Rust Server TrendsSeismic network · station log
Recording Stations11,855 Players100,368 Active3,884 Wipes · 3 h533 48 h

Station XX-2233 · recording

URBAN RUST #1 [ X50 | NO LIMIT | KITS | CLANS | TP ]

Online 185.207.214.206:35000 checked 9m ago

50x vanillamoddedcarbon
Connect
Players now
4/ 250
2% full
Motion · 24 h
M0.0falling
−1 players on the day
7-day average
2
peak 12
Rank
#2,233
top 10%
Last wipe
8h ago
no schedule published
Next wipe
6d 22h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-2233 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
4of 250 slots
Motion · 24 h
M0.0falling−1 players
Sharpest hour
−3into Wed 23:00 UTC
Peak · 48 h
7most players in any hour
Events picked
1wipe on this record, in red
Channel 1 · calibrated

Players

AveragePeakWipe
0246821:0006:0015:0000:0009:0018:00Wiped Thu 29 Oct, 11:56 UTCWIPE

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

Server fpsWipe
025507510021:0006:0015:0000:0009:0018:00Wiped Thu 29 Oct, 11:56 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 10% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 6d 22h. The force wipe · high confidence

usual gap
7 daysbetween real wipes
on rhythm
100%of its recent wipes
wipe-day peak
5players, last three wipes
crowd held
80%else halves by day 6

Coming wipes

  1. 6d 22hThu 5 Nov, 19:00 UTCFW
  2. 13d 15hThu 12 Nov, 11:56 UTC
  3. 20d 15hThu 19 Nov, 11:56 UTC
  4. 27d 15hThu 26 Nov, 11:56 UTC
  5. 34d 22hThu 3 Dec, 19:00 UTCFW
  6. 41d 15hThu 10 Dec, 11:56 UTC

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctThu 8 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 35 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 29 Oct, 11:56 UTC8h ago – – – – running 0
Thu 22 Oct, 11:56 UTC7d ago M0.7rising 5 – – 0
Thu 15 Oct, 11:56 UTC14d ago M0.3rising 5 held half 7 days 3
Thu 8 Oct, 11:57 UTC21d ago M0.7rising 5 held half 7 days 0
Thu 1 Oct, 17:57 UTC FW28d ago M0.7rising 6 held half 6.8 days 1
Thu 24 Sep, 11:56 UTC35d ago M1.0rising 12 halved by day 6 7.3 days 3
Thu 17 Sep, 11:57 UTC42d ago M0.8rising 8 held half 7 days 2

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
MICRO-RUST x50 - x100 MAX10 EU · groups of 10+ · 50x · weekly · 32 on average
31/ 300
RUST FUNs x50-x100 LOOT+ ДЛЯ НОВИЧКОВ EU · groups of 10+ · 50x · monthly · 5 on average
9/ 100
#1 EXTASY RUST x50 - x100 | MAX5 | FPS+ EU · groups of 8+ · 50x · weekly · 2 on average
2/ 200
MOSCOW | X50 | RaidBase | Wipe 1р/нед EU · groups of 10+ · 50x · weekly · 1 on average
2/ 100
ASHRIFT | EU | 50X | 18+ | SOLO/TEAMS 2-5 EU · groups of 8+ · 50x · monthly · 1 on average
3/ 50
Atlas - EU 10x | No BPs | Kits | Shop EU · groups of 20+ · 10x · weekly · 350 on average
464/ 550
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on URBAN RUST #1 [ X50 | NO LIMIT | KITS | CLANS | TP ]?

Generated by the game, the map on URBAN RUST #1 [ X50 | NO LIMIT | KITS | CLANS | TP ] is procedural, size 3,500 with seed 765432255. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on URBAN RUST #1 [ X50 | NO LIMIT | KITS | CLANS | TP ]?

50x gather is what URBAN RUST #1 [ X50 | NO LIMIT | KITS | CLANS | TP ] runs, judging by its name. Up to 36 players can be in a group. In survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Carbon. Vanilla is the label it uses for itself: rates, kits and rules are as Facepunch ships them. VAC, Valve's anti-cheat, is switched on.

