Rust Server TrendsSeismic network · station log
Recording Stations11,649 Players43,286 Active3,030 Wipes · 3 h94 48 h

Station XX-815 · recording

[SA] Facepunch 1

Online 185.50.107.84:28015 checked 10m ago

official monthly wipes vanilla
Connect
Players now
9/ 350
3% full
Motion · 24 h
M0.3falling
−2 players on the day
7-day average
13
peak 39
Rank
#815
top 4%
Last wipe
27d ago
monthly schedule
Next wipe
7d 10h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-815 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
9of 350 slots
Motion · 24 h
M0.3falling−2 players
Sharpest hour
−4into Thu 04:00 UTC
Peak · 48 h
20most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0510152009:0018:0003:0012:0022:0007:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020009:0018:0003:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 4% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 10h. The force wipe · high confidence

wipe-day peak
24players, last three wipes

Coming wipes

  1. 7d 10hThu 5 Nov, 19:00 UTCFW
  2. 35d 10hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 24, 7 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 17:43 UTC FW27d ago M1.4rising 24 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
252/ 250
Rusty Moose |EU Monthly| EU · groups of 12+ · monthly · 216 on average
133/ 200
Rustopia.gg - US Large NA · groups of 16+ · monthly · 130 on average
36/ 200
Rustafied.com - EU Long - Large EU · groups of 16+ · monthly · 128 on average
51/ 100
Magic Rust — Long | Kлaccикa x1 | Pyccкий EU · groups of 150+ · 1x · monthly · 124 on average
89/ 300
Rusty Moose |US Monthly| NA · groups of 12+ · monthly · 112 on average
54/ 200
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on [SA] Facepunch 1?

[SA] Facepunch 1 runs a procedural map of size 4,500 with seed 234844413, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on [SA] Facepunch 1?

No gather rate appears in the name of [SA] Facepunch 1. Groups hold up to 8 players, which is the default for the game. survival is the game mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. You will find it in the Official tab inside Rust. It describes itself as vanilla, which means unchanged from Facepunch's release: no altered rates, kits or rules. Anti-cheat is on: VAC, from Valve.

Player counts

How many players are recorded on [SA] Facepunch 1 right now?

A reading taken now shows 9 players on [SA] Facepunch 1, which has 350 slots. Averaged across the last seven days the population was 13 players, reaching a peak of 39. Averaged over the last 48 hours, the busiest hour was 17:00 UTC at 18 players.

How does [SA] Facepunch 1 rank against other Rust servers?

On player hours for the past week, [SA] Facepunch 1 sits at #815, which puts it inside the top 4% of every ranked server.

Server facts

How reliably does [SA] Facepunch 1 stay online?

[SA] Facepunch 1 is up at the moment. The uptime it reports puts its last restart about 2 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

Does [SA] Facepunch 1 hold a steady tick rate?

The 48-hour average is 124 server fps; 78 is the lowest observed. The world held up to 150,407 entities at its peak, buildings and deployables included. Its highest memory use was 5,758 MB. What you feel as lag is the combination of low fps and a rising entity count.

Where in the world is [SA] Facepunch 1 hosted?

Nothing about a region comes from [SA] Facepunch 1. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 185.50.107.84:28015.

What build of Rust does [SA] Facepunch 1 use?

On Windows, [SA] Facepunch 1 runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

What does wipe day look like on [SA] Facepunch 1?

The recent wipes averaged a busiest count of 24 players. 7 hours into the latest wipe, the crowd reached its peak.

On what timetable does [SA] Facepunch 1 run its wipes?

Once a month [SA] Facepunch 1 wipes, at the force wipe. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. 27 days 14 hours is how long the current world has been running. Its tags state a monthly wipe schedule.

Tags

What do the server tags on [SA] Facepunch 1 mean?

Tags published by [SA] Facepunch 1 and read by the game's server browser include official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival in standard Rust; mp350 (Max players): Slots: 350; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; ^t (Tutorial on): You can begin with Facepunch's tutorial if you're new; sc2 (Custom tag): The owner or a plugin set this tag, and it's not one of Rust's standard tags. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does [SA] Facepunch 1 appear?

These Rust Server Trends lists include [SA] Facepunch 1: Rust servers with the tutorial, Official Rust servers and Vanilla Rust servers, recorded live. On the server list, the filters it matches are: Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Average players: 10+ on average; Boxes: Official only.

Which person or group runs [SA] Facepunch 1?

One operator most likely runs these: [SA] Facepunch 1 and 124 other servers we track, all publishing a playrust.com hostname.

Join the server

How do you connect to [SA] Facepunch 1?

To join, enter client.connect 185.50.107.84:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp350,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs168909,sc2,ts8

On Rust Server Trends

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Survival in standard Rust.
mp350
Max players Slots: 350.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Wipe schedule

^m
Monthly Once a month it wipes, with the force wipe from Facepunch.

Difficulty

^v
Vanilla Unchanged from Facepunch's release: no altered rates, kits or rules.

Gameplay

^t
Tutorial on You can begin with Facepunch's tutorial if you're new.

Other

sc2
Custom tag The owner or a plugin set this tag, and it's not one of Rust's standard tags.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.