Rust Server TrendsSeismic network · station log
Recording Stations11,823 Players87,533 Active3,986 Wipes · 3 h171 48 h

Station XX-5672 · recording

DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons

Online 202.36.95.64:28015 checked 17m ago

2x biweekly wipes vanillamoddedoxidepve
Connect
Players now
1/ 40
2% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 3
Rank
#5,672
top 25%
Last wipe
26d ago
biweekly schedule
Next wipe
1d 3h
Thu 29 Oct, 20:04 UTC
Seismic record · station XX-5672 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
1of 40 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+1into Mon 18:00 UTC
Peak · 48 h
2most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.511.5217:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 20:04 UTC, in 1d 3h. Its biweekly schedule tag · low confidence

wipe-day peak
2players, last three wipes

Coming wipes

  1. 1d 3hThu 29 Oct, 20:04 UTC
  2. 8d 2hThu 5 Nov, 19:00 UTCFW
  3. 15d 3hThu 12 Nov, 20:04 UTC
  4. 29d 3hThu 26 Nov, 20:04 UTC
  5. 36d 2hThu 3 Dec, 19:00 UTCFW
  6. 43d 3hThu 10 Dec, 20:04 UTC

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 46 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 20:04 UTC FW26d ago M0.3rising 2 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
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19/ 100
LOS EXILIADOS | PVE - X2 [LATAM] SA · groups of 8+ · 2x · biweekly · 7 on average
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#1 RUSTMAX PVE EASY x2/KIT/TP/BASE/EVENTS EU · groups of 8+ · 2x · biweekly · 6 on average
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RustAria#5 [Мирный / PVE / X2] EU · groups of 8+ · 2x · biweekly · 4 on average
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Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons?

The procedural map on DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons is size 3,500 with seed 1, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons?

Its name points to a gather rate of 2x on DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons. The group limit is 8 players, the game's default. It plays in pve mode, no player-versus-player fighting. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. Vanilla is the label it uses for itself: rates, kits and rules are as Facepunch ships them. The server has VAC on, Valve's anti-cheat.

Live population

What is the current population on DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons?

At this moment, DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons records 1 players across 40 slots. Averaged across the last seven days the population was 0 players, reaching a peak of 3. Averaged over the last 48 hours, the busiest hour was 20:00 UTC at 1 players.

How does DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons rank against other Rust servers?

The last seven days of player hours place DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons at #5,672, in the top 25% of all ranked servers.

Server facts

How reliably does DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons stay online?

As recorded now, DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons is running. Its reported uptime points to a restart about 11 hours ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

Does DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons hold a steady tick rate?

Its average server fps over the last 48 hours was 123, and it never dropped below 82. Buildings, deployables and all the rest of the world's entities brought it to a high of 77,224. Its highest memory use was 4,625 MB. What you feel as lag is the combination of low fps and a rising entity count.

Which region does DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons run from?

Nothing about a region comes from DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 202.36.95.64:28015.

Which Rust version is DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons running?

Rust network protocol 2635 and build 168909 on Linux is what DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

What does wipe day look like on DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons?

2 players, on average, was the busiest crowd at its recent wipes. 46 hours after the latest wipe, the crowd peaked.

How often does DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons wipe, and on which days?

The prediction follows its tag, because too few of DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons's wipes are on record to confirm its schedule. The date of its next wipe is Thursday 29 October at 20:04 UTC. The present world dates from 26 days 20 hours. Its tags state that it wipes every two weeks.

Tags

What do the server tags on DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons mean?

The game's server browser reads the tags DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons publishes: gmrust (Game mode): Survival in standard Rust; mp40 (Max players): 40 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^b (Biweekly): A wipe comes every second week; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^p (PvE): There's no player combat; the world provides the threat; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons appear?

These Rust Server Trends lists include DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons: 2x Rust servers, listed live, Modded Rust servers, tracked live and Rust PvE servers. These filters bring it up on the server list: Type: Vanilla and Modded; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Gather rate: 2x.

Join the server

How do you connect to DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons?

Enter client.connect 202.36.95.64:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,^b,^v,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp40
Max players 40 slots are available.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Wipe schedule

^b
Biweekly A wipe comes every second week.

Difficulty

^v
Vanilla Rates, kits and rules are as Facepunch ships them.

Gameplay

^p
PvE There's no player combat; the world provides the threat.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.