Station OC-7377 · recording
Staging PVE Australia (Carbon)
Online OC 180.150.91.79:26010 checked 10m ago
- Players now
- 0/ 40
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 2
- Rank
- #7,377
- top 33% · #149 in OC
- Last wipe
- 2h ago
- monthly schedule
- Next wipe
- 7d 6h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 40 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- −1into Wed 19:00 UTC
- Peak · 48 h
- 1most players in any hour
- Events picked
- 1wipe on this record, in red
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 33% of all ranked servers, top 70% in OC, and #410 of the quad servers (top 50%). Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 6h. The force wipe · high confidence
- usual gap
- 12.4 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 50%else halves by day 3
Coming wipes
- 7d 6hThu 5 Nov, 19:00 UTCFW
- 35d 6hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 38 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 29 Oct, 10:00 UTC2h ago | – | – | – | – | running | 0 |
| Sat 10 Oct, 06:06 UTC19d ago | M0.0▲rising | 1 | – | – | 0 | |
| Sun 4 Oct, 12:58 UTC24d ago | M0.0▲rising | 1 | held half | 5.7 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Staging PVE Australia (Carbon)?
Staging PVE Australia (Carbon) runs a procedural map of size 4,500 with seed 354320, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on Staging PVE Australia (Carbon)?
No gather rate appears in the name of Staging PVE Australia (Carbon). You can have up to 4 players in a group (quad). softcore is the game mode, Part of your loot is kept in this easier Facepunch mode. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Carbon is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.
Player counts
What is the current population on Staging PVE Australia (Carbon)?
0 of the 40 slots on Staging PVE Australia (Carbon) are filled right now. The seven-day average is 0 players, with a peak of 2. Averaged over the last 48 hours, the busiest hour was 17:00 UTC at 1 players.
How does Staging PVE Australia (Carbon) rank against other Rust servers?
For player hours across the last seven days, Staging PVE Australia (Carbon) takes #7,377 overall and #149 in Oceania, inside the top 33% of all ranked servers. Within quad, it places #410.
Server facts
How reliably does Staging PVE Australia (Carbon) stay online?
As recorded now, Staging PVE Australia (Carbon) is running. Going by the uptime figure it reports, it restarted about 3 hours ago. Of the 168 hours in the last 7 full days, it was up for 149, or 89% of the time. 13 September 2026 is when Rust Server Trends first recorded it.
Does Staging PVE Australia (Carbon) hold a steady tick rate?
Its average server fps over the last 48 hours was 182, and it never dropped below 127. The world held up to 118,000 entities at its peak, buildings and deployables included. It reached a ceiling of 2,880 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Where in the world is Staging PVE Australia (Carbon) hosted?
In Oceania Staging PVE Australia (Carbon) lists itself, with the tag OC. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 180.150.91.79:26010.
What build of Rust does Staging PVE Australia (Carbon) use?
Rust network protocol 2636 and build 169629 on Windows is what Staging PVE Australia (Carbon) runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
What does wipe day look like on Staging PVE Australia (Carbon)?
1 players, on average, was the busiest crowd at its recent wipes. 38 hours after the latest wipe, the crowd peaked. Until the next wipe the crowd remained above half that peak in 50% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 3.
On what timetable does Staging PVE Australia (Carbon) run its wipes?
Once a month Staging PVE Australia (Carbon) wipes, at the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. 2 hours is how long the current world has been running. A monthly wipe schedule is published in its tags.
Server tags
What do the server tags on Staging PVE Australia (Carbon) mean?
These are the tags Staging PVE Australia (Carbon) publishes for the browser to read: gmsoftcore (Game mode): An easier ruleset, softcore; mp40 (Max players): 40 slots are available; ts4 (Group limit): The team limit is 4; v2636 (Protocol): Game protocol 2636: to join, your game must match this version; cs169629 (Build): The game build is 169629; ptsw (Networking): 'sw' is the network layer in use; $r? (Region code): No region code is set for this server; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^p (PvE): There's no player combat; the world provides the threat; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here; OC (Oceania): Oceania is the region it's listed under in the browser. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Staging PVE Australia (Carbon) appear?
These Rust Server Trends lists include Staging PVE Australia (Carbon): Oceania Rust servers, live, Modded Rust servers, tracked live and Rust PvE servers. On the server list, the filters it matches are: Region: Oceania; Type: Modded; Game mode: PvE and Softcore; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: Quad; Wipe schedule: Monthly; Last wipe: In the last 24 hours.
How to join
How do you connect to Staging PVE Australia (Carbon)?
To join, enter client.connect 180.150.91.79:26010 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. https://discord.com/invite/t3CSMukWdC is where its website lives.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
