Station SA-10703 · no signal
Thunderland.club (TestSrv Prox...)
Offline SA 189.127.164.139:28015 checked 2d ago
- Players now
- 0/ 100
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 1
- peak 1
- Rank
- #10,703
- top 48% · #172 in SA
- Last wipe
- 4d ago
- monthly schedule
- Next wipe
- 6d 13h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 100 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 48% of all ranked servers, top 77% in SA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 13h. The force wipe
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Thunderland.club (TestSrv Prox...)?
Thunderland.club (TestSrv Prox...) uses a procedural map, which the game generates.
Which settings and rules apply on Thunderland.club (TestSrv Prox...)?
The name of Thunderland.club (TestSrv Prox...) gives no gather rate. The group limit is 8 players, the game's default. In pve mode, no combat against other players. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. Anti-cheat is on: VAC, from Valve.
Population
How many players are recorded on Thunderland.club (TestSrv Prox...) right now?
Thunderland.club (TestSrv Prox...) is not responding at this moment and is offline, last seen 2 days 6 hours ago. Averaged across the last seven days the population was 1 players, reaching a peak of 1.
How does Thunderland.club (TestSrv Prox...) rank against other Rust servers?
The last seven days of player hours place Thunderland.club (TestSrv Prox...) at #10,703, in the top 48% of all ranked servers and #172 in South America.
Server details
How reliably does Thunderland.club (TestSrv Prox...) stay online?
As recorded now, Thunderland.club (TestSrv Prox...) is not reachable, the last contact having been 2 days 6 hours ago. Of the 72 hours in the last 3 full days, it was up for 3, or 4% of the time. Its earliest appearance in the records of Rust Server Trends dates to 26 October 2026.
Which region does Thunderland.club (TestSrv Prox...) run from?
In South America Thunderland.club (TestSrv Prox...) lists itself, with the tag SA. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 189.127.164.139:28015.
What build of Rust does Thunderland.club (TestSrv Prox...) use?
On Linux, Thunderland.club (TestSrv Prox...) runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
How often does Thunderland.club (TestSrv Prox...) wipe, and on which days?
From the force wipe the next wipe of Thunderland.club (TestSrv Prox...) is estimated. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. 4 days 9 hours is how long the current world has been running. A monthly wipe schedule is published in its tags.
Tags
What do the server tags on Thunderland.club (TestSrv Prox...) mean?
These are the tags Thunderland.club (TestSrv Prox...) publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^p (PvE): There's no player combat; the world provides the threat; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; SA (South America): The server browser files it under South America. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Thunderland.club (TestSrv Prox...) appear?
You will find Thunderland.club (TestSrv Prox...) on the following Rust Server Trends lists: Modded Rust servers, tracked live and Rust PvE servers. On the server list, the filters it matches are: Region: South America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
How to join
What steps get you onto Thunderland.club (TestSrv Prox...)?
You can connect by pressing F1 in Rust and typing client.connect 189.127.164.139:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.