Rust Server TrendsSeismic network · station log
Recording Stations11,692 Players45,091 Active3,130 Wipes · 3 h101 48 h

Station XX-7089 · recording

VeecaMC-Private

Online 185.180.2.44:28685 checked 13m ago

teams off moddedoxidehardcore
Connect
Players now
0/ 30
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 3
Rank
#7,089
top 32%
Last wipe
3d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-7089 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 30 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
−1into Tue 09:00 UTC
Peak · 48 h
2most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.511.5201:0010:0019:0004:0013:0023:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

025507510001:0010:0019:0004:0013:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 32% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
4.9 daysbetween real wipes
on rhythm
33%of its recent wipes
wipe-day peak
2players, last three wipes
crowd held
67%else halves by day 1

The first 48 hours of its last wipes

Sun 25 OctWed 21 OctSun 11 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 17 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sun 25 Oct, 15:32 UTC3d ago M0.3rising 2 – running 0
Wed 21 Oct, 17:01 UTC7d ago M0.0steady 2 held half 3.9 days 2
Sun 11 Oct, 14:35 UTC17d ago M0.3rising 2 held half 10.1 days 0
Tue 6 Oct, 16:30 UTC22d ago M0.0rising 1 halved by day 1 4.9 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
TheLastOfRust Hardcore PvE Zombie Survival no group limit · 7 on average
6/ 100
Nikki & Yuni Hardcore Solo/Duo | Wiped 10/15 | No Tech Tree | R NA · no group limit · biweekly · 3 on average
5/ 50
Alone & Afraid OC · no group limit · biweekly · 2 on average
1/ 50
[BR/LATAM] Evolution PVE | Hardcore Zombie Survival SA · groups of 15+ · biweekly · 2 on average
2/ 50
3/ 100
ShockRust | Blue | NoLimit no group limit · 155 on average
36/ 500
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on VeecaMC-Private?

VeecaMC-Private runs a procedural map of size 4,000, produced by the game. You will find the map named Custom Map.

Which settings and rules apply on VeecaMC-Private?

The name of VeecaMC-Private gives no gather rate. No group limit is published. In hardcore mode, Facepunch's most demanding mode. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. The server has VAC on, Valve's anti-cheat.

Live population

How many players are recorded on VeecaMC-Private right now?

A reading taken now shows 0 players on VeecaMC-Private, which has 30 slots. Averaged across the last seven days the population was 0 players, reaching a peak of 3. Averaged over the last 48 hours, the busiest hour was 08:00 UTC at 1 players.

How does VeecaMC-Private rank against other Rust servers?

The last seven days of player hours place VeecaMC-Private at #7,089, in the top 32% of all ranked servers.

Server facts

How reliably does VeecaMC-Private stay online?

VeecaMC-Private is up at the moment. Going by the uptime figure it reports, it restarted about 18 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. 13 September 2026 is when Rust Server Trends first recorded it.

Does VeecaMC-Private hold a steady tick rate?

Its average server fps over the last 48 hours was 22, and it never dropped below 19. The world held up to 100,733 entities at its peak, buildings and deployables included. Memory use peaked at 3,372 MB. Low fps together with a growing entity count is what players experience as lag.

Which region does VeecaMC-Private run from?

No region is published by VeecaMC-Private. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 185.180.2.44:28685 is the address it uses.

Which Rust version is VeecaMC-Private running?

On Linux, VeecaMC-Private runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

What does wipe day look like on VeecaMC-Private?

On average, the busiest point of its recent wipes drew 2 players. 17 hours into the latest wipe, the crowd reached its peak. Until the next wipe the crowd remained above half that peak in 67% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 1.

How often does VeecaMC-Private wipe, and on which days?

There is no next wipe to predict at VeecaMC-Private, since its wipes fall at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 3 days 9 hours.

Server tags

What do the server tags on VeecaMC-Private mean?

Tags published by VeecaMC-Private and read by the game's server browser include gmhardcore (Game mode): The game mode is hardcore, a harsher ruleset; mp30 (Max players): The server has 30 slots; ts0 (Group limit): You can't form teams here; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does VeecaMC-Private appear?

These Rust Server Trends lists include VeecaMC-Private: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last week.

Join the server

How do you connect to VeecaMC-Private?

To join, enter client.connect 185.180.2.44:28685 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp30,ptrak,$r?,v2635,gmhardcore,cs168909,ts0,^o^z

Game

gmhardcore
Game mode The game mode is hardcore, a harsher ruleset.
mp30
Max players The server has 30 slots.
ts0
Group limit You can't form teams here.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code No region code is set for this server.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.