}{PvE}[US East]?

The procedural map on [FaceWAN]{5x Gather}{TP}{Home}{Remove}{PvE}[US East] is size 6,000 with seed 10241, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on [FaceWAN]{5x Gather}{TP}{Home}{Remove}{PvE}[US East]?

5x gather is what [FaceWAN]{5x Gather}{TP}{Home}{Remove}{PvE}[US East] runs, judging by its name. Groups hold up to 8 players, which is the default for the game. build & creative is the game mode, sandbox construction without gathering. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. Anti-cheat is on: VAC, from Valve.

Live population

What is the current population on [FaceWAN]{5x Gather}{TP}{Home}{Remove}{PvE}[US East]?

A reading taken now shows 0 players on [FaceWAN]{5x Gather}{TP}{Home}{Remove}{PvE}[US East], which has 64 slots. Averaged across the last seven days the population was 1 players, reaching a peak of 6. The busiest point in the last 48 hours came at 02:00 UTC, averaging 3 players.

How does [FaceWAN]{5x Gather}{TP}{Home}{Remove}{PvE}[US East] rank against other Rust servers?

For player hours across the last seven days, [FaceWAN]{5x Gather}{TP}{Home}{Remove}{PvE}[US East] takes #3,266 overall and #540 in North America, inside the top 15% of all ranked servers.

Server facts

How reliably does [FaceWAN]{5x Gather}{TP}{Home}{Remove}{PvE}[US East] stay online?

Right now, you can reach [FaceWAN]{5x Gather}{TP}{Home}{Remove}{PvE}[US East]. The uptime it reports puts its last restart about 2 hours ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. 13 September 2026 is when Rust Server Trends first recorded it.

How well does [FaceWAN]{5x Gather}{TP}{Home}{Remove}{PvE}[US East] perform under load?

Across the last 48 hours it averaged 76 server fps, with a floor of 57. The world held up to 230,071 entities at its peak, buildings and deployables included. Memory use peaked at 5,579 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is [FaceWAN]{5x Gather}{TP}{Home}{Remove}{PvE}[US East] hosted?

With its NA tag, [FaceWAN]{5x Gather}{TP}{Home}{Remove}{PvE}[US East] lists itself in North America. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 209.205.225.77:28016.

What build of Rust does [FaceWAN]{5x Gather}{TP}{Home}{Remove}{PvE}[US East] use?

On Linux, [FaceWAN]{5x Gather}{TP}{Home}{Remove}{PvE}[US East] runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

What does wipe day look like on [FaceWAN]{5x Gather}{TP}{Home}{Remove}{PvE}[US East]?

8 players, on average, was the busiest crowd at its recent wipes. 18 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

On what timetable does [FaceWAN]{5x Gather}{TP}{Home}{Remove}{PvE}[US East] run its wipes?

At the force wipe each month [FaceWAN]{5x Gather}{TP}{Home}{Remove}{PvE}[US East] wipes, and at no other time. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. 26 days 20 hours is how long the current world has been running. A monthly wipe schedule is published in its tags.

Tags

What do the server tags on [FaceWAN]{5x Gather}{TP}{Home}{Remove}{PvE}[US East] mean?

The game's server browser reads the tags [FaceWAN]{5x Gather}{TP}{Home}{Remove}{PvE}[US East] publishes: gmrust (Game mode): The game mode is standard Rust survival; mp64 (Max players): Slots: 64; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^p (PvE): There's no player combat; the world provides the threat; ^c (Creative): No gathering here: it's sandbox building, so build what you want; ^k (Build server): Design and practise your bases here; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; NA (North America): North America is the region it's listed under in the browser. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does [FaceWAN]{5x Gather}{TP}{Home}{Remove}{PvE}[US East] appear?

You will find [FaceWAN]{5x Gather}{TP}{Home}{Remove}{PvE}[US East] on the following Rust Server Trends lists: 5x Rust servers, Modded Rust servers, tracked live, Rust build and creative servers, live, Rust creative servers, Rust PvE servers and North America Rust servers. On the server list, the filters it matches are: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Creative ^c, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 5x.

Who is behind [FaceWAN]{5x Gather}{TP}{Home}{Remove}{PvE}[US East]?

No other server we track uses the facewan.com hostname that [FaceWAN]{5x Gather}{TP}{Home}{Remove}{PvE}[US East] publishes.

How to join

What steps get you onto [FaceWAN]{5x Gather}{TP}{Home}{Remove}{PvE}[US East]?

Enter client.connect 209.205.225.77:28016 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. You can find its website at https://facewan.com.

Instrument codes

Server tags

what each one means

Published as mp64,ptrak,$r?,v2635,^p,^m,^c,^k,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp64
Max players Slots: 64.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Wipe schedule

^m
Monthly It wipes monthly, together with the Facepunch force wipe.

Gameplay

^p
PvE There's no player combat; the world provides the threat.
^c
Creative No gathering here: it's sandbox building, so build what you want.
^k
Build server Design and practise your bases here.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Region

NA
North America North America is the region it's listed under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.