Rust Server TrendsSeismic network · station log
Recording Stations11,735 Players53,534 Active3,365 Wipes · 3 h127 48 h

Station SA-1350 · recording

Red Raisin PvE

Online SA 104.234.7.144:28077 checked 10m ago

biweekly wipes moddedoxidepve
Connect
Players now
7/ 30
23% full
Motion · 24 h
M0.5falling
−3 players on the day
7-day average
8
peak 24
Rank
#1,350
top 6% · #44 in SA
Last wipe
4d ago
biweekly schedule
Next wipe
7d 19h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station SA-1350 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
7of 30 slots
Motion · 24 h
M0.5falling−3 players
Sharpest hour
−7into Wed 02:00 UTC
Peak · 48 h
22most players in any hour
Channel 1 · calibrated

Players

AveragePeak
01020304000:0009:0018:0003:0012:0022:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020000:0009:0018:0003:0012:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12k4k6k8k24 Oct25 Oct26 Oct27 Oct28 Oct

Top 6% of all ranked servers, top 18% in SA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 19h. The force wipe · high confidence

wipe-day peak
24players, last three wipes

Coming wipes

  1. 7d 19hThu 5 Nov, 19:00 UTCFW
  2. 9d 12hSat 7 Nov, 11:56 UTC
  3. 23d 12hSat 21 Nov, 11:56 UTC
  4. 35d 19hThu 3 Dec, 19:00 UTCFW
  5. 37d 12hSat 5 Dec, 11:56 UTC

The first 48 hours of its last wipes

010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 24, 30 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sat 24 Oct, 11:56 UTC4d ago M1.4rising 24 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
LATAMRUST | FULL PVE | 1X SA · groups of 8+ · 1x · biweekly · 5 on average
9/ 50
[BR/LATAM] Evolution PVE |Skills|Quests|Raid Bases|Jetpack SA · groups of 15+ · biweekly · 2 on average
6/ 50
Llaneros PVE | Habilidades, Eventos, Negocios, Raids SA · groups of 8+ · biweekly · 2 on average
2/ 100
21PILOTOS SA · groups of 8+ · biweekly · 1 on average
0/ 40
LOS EXILIADOS | PVE - X2 [LATAM] SA · groups of 8+ · 2x · biweekly · 7 on average
4/ 60
[BR/ES] PVE++ Romzar•Quests•Jetpack•RPG•Profissoes SA · groups of 12+ · monthly · 6 on average
8/ 100
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Red Raisin PvE?

Red Raisin PvE runs a procedural map of size 4,500 with seed 839913053, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on Red Raisin PvE?

You will find no gather rate in the name of Red Raisin PvE. The group limit is 8 players, the game's default. pve is the game mode, no combat against other players. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.

Live population

What is the current population on Red Raisin PvE?

At this moment, Red Raisin PvE records 7 players across 30 slots. Averaged across the last seven days the population was 8 players, reaching a peak of 24. The busiest point in the last 48 hours came at 00:00 UTC, averaging 20 players.

How does Red Raisin PvE rank against other Rust servers?

The last seven days of player hours place Red Raisin PvE at #1,350, in the top 6% of all ranked servers and #44 in South America.

Operator and location

How reliably does Red Raisin PvE stay online?

Red Raisin PvE is up at the moment. The uptime it reports puts its last restart about 15 hours ago. Of the 72 hours in the last 3 full days, it was up for 72, or 100% of the time. Its earliest appearance in the records of Rust Server Trends dates to 24 October 2026.

How well does Red Raisin PvE perform under load?

The 48-hour average is 90 server fps; 55 is the lowest observed. At its highest, it carried 158,128 entities: buildings, deployables and the world's other contents. It reached a ceiling of 7,079 MB of memory. Low fps together with a growing entity count is what players experience as lag.

Where in the world is Red Raisin PvE hosted?

In South America Red Raisin PvE lists itself, with the tag SA. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 104.234.7.144:28077.

Which Rust version is Red Raisin PvE running?

Red Raisin PvE is running Rust network protocol 2635 and build 168909 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

What does wipe day look like on Red Raisin PvE?

24 players, on average, was the busiest crowd at its recent wipes. 30 hours into the latest wipe, the crowd reached its peak.

On what timetable does Red Raisin PvE run its wipes?

Its schedule cannot be confirmed, as too few of Red Raisin PvE's wipes are on record; the prediction follows its tag instead. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The present world dates from 4 days 11 hours. Its tags state that it wipes every two weeks.

Server tags

What do the server tags on Red Raisin PvE mean?

These are the tags Red Raisin PvE publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp30 (Max players): Slots: 30; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^b (Biweekly): The wipe cycle is two weeks; ^p (PvE): There's no player combat; the world provides the threat; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; SA (South America): The server browser files it under South America. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Red Raisin PvE appear?

These Rust Server Trends lists include Red Raisin PvE: Modded Rust servers, tracked live and Rust PvE servers. On the server list, the filters it matches are: Region: South America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week.

Join the server

How do you connect to Red Raisin PvE?

To join, enter client.connect 104.234.7.144:28077 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. https://discord.com/invite/XFTtbwWTs is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp30,ptrak,$r?,v2635,^b,SA,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp30
Max players Slots: 30.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Wipe schedule

^b
Biweekly The wipe cycle is two weeks.

Gameplay

^p
PvE There's no player combat; the world provides the threat.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Region

SA
South America The server browser files it under South America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.