Player counts

How many players are recorded on URBAN RUST #1 [ X50 | NO LIMIT | KITS | CLANS | TP ] right now?

At this moment, URBAN RUST #1 [ X50 | NO LIMIT | KITS | CLANS | TP ] records 4 players across 250 slots. Averaged across the last seven days the population was 2 players, reaching a peak of 12. The busiest point in the last 48 hours came at 19:00 UTC, averaging 6 players.

How does URBAN RUST #1 [ X50 | NO LIMIT | KITS | CLANS | TP ] rank against other Rust servers?

On player hours for the past week, URBAN RUST #1 [ X50 | NO LIMIT | KITS | CLANS | TP ] sits at #2,233, which puts it inside the top 10% of every ranked server.

Server facts

How reliably does URBAN RUST #1 [ X50 | NO LIMIT | KITS | CLANS | TP ] stay online?

URBAN RUST #1 [ X50 | NO LIMIT | KITS | CLANS | TP ] is up at the moment. The uptime it reports puts its last restart about 6 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

Does URBAN RUST #1 [ X50 | NO LIMIT | KITS | CLANS | TP ] hold a steady tick rate?

Its average server fps over the last 48 hours was 99, and it never dropped below 93. The world held up to 76,922 entities at its peak, buildings and deployables included. It reached a ceiling of 3,400 MB of memory. Low fps together with a growing entity count is what players experience as lag.

Where in the world is URBAN RUST #1 [ X50 | NO LIMIT | KITS | CLANS | TP ] hosted?

Nothing about a region comes from URBAN RUST #1 [ X50 | NO LIMIT | KITS | CLANS | TP ]. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 185.207.214.206:35000 is the address it uses.

What build of Rust does URBAN RUST #1 [ X50 | NO LIMIT | KITS | CLANS | TP ] use?

URBAN RUST #1 [ X50 | NO LIMIT | KITS | CLANS | TP ] is running Rust network protocol 2635 and build 168909 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

What does wipe day look like on URBAN RUST #1 [ X50 | NO LIMIT | KITS | CLANS | TP ]?

5 players, on average, was the busiest crowd at its recent wipes. 35 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 80% of its recent wipes. It fell under half by day 6 in the wipes where it didn't hold.

On what timetable does URBAN RUST #1 [ X50 | NO LIMIT | KITS | CLANS | TP ] run its wipes?

every Thursday at 11:56 UTC is how URBAN RUST #1 [ X50 | NO LIMIT | KITS | CLANS | TP ] wipes. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. 8 hours is how long the current world has been running.

Lists and tags

What do the server tags on URBAN RUST #1 [ X50 | NO LIMIT | KITS | CLANS | TP ] mean?

Tags published by URBAN RUST #1 [ X50 | NO LIMIT | KITS | CLANS | TP ] and read by the game's server browser include gmvanilla (Game mode): Survival in vanilla mode; mp250 (Max players): Slots: 250; ts36 (Group limit): Teams are capped at 36 players; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does URBAN RUST #1 [ X50 | NO LIMIT | KITS | CLANS | TP ] appear?

These Rust Server Trends lists include URBAN RUST #1 [ X50 | NO LIMIT | KITS | CLANS | TP ]: Rust servers above 10x gather rate and Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours; Gather rate: More than 10x.

Which person or group runs URBAN RUST #1 [ X50 | NO LIMIT | KITS | CLANS | TP ]?

The same operator most likely runs URBAN RUST #1 [ X50 | NO LIMIT | KITS | CLANS | TP ] and the 3 other servers we track that also publish a urban-rust.org hostname.

How to join

How do you connect to URBAN RUST #1 [ X50 | NO LIMIT | KITS | CLANS | TP ]?

Enter client.connect 185.207.214.206:35000 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. https://urban-rust.org is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp250,ptrak,$r?,v2635,^z,^y,^v,gmvanilla,cs168909,ts36

Game

gmvanilla
Game mode Survival in vanilla mode.
mp250
Max players Slots: 250.
ts36
Group limit Teams are capped at 36 players.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Difficulty

^v
Vanilla Rates, kits and rules are as Facepunch ships them.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.