Rust Server TrendsSeismic network · station log
Recording Stations11,622 Players37,258 Active2,894 Wipes · 3 h80 48 h

Station XX-15275 · no signal

Builder's Paradise - DEV-3 (rust-c)

Offline 187.15.155.182:28615 checked 10d ago

moddedcarbonpve
Connect
Players now
0/ 10
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,275
top 70%
Last wipe
27d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-15275 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k14 Oct16 Oct18 Oct21 Oct23 Oct25 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sat 3 Oct, 16:27 UTC25d ago – – – – running 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

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CZ/SK PVE!! No raid_No kill :-) RUSTUJ groups of 8+ · 3 on average
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BroinRust [PVE CLASSIC EU/EA] EU · groups of 8+ · monthly · 3 on average
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BroinRust [PVE MOD EU/EA] EU · groups of 10+ · biweekly · 3 on average
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CZ/SK RELAX PVE groups of 8+ · monthly · 3 on average
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Readings, in words

Quick answers

from the figures on this page

Map and rules

Which settings and rules apply on Builder's Paradise - DEV-3 (rust-c)?

You will find no gather rate in the name of Builder's Paradise - DEV-3 (rust-c). Groups hold up to 8 players, which is the default for the game. build & creative is the game mode, no gathering, only sandbox building. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Carbon. The server has VAC on, Valve's anti-cheat.

Live population

What is the current population on Builder's Paradise - DEV-3 (rust-c)?

No players are recorded on Builder's Paradise - DEV-3 (rust-c) at this moment; it is offline, and the last sighting was 10 days 18 hours ago.

How does Builder's Paradise - DEV-3 (rust-c) rank against other Rust servers?

The last seven days of player hours place Builder's Paradise - DEV-3 (rust-c) at #15,275, in the top 70% of all ranked servers.

Server facts

How reliably does Builder's Paradise - DEV-3 (rust-c) stay online?

As recorded now, Builder's Paradise - DEV-3 (rust-c) is not reachable, the last contact having been 10 days 18 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 14 October 2026.

Which region does Builder's Paradise - DEV-3 (rust-c) run from?

No region is published by Builder's Paradise - DEV-3 (rust-c). Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 187.15.155.182:28615.

Which Rust version is Builder's Paradise - DEV-3 (rust-c) running?

Builder's Paradise - DEV-3 (rust-c) is running Rust network protocol 2634 and build 166652 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

On what timetable does Builder's Paradise - DEV-3 (rust-c) run its wipes?

On record so far are too few of Builder's Paradise - DEV-3 (rust-c)'s wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 27 days 12 hours is how long the current world has been running.

Server tags

What do the server tags on Builder's Paradise - DEV-3 (rust-c) mean?

Tags published by Builder's Paradise - DEV-3 (rust-c) and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs166652 (Build): Game build: 166652; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^p (PvE): There's no player combat; the world provides the threat; ^c (Creative): Creative sandbox: no gathering, build anything; ^k (Build server): You can design and practise bases; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Builder's Paradise - DEV-3 (rust-c) appear?

These Rust Server Trends lists include Builder's Paradise - DEV-3 (rust-c): Modded Rust servers, tracked live, Rust build and creative servers, live, Rust creative servers and Rust PvE servers. You will find it under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Creative ^c, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more.

How to join

What steps get you onto Builder's Paradise - DEV-3 (rust-c)?

Enter client.connect 187.15.155.182:28615 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,^z,^y,^p,^c,^k,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp10
Max players Slots: 10.
ts8
Group limit Teams max out at 8, the default set by the game.
v2634
Protocol Game protocol 2634: to join, your game must match this version.
cs166652
Build Game build: 166652.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Gameplay

^p
PvE There's no player combat; the world provides the threat.
^c
Creative Creative sandbox: no gathering, build anything.
^k
Build server You can design and practise bases.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.