Rust Server TrendsSeismic network · station log
Recording Stations11,875 Players97,136 Active3,915 Wipes · 3 h398 48 h

Station XX-3296 · recording

URBAN RUST #2 [ X2 | CLANS | KITS | TRADE ]

Online 185.207.214.206:35005 checked 9m ago

2x vanillamoddedcarbon
Connect
Players now
0/ 250
0% full
Motion · 24 h
M0.2falling
−2 players on the day
7-day average
1
peak 6
Rank
#3,296
top 15%
Last wipe
13d ago
no schedule published
Next wipe
19h
Fri 30 Oct, 11:56 UTC
Seismic record · station XX-3296 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 250 slots
Motion · 24 h
M0.2falling−2 players
Sharpest hour
+2into Wed 12:00 UTC
Peak · 48 h
3most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0123417:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

025507510017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 15% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

a steady gap

Next wipe Friday 30 October, 11:56 UTC, in 19h. Every 7 days · medium confidence

usual gap
7 daysbetween real wipes
on rhythm
100%of its recent wipes
wipe-day peak
4players, last three wipes
crowd held
25%else halves by day 3

Coming wipes

  1. 19hFri 30 Oct, 11:56 UTC
  2. 7d 2hThu 5 Nov, 19:00 UTCFW
  3. 7d 19hFri 6 Nov, 11:55 UTC
  4. 14d 19hFri 13 Nov, 11:53 UTC
  5. 21d 19hFri 20 Nov, 11:52 UTC
  6. 28d 19hFri 27 Nov, 11:50 UTC
  7. 35d 2hThu 3 Dec, 19:00 UTCFW
  8. 35d 19hFri 4 Dec, 11:49 UTC

The first 48 hours of its last wipes

Fri 16 OctFri 9 OctThu 1 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 24 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 16 Oct, 11:59 UTC13d ago M0.7rising 5 – running 0
Fri 9 Oct, 12:00 UTC20d ago M0.6rising 5 halved by day 5 7 days 1
Thu 1 Oct, 18:00 UTC FW27d ago M0.3rising 3 held half 7.8 days 1
Fri 25 Sep, 11:57 UTC34d ago M0.7rising 5 halved by day 3 6.3 days 0
Fri 18 Sep, 11:58 UTC41d ago M0.6rising 4 halved by day 2 7 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Atlas - EU 2X Monthly | Vanilla+ | No BP Wipes EU · groups of 16+ · 2x · monthly · 841 on average
795/ 800
Vital Rust - EU Monthly | 2x | Vanilla+ | No BP Wipes EU · groups of 16+ · 2x · monthly · 617 on average
470/ 475
Atlas - US 2X Monthly | Vanilla+ | No BP Wipes NA · groups of 16+ · 2x · monthly · 377 on average
138/ 200
EU RENEGADE 2x Monthly Main | 50% Upkeep | No BP Wipe | Noob Fr EU · groups of 50+ · 2x · monthly · 350 on average
717/ 685
Magic Rust #18 — Vanilla 2x | Baйп 28.10 EU · groups of 150+ · 2x · weekly · 333 on average
892/ 960
MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10 EU · groups of 300+ · 2x · weekly · 317 on average
160/ 1000
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on URBAN RUST #2 [ X2 | CLANS | KITS | TRADE ]?

URBAN RUST #2 [ X2 | CLANS | KITS | TRADE ] runs a procedural map of size 3,500 with seed 276429, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on URBAN RUST #2 [ X2 | CLANS | KITS | TRADE ]?

Its name points to a gather rate of 2x on URBAN RUST #2 [ X2 | CLANS | KITS | TRADE ]. 99 players is the most a group can hold. In survival mode, gather, build and raid in the standard game. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Carbon. It describes itself as vanilla, which means rates, kits and rules are as Facepunch ships them. The server has VAC on, Valve's anti-cheat.

Live population

What is the current population on URBAN RUST #2 [ X2 | CLANS | KITS | TRADE ]?

At this moment, URBAN RUST #2 [ X2 | CLANS | KITS | TRADE ] records 0 players across 250 slots. The seven-day average is 1 players, with a peak of 6. The busiest point in the last 48 hours came at 07:00 UTC, averaging 2 players.

How does URBAN RUST #2 [ X2 | CLANS | KITS | TRADE ] rank against other Rust servers?

The last seven days of player hours place URBAN RUST #2 [ X2 | CLANS | KITS | TRADE ] at #3,296, in the top 15% of all ranked servers.

Operator and location

How reliably does URBAN RUST #2 [ X2 | CLANS | KITS | TRADE ] stay online?

As recorded now, URBAN RUST #2 [ X2 | CLANS | KITS | TRADE ] is running. The uptime it reports puts its last restart about 12 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

How well does URBAN RUST #2 [ X2 | CLANS | KITS | TRADE ] perform under load?

Across the last 48 hours it averaged 99 server fps, with a floor of 92. The world held up to 70,497 entities at its peak, buildings and deployables included. It reached a ceiling of 3,392 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Which region does URBAN RUST #2 [ X2 | CLANS | KITS | TRADE ] run from?

A region is not published by URBAN RUST #2 [ X2 | CLANS | KITS | TRADE ]. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 185.207.214.206:35005.

What build of Rust does URBAN RUST #2 [ X2 | CLANS | KITS | TRADE ] use?

On Linux, URBAN RUST #2 [ X2 | CLANS | KITS | TRADE ] runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

What does wipe day look like on URBAN RUST #2 [ X2 | CLANS | KITS | TRADE ]?

On average, the busiest point of its recent wipes drew 4 players. The peak on the most recent wipe came 24 hours after the wipe. Half that peak was held until the next wipe in 25% of its recent wipes. By day 3 it fell below half in the wipes where it didn't hold.

On what timetable does URBAN RUST #2 [ X2 | CLANS | KITS | TRADE ] run its wipes?

About every 7 days is how often URBAN RUST #2 [ X2 | CLANS | KITS | TRADE ] has wiped lately. Friday 30 October at 11:56 UTC is when its next wipe is due. It has run its current world for 13 days 4 hours.

Tags

What do the server tags on URBAN RUST #2 [ X2 | CLANS | KITS | TRADE ] mean?

Tags published by URBAN RUST #2 [ X2 | CLANS | KITS | TRADE ] and read by the game's server browser include gmvanilla (Game mode): Survival in vanilla mode; mp250 (Max players): 250 slots are available; ts99 (Group limit): Teams are capped at 99 players; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does URBAN RUST #2 [ X2 | CLANS | KITS | TRADE ] appear?

These Rust Server Trends lists include URBAN RUST #2 [ X2 | CLANS | KITS | TRADE ]: 2x Rust servers, listed live and Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 2x.

Which person or group runs URBAN RUST #2 [ X2 | CLANS | KITS | TRADE ]?

Both URBAN RUST #2 [ X2 | CLANS | KITS | TRADE ] and 3 other servers we track publish a urban-rust.org hostname, so the same operator most likely runs them.

Connecting

How do you connect to URBAN RUST #2 [ X2 | CLANS | KITS | TRADE ]?

To join, enter client.connect 185.207.214.206:35005 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. You can find its website at https://urban-rust.org.

Instrument codes

Server tags

what each one means

Published as mp250,ptrak,$r?,v2635,^z,^y,^v,gmvanilla,cs168909,ts99

Game

gmvanilla
Game mode Survival in vanilla mode.
mp250
Max players 250 slots are available.
ts99
Group limit Teams are capped at 99 players.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Difficulty

^v
Vanilla Rates, kits and rules are as Facepunch ships them.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon Carbon is the plugin framework running here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.