Station EU-2736 · recording
[EU/SWE] Playstar - PVE - WIPE MONTHLY - ZOMBIES
Online EU 192.121.44.107:28016 checked 8m ago
- Players now
- 1/ 150
- 1% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 1
- peak 6
- Rank
- #2,736
- top 12% · #1045 in EU
- Last wipe
- 27d ago
- monthly schedule
- Next wipe
- 7d 15h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 150 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- −2into Wed 14:00 UTC
- Peak · 48 h
- 3most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 12% of all ranked servers, top 36% in EU. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 15h. The force wipe · high confidence
- wipe-day peak
- 8players, last three wipes
Coming wipes
- 7d 15hThu 5 Nov, 19:00 UTCFW
- 35d 15hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 8, 46 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 18:43 UTC FW27d ago | M0.9▲rising | 8 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on [EU/SWE] Playstar - PVE - WIPE MONTHLY - ZOMBIES?
[EU/SWE] Playstar - PVE - WIPE MONTHLY - ZOMBIES runs a procedural map of size 4,250 with seed 248679, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on [EU/SWE] Playstar - PVE - WIPE MONTHLY - ZOMBIES?
The name of [EU/SWE] Playstar - PVE - WIPE MONTHLY - ZOMBIES gives no gather rate. At the game's default, groups can have up to 8 players. In pve mode, no player-versus-player fighting. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. It describes itself as vanilla, which means unchanged from Facepunch's release: no altered rates, kits or rules. Joining is limited to players who have Rust's premium status. VAC, Valve's anti-cheat, is switched on.
Live population
How many players are recorded on [EU/SWE] Playstar - PVE - WIPE MONTHLY - ZOMBIES right now?
At this moment, [EU/SWE] Playstar - PVE - WIPE MONTHLY - ZOMBIES records 1 players across 150 slots. Across seven days this server recorded an average of 1 players and a peak of 6. The last 48 hours show their highest activity at 13:00 UTC, averaging 2 players.
How does [EU/SWE] Playstar - PVE - WIPE MONTHLY - ZOMBIES rank against other Rust servers?
For player hours across the last seven days, [EU/SWE] Playstar - PVE - WIPE MONTHLY - ZOMBIES takes #2,736 overall and #1,045 in Europe, inside the top 12% of all ranked servers.
Server details
How reliably does [EU/SWE] Playstar - PVE - WIPE MONTHLY - ZOMBIES stay online?
Right now, you can reach [EU/SWE] Playstar - PVE - WIPE MONTHLY - ZOMBIES. Going by the uptime figure it reports, it restarted about 22 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
How well does [EU/SWE] Playstar - PVE - WIPE MONTHLY - ZOMBIES perform under load?
Across the last 48 hours it averaged 52 server fps, with a floor of 37. Buildings, deployables and all the rest of the world's entities brought it to a high of 119,310. It reached a ceiling of 4,095 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Which region does [EU/SWE] Playstar - PVE - WIPE MONTHLY - ZOMBIES run from?
With its EU tag, [EU/SWE] Playstar - PVE - WIPE MONTHLY - ZOMBIES lists itself in Europe. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 192.121.44.107:28016 is the address it uses.
Which Rust version is [EU/SWE] Playstar - PVE - WIPE MONTHLY - ZOMBIES running?
[EU/SWE] Playstar - PVE - WIPE MONTHLY - ZOMBIES is running Rust network protocol 2635 and build 168909 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
What does wipe day look like on [EU/SWE] Playstar - PVE - WIPE MONTHLY - ZOMBIES?
On average, the busiest point of its recent wipes drew 8 players. The peak on the most recent wipe came 46 hours after the wipe.
How often does [EU/SWE] Playstar - PVE - WIPE MONTHLY - ZOMBIES wipe, and on which days?
The force wipe is the only wipe [EU/SWE] Playstar - PVE - WIPE MONTHLY - ZOMBIES takes, once a month. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. 27 days 8 hours is how long the current world has been running. The tags it publishes carry a monthly wipe schedule.
Server tags
What do the server tags on [EU/SWE] Playstar - PVE - WIPE MONTHLY - ZOMBIES mean?
Tags published by [EU/SWE] Playstar - PVE - WIPE MONTHLY - ZOMBIES and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp150 (Max players): Slots: 150; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; ^p (PvE): There's no player combat; the world provides the threat; ^q (Premium): Joining is limited to players who have Rust's premium status; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; EU (Europe): Europe is the region it's listed under in the browser. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does [EU/SWE] Playstar - PVE - WIPE MONTHLY - ZOMBIES appear?
The Rust Server Trends lists that take in [EU/SWE] Playstar - PVE - WIPE MONTHLY - ZOMBIES are: EU Rust servers, Modded Rust servers, tracked live, Rust PvE servers and Rust zombie servers, by recorded population. On the server list, the filters it matches are: Region: Europe; Type: Vanilla and Modded; Game mode: PvE and Premium; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Premium ^q, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
How to join
How do you connect to [EU/SWE] Playstar - PVE - WIPE MONTHLY - ZOMBIES?
You can connect by pressing F1 in Rust and typing client.connect 192.121.44.107:28016 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. Joining is limited to players who have Rust's premium status. You can find its website at https://discord.com/invite/gxJm7Pv.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
