Rust Server TrendsSeismic network · station log
Recording Stations11,748 Players75,412 Active3,731 Wipes · 3 h135 48 h

Station XX-15303 · no signal

Builder's Paradise - Production Support (prod-clone)

Offline 187.15.153.103:28515 checked 22d ago

moddedcarbonpve
Connect
Players now
0/ 10
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,303
top 68%
Last wipe
24d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15303 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct6 Oct8 Oct9 Oct11 Oct12 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
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8/ 200
CZ/EU Farming Industry PVE EU · groups of 8+ · monthly · 4 on average
2/ 50
CZ/SK PVE!! No raid_No kill :-) RUSTUJ groups of 8+ · 3 on average
5/ 30
BroinRust [PVE CLASSIC EU/EA] EU · groups of 8+ · monthly · 3 on average
2/ 200
BroinRust [PVE MOD EU/EA] EU · groups of 10+ · biweekly · 3 on average
2/ 200
CZ/SK RELAX PVE groups of 8+ · monthly · 3 on average
5/ 30
Readings, in words

Quick answers

from the figures on this page

Server rules

Which settings and rules apply on Builder's Paradise - Production Support (prod-clone)?

You will find no gather rate in the name of Builder's Paradise - Production Support (prod-clone). Groups hold up to 8 players, which is the default for the game. In build & creative mode, sandbox construction without gathering. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Carbon. Anti-cheat is on: VAC, from Valve.

Live population

What is the current population on Builder's Paradise - Production Support (prod-clone)?

Builder's Paradise - Production Support (prod-clone) is not responding at this moment and is offline, last seen 22 days 14 hours ago.

How does Builder's Paradise - Production Support (prod-clone) rank against other Rust servers?

Over the last seven days, Builder's Paradise - Production Support (prod-clone) recorded enough player hours to reach #15,303 worldwide, placing it in the top 68% of all ranked servers.

Operator and location

How reliably does Builder's Paradise - Production Support (prod-clone) stay online?

No contact with Builder's Paradise - Production Support (prod-clone) right now, and the last recorded contact was 22 days 14 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. 5 October 2026 is when Rust Server Trends first recorded it.

Which region does Builder's Paradise - Production Support (prod-clone) run from?

A region is not published by Builder's Paradise - Production Support (prod-clone). Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 187.15.153.103:28515.

Which Rust version is Builder's Paradise - Production Support (prod-clone) running?

Rust network protocol 2634 and build 166652 on Windows is what Builder's Paradise - Production Support (prod-clone) runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

On what timetable does Builder's Paradise - Production Support (prod-clone) run its wipes?

On record so far are too few of Builder's Paradise - Production Support (prod-clone)'s wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 24 days 21 hours.

Lists and tags

What do the server tags on Builder's Paradise - Production Support (prod-clone) mean?

These are the tags Builder's Paradise - Production Support (prod-clone) publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs166652 (Build): Game build: 166652; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^p (PvE): There's no player combat; the world provides the threat; ^c (Creative): Creative sandbox: no gathering, build anything; ^k (Build server): A place to design and practise bases; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Builder's Paradise - Production Support (prod-clone) appear?

You will find Builder's Paradise - Production Support (prod-clone) on the following Rust Server Trends lists: Modded Rust servers, tracked live, Rust build and creative servers, live, Rust creative servers and Rust PvE servers. On the server list, the filters it matches are: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Creative ^c, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more.

Join the server

How do you connect to Builder's Paradise - Production Support (prod-clone)?

Enter client.connect 187.15.153.103:28515 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,^z,^y,^p,^c,^k,gmrust,cs166652,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp10
Max players 10 slots are available.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs166652
Build Game build: 166652.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Gameplay

^p
PvE There's no player combat; the world provides the threat.
^c
Creative Creative sandbox: no gathering, build anything.
^k
Build server A place to design and practise bases.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon Carbon is the plugin framework running here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.