Rust Server TrendsSeismic network · station log
Recording Stations11,892 Players102,135 Active3,937 Wipes · 3 h401 48 h

Station EA-2773 · recording

[纪元PVE] 修仙|转职|标点|转生|收集|挂机

Online EA 180.188.24.28:23015 checked 11m ago

moddedcarbonpve
Connect
Players now
1/ 100
1% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
1
peak 4
Rank
#2,773
top 12% · #258 in EA
Last wipe
27d ago
no schedule published
Next wipe
7d 1h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station EA-2773 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
1of 100 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+2into Thu 05:00 UTC
Peak · 48 h
4most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0123418:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 12% of all ranked servers, top 48% in EA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 1h. The force wipe · high confidence

wipe-day peak
8players, last three wipes

Coming wipes

  1. 7d 1hThu 5 Nov, 19:00 UTCFW
  2. 35d 1hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 8, 10 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 19:56 UTC FW27d ago M0.7rising 8 – running 3

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
【炮炮PVE启蒙】纯净|特色|突袭|技能 EA · groups of 16+ · biweekly · 59 on average
47/ 200
QS『鱼山路』pve|耐玩|升级|突袭 EA · groups of 8+ · 37 on average
39/ 100
[坚果PVE]宗门师徒/每日打榜/合成强化/打金赚钱 EA · groups of 8+ · monthly · 35 on average
20/ 100
Japan Tokyo - Vanilla PvE|JP|Beginner EA · groups of 16+ · 33 on average
37/ 100
Japan Tokyo - Chill PvE|JP EA · groups of 16+ · 21 on average
14/ 100
爱酱PVE|1服|十倍|死亡不掉|装备强化|突袭基地 EA · groups of 8+ · monthly · 20 on average
17/ 88
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on [纪元PVE] 修仙|转职|标点|转生|收集|挂机?

The procedural map on [纪元PVE] 修仙|转职|标点|转生|收集|挂机 is size 3,850 with seed 99, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on [纪元PVE] 修仙|转职|标点|转生|收集|挂机?

No gather rate appears in the name of [纪元PVE] 修仙|转职|标点|转生|收集|挂机. The group limit is 40 players. pve is the game mode, no player-versus-player fighting. The server browser lists it under Modded, where plugins or settings change the game. Carbon is the plugin framework it runs. The server has VAC off, Valve's anti-cheat.

Population

What is the current population on [纪元PVE] 修仙|转职|标点|转生|收集|挂机?

At this moment, [纪元PVE] 修仙|转职|标点|转生|收集|挂机 records 1 players across 100 slots. Across seven days this server recorded an average of 1 players and a peak of 4. Averaged over the last 48 hours, the busiest hour was 06:00 UTC at 3 players.

How does [纪元PVE] 修仙|转职|标点|转生|收集|挂机 rank against other Rust servers?

For player hours across the last seven days, [纪元PVE] 修仙|转职|标点|转生|收集|挂机 takes #2,773 overall and #258 in Asia, inside the top 12% of all ranked servers.

Server details

How reliably does [纪元PVE] 修仙|转职|标点|转生|收集|挂机 stay online?

Right now, you can reach [纪元PVE] 修仙|转职|标点|转生|收集|挂机. Its reported uptime points to a restart about 17 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

How well does [纪元PVE] 修仙|转职|标点|转生|收集|挂机 perform under load?

Its average server fps over the last 48 hours was 178, and it never dropped below 112. Buildings, deployables and all the rest of the world's entities brought it to a high of 105,037. Its highest memory use was 6,345 MB. What you feel as lag is the combination of low fps and a rising entity count.

Which region does [纪元PVE] 修仙|转职|标点|转生|收集|挂机 run from?

In Asia [纪元PVE] 修仙|转职|标点|转生|收集|挂机 lists itself, with the tag EA. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 180.188.24.28:23015 is the address it uses.

What build of Rust does [纪元PVE] 修仙|转职|标点|转生|收集|挂机 use?

On Windows, [纪元PVE] 修仙|转职|标点|转生|收集|挂机 runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

What does wipe day look like on [纪元PVE] 修仙|转职|标点|转生|收集|挂机?

On average, the busiest point of its recent wipes drew 8 players. The peak on the most recent wipe came 10 hours after the wipe.

How often does [纪元PVE] 修仙|转职|标点|转生|收集|挂机 wipe, and on which days?

At the force wipe each month [纪元PVE] 修仙|转职|标点|转生|收集|挂机 wipes, and at no other time. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. It has run its current world for 27 days 21 hours.

Tags

What do the server tags on [纪元PVE] 修仙|转职|标点|转生|收集|挂机 mean?

Tags published by [纪元PVE] 修仙|转职|标点|转生|收集|挂机 and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp100 (Max players): Slots: 100; ts40 (Group limit): Each team can hold up to 40; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^p (PvE): The danger comes from the world, not from other players; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here; EA (East Asia): In the server browser it appears under East Asia. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does [纪元PVE] 修仙|转职|标点|转生|收集|挂机 appear?

The Rust Server Trends lists that take in [纪元PVE] 修仙|转职|标点|转生|收集|挂机 are: Modded Rust servers, tracked live and Rust PvE servers. These filters bring it up on the server list: Region: Asia; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.

Connecting

What steps get you onto [纪元PVE] 修仙|转职|标点|转生|收集|挂机?

You can connect by pressing F1 in Rust and typing client.connect 180.188.24.28:23015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,EA,^z,^y,^p,gmrust,cs168909,ts40

Game

gmrust
Game mode Survival in standard Rust.
mp100
Max players Slots: 100.
ts40
Group limit Each team can hold up to 40.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code No region code is set for this server.

Gameplay

^p
PvE The danger comes from the world, not from other players.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon Carbon is the plugin framework running here.

Region

EA
East Asia In the server browser it appears under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.