Rust Server TrendsSeismic network · station log
Recording Stations11,704 Players60,571 Active3,281 Wipes · 3 h172 48 h

Station SA-2464 · recording

21PILOTOS

Online SA 179.41.11.247:22460 checked 13m ago

biweekly wipes vanillamoddedoxidepve
Connect
Players now
7/ 40
18% full
Motion · 24 h
M0.9rising
+8 players on the day
7-day average
2
peak 9
Rank
#2,464
top 11% · #86 in SA
Last wipe
9h ago
biweekly schedule
Next wipe
6d 18h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station SA-2464 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
7of 40 slots
Motion · 24 h
M0.9rising+8 players
Sharpest hour
+3into Thu 00:00 UTC
Peak · 48 h
9most players in any hour
Events picked
1wipe on this record, in red
Channel 1 · calibrated

Players

AveragePeakWipe
02.557.51001:0010:0020:0005:0014:0023:00Wiped Thu 29 Oct, 15:26 UTCWIPE

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

Server fpsWipe
05010015020001:0010:0020:0005:0014:0023:00Wiped Thu 29 Oct, 15:26 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 11% of all ranked servers, top 38% in SA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

a steady gap

Next wipe Thursday 5 November, 19:00 UTC, in 6d 18h. The force wipe · high confidence

usual gap
13.9 daysbetween real wipes
on rhythm
100%of its recent wipes
wipe-day peak
6players, last three wipes
crowd held
33%else halves by day 9

Coming wipes

  1. 6d 18hThu 5 Nov, 19:00 UTCFW
  2. 13d 12hThu 12 Nov, 13:33 UTC
  3. 27d 11hThu 26 Nov, 11:41 UTC
  4. 34d 18hThu 3 Dec, 19:00 UTCFW
  5. 41d 9hThu 10 Dec, 09:48 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 9, 9 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 29 Oct, 15:26 UTC9h ago – – – – running 0
Thu 15 Oct, 13:53 UTC14d ago M0.9rising 9 – – 1
Thu 1 Oct, 17:52 UTC FW28d ago M0.7rising 6 halved by day 12 13.8 days 1
Thu 17 Sep, 19:45 UTC42d ago M0.6rising 4 held half 13.9 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Red Raisin PvE SA · groups of 8+ · biweekly · 8 on average
14/ 30
LATAMRUST | FULL PVE | 1X SA · groups of 8+ · 1x · biweekly · 5 on average
7/ 50
[BR/LATAM] Evolution PVE |Skills|Quests|Raid Bases|Jetpack SA · groups of 15+ · biweekly · 2 on average
5/ 50
Llaneros PVE | Habilidades, Eventos, Negocios, Raids SA · groups of 8+ · biweekly · 2 on average
1/ 100
LOS EXILIADOS | PVE - X2 [LATAM] SA · groups of 8+ · 2x · biweekly · 6 on average
34/ 60
[BR/ES] PVE++ Romzar•Quests•Jetpack•RPG•Profissoes SA · groups of 12+ · monthly · 5 on average
6/ 100
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on 21PILOTOS?

The procedural map on 21PILOTOS is size 4,250 with seed 101552018, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on 21PILOTOS?

You will find no gather rate in the name of 21PILOTOS. Groups hold up to 8 players, which is the default for the game. pve is the game mode, no player-versus-player fighting. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. By its own description it is vanilla: unchanged from Facepunch's release: no altered rates, kits or rules. VAC, Valve's anti-cheat, is switched on.

Player counts

What is the current population on 21PILOTOS?

A reading taken now shows 7 players on 21PILOTOS, which has 40 slots. Averaged across the last seven days the population was 2 players, reaching a peak of 9. Averaged over the last 48 hours, the busiest hour was 20:00 UTC at 8 players.

How does 21PILOTOS rank against other Rust servers?

For player hours across the last seven days, 21PILOTOS takes #2,464 overall and #86 in South America, inside the top 11% of all ranked servers.

Server facts

How reliably does 21PILOTOS stay online?

21PILOTOS is up at the moment. Its reported uptime points to a restart about 7 hours ago. 143 of 168 hours in the last 7 full days were up time, 85% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

Does 21PILOTOS hold a steady tick rate?

The 48-hour average is 110 server fps; 21 is the lowest observed. At its highest, it carried 123,947 entities: buildings, deployables and the world's other contents. Its highest memory use was 4,479 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Which region does 21PILOTOS run from?

With its SA tag, 21PILOTOS lists itself in South America. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 179.41.11.247:22460.

Which Rust version is 21PILOTOS running?

21PILOTOS is running Rust network protocol 2635 and build 168909 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

What does wipe day look like on 21PILOTOS?

6 players, on average, was the busiest crowd at its recent wipes. 9 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 33% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 9.

How often does 21PILOTOS wipe, and on which days?

Lately the wipes at 21PILOTOS have come about every 13.9 days. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. It has run its current world for 9 hours. In its tags it sets out a wipe schedule of every two weeks.

Lists and tags

What do the server tags on 21PILOTOS mean?

Tags published by 21PILOTOS and read by the game's server browser include gmvanilla (Game mode): This is vanilla survival; mp40 (Max players): The server has 40 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^b (Biweekly): The wipe cycle is two weeks; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; SA (South America): South America is the region it's listed under in the browser. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does 21PILOTOS appear?

These Rust Server Trends lists include 21PILOTOS: Modded Rust servers, tracked live and Rust PvE servers. On the server list, the filters it matches are: Region: South America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.

How to join

What steps get you onto 21PILOTOS?

To join, enter client.connect 179.41.11.247:22460 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. For the website, go to https://discord.com/invite/UfxYxVT7d7.

Instrument codes

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,^b,^v,SA,^p,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp40
Max players The server has 40 slots.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code No region code is set for this server.

Wipe schedule

^b
Biweekly The wipe cycle is two weeks.

Difficulty

^v
Vanilla Unchanged from Facepunch's release: no altered rates, kits or rules.

Gameplay

^p
PvE The danger comes from the world, not from other players.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Region

SA
South America South America is the region it's listed under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.