Rust Server TrendsSeismic network · station log
Recording Stations11,829 Players89,289 Active4,008 Wipes · 3 h0 48 h

Station XX-13259 · no signal

Navezgame

Offline 187.14.97.27:28015 checked 39d ago

teams off moddedoxidehardcore
Connect
Players now
1/ 1
100% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#13,259
no region published
Last wipe
41d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-13259 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 1 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep24 Sep25 Sep26 Sep
Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

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1/ 100
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1/ 50
[BR/LATAM] Evolution PVE | Hardcore Zombie Survival SA · groups of 15+ · biweekly · 2 on average
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ShockRust | Blue | NoLimit no group limit · 157 on average
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Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Navezgame?

The map on Navezgame is procedural, produced by the game.

Which settings and rules apply on Navezgame?

No gather rate appears in the name of Navezgame. It gives no group limit in its listing. hardcore is the game mode, Facepunch's most demanding mode. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.

Population

What is the current population on Navezgame?

No players are recorded on Navezgame at this moment; it is offline, and the last sighting was 39 days 9 hours ago.

How does Navezgame rank against other Rust servers?

The last seven days of player hours place Navezgame at #13,259, in the top – of all ranked servers.

Server facts

How reliably does Navezgame stay online?

Navezgame is down at the moment; the last recorded contact was 39 days 9 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 19 September 2026.

Where in the world is Navezgame hosted?

No region is published by Navezgame. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 187.14.97.27:28015 is the address it uses.

What build of Rust does Navezgame use?

On Windows, Navezgame runs Rust network protocol 2633 and build 162929. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

How often does Navezgame wipe, and on which days?

Too few wipes of Navezgame are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 41 days 4 hours.

Tags

What do the server tags on Navezgame mean?

The game's server browser reads the tags Navezgame publishes: gmhardcore (Game mode): The game mode is hardcore, a harsher ruleset; mp1 (Max players): 1 slots are available; ts0 (Group limit): Team play is turned off; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs162929 (Build): It runs game build 162929; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Navezgame appear?

You will find Navezgame on the following Rust Server Trends lists: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o.

Connecting

How do you connect to Navezgame?

To join, enter client.connect 187.14.97.27:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmhardcore,cs162929,ts0,^o^z

Game

gmhardcore
Game mode The game mode is hardcore, a harsher ruleset.
mp1
Max players 1 slots are available.
ts0
Group limit Team play is turned off.
v2633
Protocol To connect, your game must be on the same protocol, 2633.
cs162929
Build It runs game build 162929.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.