Station UK-2927 · recording
[UK US] Total PvE | Raid Bases | Zombies | Custom Map
Online 194.69.160.15:28127 checked 8m ago
- Players now
- 1/ 100
- 1% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 1
- peak 6
- Rank
- #2,927
- top 13%
- Last wipe
- 27d ago
- monthly schedule
- Next wipe
- 7d 9h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 100 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +2into Wed 19:00 UTC
- Peak · 48 h
- 3most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 13% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 9h. The force wipe · high confidence
- wipe-day peak
- 11players, last three wipes
Coming wipes
- 7d 9hThu 5 Nov, 19:00 UTCFW
- 35d 9hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 11, 2 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 18:20 UTC FW27d ago | M1.0▲rising | 11 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on [UK US] Total PvE | Raid Bases | Zombies | Custom Map?
Generated by the game, the map on [UK US] Total PvE | Raid Bases | Zombies | Custom Map is procedural, size 3,500 with seed 1337. You can view it on RustMaps from this page: the same size and seed produce the same map. Its map carries the name Custom Map.
Which settings and rules apply on [UK US] Total PvE | Raid Bases | Zombies | Custom Map?
The name of [UK US] Total PvE | Raid Bases | Zombies | Custom Map gives no gather rate. At the game's default, groups can have up to 8 players. In roleplay mode, jobs and towns under roleplay rules. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Carbon. Anti-cheat is on: VAC, from Valve.
Player counts
How many players are recorded on [UK US] Total PvE | Raid Bases | Zombies | Custom Map right now?
At this moment, [UK US] Total PvE | Raid Bases | Zombies | Custom Map records 1 players across 100 slots. The seven-day average is 1 players, with a peak of 6. The busiest point in the last 48 hours came at 17:00 UTC, averaging 3 players.
How does [UK US] Total PvE | Raid Bases | Zombies | Custom Map rank against other Rust servers?
On player hours for the past week, [UK US] Total PvE | Raid Bases | Zombies | Custom Map sits at #2,927, which puts it inside the top 13% of every ranked server.
Server details
How reliably does [UK US] Total PvE | Raid Bases | Zombies | Custom Map stay online?
As recorded now, [UK US] Total PvE | Raid Bases | Zombies | Custom Map is running. Its reported uptime points to a restart about 1 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. 13 September 2026 is when Rust Server Trends first recorded it.
Does [UK US] Total PvE | Raid Bases | Zombies | Custom Map hold a steady tick rate?
Across the last 48 hours it averaged 53 server fps, with a floor of 18. At its highest, it carried 117,940 entities: buildings, deployables and the world's other contents. Memory use peaked at 4,487 MB. What you feel as lag is the combination of low fps and a rising entity count.
Where in the world is [UK US] Total PvE | Raid Bases | Zombies | Custom Map hosted?
The name of [UK US] Total PvE | Raid Bases | Zombies | Custom Map points to Europe though it publishes no region tag, and its region code is uk1. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 194.69.160.15:28127 is the address it uses.
What build of Rust does [UK US] Total PvE | Raid Bases | Zombies | Custom Map use?
[UK US] Total PvE | Raid Bases | Zombies | Custom Map is running Rust network protocol 2635 and build 168909 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
What does wipe day look like on [UK US] Total PvE | Raid Bases | Zombies | Custom Map?
11 players, on average, was the busiest crowd at its recent wipes. 2 hours after the latest wipe, the crowd peaked.
How often does [UK US] Total PvE | Raid Bases | Zombies | Custom Map wipe, and on which days?
Once a month [UK US] Total PvE | Raid Bases | Zombies | Custom Map wipes, at the force wipe. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. It has run its current world for 27 days 15 hours. A monthly wipe schedule is published in its tags.
Lists and tags
What do the server tags on [UK US] Total PvE | Raid Bases | Zombies | Custom Map mean?
Tags published by [UK US] Total PvE | Raid Bases | Zombies | Custom Map and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $ruk1 (Region code): Region code: uk1; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; ^r (Roleplay): Roleplay is the focus here; ^p (PvE): There's no player combat; the world provides the threat; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does [UK US] Total PvE | Raid Bases | Zombies | Custom Map appear?
These Rust Server Trends lists include [UK US] Total PvE | Raid Bases | Zombies | Custom Map: EU Rust servers, Modded Rust servers, tracked live, Rust PvE servers, Rust roleplay server trends and Rust zombie servers, by recorded population. You will find it under these filters on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Connecting
What steps get you onto [UK US] Total PvE | Raid Bases | Zombies | Custom Map?
You can connect by pressing F1 in Rust and typing client.connect 194.69.160.15:28127 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. For the website, go to https://discord.com/invite/3Zu2keh.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.