Rust Server TrendsSeismic network · station log
Recording Stations11,600 Players39,840 Active2,868 Wipes · 3 h131 48 h

Station SA-10703 · no signal

Thunderland.club (TestSrv Prox...)

Offline SA 189.127.164.139:28015 checked 2d ago

monthly wipes moddedoxidepve
Connect
Players now
0/ 100
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
1
peak 1
Rank
#10,703
top 48% · #172 in SA
Last wipe
4d ago
monthly schedule
Next wipe
6d 13h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station SA-10703 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 100 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct29 Oct30 Oct

Top 48% of all ranked servers, top 77% in SA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 6d 13h. The force wipe

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[BR/ES] PVE++ Romzar•Quests•Jetpack•RPG•Profissoes SA · groups of 12+ · monthly · 5 on average
0/ 100
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0/ 50
Red Raisin PvE SA · groups of 8+ · biweekly · 8 on average
5/ 30
LATAMRUST | FULL PVE | 1X SA · groups of 8+ · 1x · biweekly · 5 on average
3/ 50
[BR/LATAM] Evolution PVE |Skills|Quests|Raid Bases|Jetpack SA · groups of 15+ · biweekly · 2 on average
3/ 50
21PILOTOS SA · groups of 8+ · biweekly · 2 on average
2/ 40
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Thunderland.club (TestSrv Prox...)?

Thunderland.club (TestSrv Prox...) uses a procedural map, which the game generates.

Which settings and rules apply on Thunderland.club (TestSrv Prox...)?

The name of Thunderland.club (TestSrv Prox...) gives no gather rate. The group limit is 8 players, the game's default. In pve mode, no combat against other players. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. Anti-cheat is on: VAC, from Valve.

Population

How many players are recorded on Thunderland.club (TestSrv Prox...) right now?

Thunderland.club (TestSrv Prox...) is not responding at this moment and is offline, last seen 2 days 6 hours ago. Averaged across the last seven days the population was 1 players, reaching a peak of 1.

How does Thunderland.club (TestSrv Prox...) rank against other Rust servers?

The last seven days of player hours place Thunderland.club (TestSrv Prox...) at #10,703, in the top 48% of all ranked servers and #172 in South America.

Server details

How reliably does Thunderland.club (TestSrv Prox...) stay online?

As recorded now, Thunderland.club (TestSrv Prox...) is not reachable, the last contact having been 2 days 6 hours ago. Of the 72 hours in the last 3 full days, it was up for 3, or 4% of the time. Its earliest appearance in the records of Rust Server Trends dates to 26 October 2026.

Which region does Thunderland.club (TestSrv Prox...) run from?

In South America Thunderland.club (TestSrv Prox...) lists itself, with the tag SA. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 189.127.164.139:28015.

What build of Rust does Thunderland.club (TestSrv Prox...) use?

On Linux, Thunderland.club (TestSrv Prox...) runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

How often does Thunderland.club (TestSrv Prox...) wipe, and on which days?

From the force wipe the next wipe of Thunderland.club (TestSrv Prox...) is estimated. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. 4 days 9 hours is how long the current world has been running. A monthly wipe schedule is published in its tags.

Tags

What do the server tags on Thunderland.club (TestSrv Prox...) mean?

These are the tags Thunderland.club (TestSrv Prox...) publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^p (PvE): There's no player combat; the world provides the threat; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; SA (South America): The server browser files it under South America. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Thunderland.club (TestSrv Prox...) appear?

You will find Thunderland.club (TestSrv Prox...) on the following Rust Server Trends lists: Modded Rust servers, tracked live and Rust PvE servers. On the server list, the filters it matches are: Region: South America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.

How to join

What steps get you onto Thunderland.club (TestSrv Prox...)?

You can connect by pressing F1 in Rust and typing client.connect 189.127.164.139:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^m,SA,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players 100 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Wipe schedule

^m
Monthly Once a month it wipes, with the force wipe from Facepunch.

Gameplay

^p
PvE There's no player combat; the world provides the threat.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Region

SA
South America The server browser files it under South America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.