Rust Server TrendsSeismic network · station log
Recording Stations11,766 Players66,169 Active3,487 Wipes · 3 h192 48 h

Station OC-7377 · recording

Staging PVE Australia (Carbon)

Online OC 180.150.91.79:26010 checked 10m ago

quad monthly wipes moddedcarbonpvesoftcore
Connect
Players now
0/ 40
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 2
Rank
#7,377
top 33% · #149 in OC
Last wipe
2h ago
monthly schedule
Next wipe
7d 6h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station OC-7377 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 40 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
−1into Wed 19:00 UTC
Peak · 48 h
1most players in any hour
Events picked
1wipe on this record, in red
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75113:0012:0017:0000:0005:0010:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040013:0012:0017:0000:0005:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 33% of all ranked servers, top 70% in OC, and #410 of the quad servers (top 50%). Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 6h. The force wipe · high confidence

usual gap
12.4 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
50%else halves by day 3

Coming wipes

  1. 7d 6hThu 5 Nov, 19:00 UTCFW
  2. 35d 6hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Sat 10 OctSun 4 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 38 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 29 Oct, 10:00 UTC2h ago – – – – running 0
Sat 10 Oct, 06:06 UTC19d ago M0.0rising 1 – – 0
Sun 4 Oct, 12:58 UTC24d ago M0.0rising 1 held half 5.7 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
3/ 50
Bates Legend -True PVE-Map Wipe 10/15-Relaxed Vanilla. NA · quad · monthly · 2 on average
0/ 50
Noob Friendly PVE Server EU · quad · monthly · 1 on average
0/ 100
Reforged Hybrid | PvE/PvP Zones | Zombies | Events NA · quad · monthly · 20 on average
10/ 140
[AU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing OC · groups of 8+ · monthly · 13 on average
15/ 200
[AU] RustEZ Survival PvE | No Decay | No Raiding | No Killing OC · groups of 8+ · monthly · 10 on average
8/ 200
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Staging PVE Australia (Carbon)?

Staging PVE Australia (Carbon) runs a procedural map of size 4,500 with seed 354320, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on Staging PVE Australia (Carbon)?

No gather rate appears in the name of Staging PVE Australia (Carbon). You can have up to 4 players in a group (quad). softcore is the game mode, Part of your loot is kept in this easier Facepunch mode. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Carbon is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.

Player counts

What is the current population on Staging PVE Australia (Carbon)?

0 of the 40 slots on Staging PVE Australia (Carbon) are filled right now. The seven-day average is 0 players, with a peak of 2. Averaged over the last 48 hours, the busiest hour was 17:00 UTC at 1 players.

How does Staging PVE Australia (Carbon) rank against other Rust servers?

For player hours across the last seven days, Staging PVE Australia (Carbon) takes #7,377 overall and #149 in Oceania, inside the top 33% of all ranked servers. Within quad, it places #410.

Server facts

How reliably does Staging PVE Australia (Carbon) stay online?

As recorded now, Staging PVE Australia (Carbon) is running. Going by the uptime figure it reports, it restarted about 3 hours ago. Of the 168 hours in the last 7 full days, it was up for 149, or 89% of the time. 13 September 2026 is when Rust Server Trends first recorded it.

Does Staging PVE Australia (Carbon) hold a steady tick rate?

Its average server fps over the last 48 hours was 182, and it never dropped below 127. The world held up to 118,000 entities at its peak, buildings and deployables included. It reached a ceiling of 2,880 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is Staging PVE Australia (Carbon) hosted?

In Oceania Staging PVE Australia (Carbon) lists itself, with the tag OC. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 180.150.91.79:26010.

What build of Rust does Staging PVE Australia (Carbon) use?

Rust network protocol 2636 and build 169629 on Windows is what Staging PVE Australia (Carbon) runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

What does wipe day look like on Staging PVE Australia (Carbon)?

1 players, on average, was the busiest crowd at its recent wipes. 38 hours after the latest wipe, the crowd peaked. Until the next wipe the crowd remained above half that peak in 50% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 3.

On what timetable does Staging PVE Australia (Carbon) run its wipes?

Once a month Staging PVE Australia (Carbon) wipes, at the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. 2 hours is how long the current world has been running. A monthly wipe schedule is published in its tags.

Server tags

What do the server tags on Staging PVE Australia (Carbon) mean?

These are the tags Staging PVE Australia (Carbon) publishes for the browser to read: gmsoftcore (Game mode): An easier ruleset, softcore; mp40 (Max players): 40 slots are available; ts4 (Group limit): The team limit is 4; v2636 (Protocol): Game protocol 2636: to join, your game must match this version; cs169629 (Build): The game build is 169629; ptsw (Networking): 'sw' is the network layer in use; $r? (Region code): No region code is set for this server; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^p (PvE): There's no player combat; the world provides the threat; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here; OC (Oceania): Oceania is the region it's listed under in the browser. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Staging PVE Australia (Carbon) appear?

These Rust Server Trends lists include Staging PVE Australia (Carbon): Oceania Rust servers, live, Modded Rust servers, tracked live and Rust PvE servers. On the server list, the filters it matches are: Region: Oceania; Type: Modded; Game mode: PvE and Softcore; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: Quad; Wipe schedule: Monthly; Last wipe: In the last 24 hours.

How to join

How do you connect to Staging PVE Australia (Carbon)?

To join, enter client.connect 180.150.91.79:26010 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. https://discord.com/invite/t3CSMukWdC is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp40,ptsw,$r?,v2636,^z,^y,^m,OC,^p,gmsoftcore,cs169629,ts4

Game

gmsoftcore
Game mode An easier ruleset, softcore.
mp40
Max players 40 slots are available.
ts4
Group limit The team limit is 4.
v2636
Protocol Game protocol 2636: to join, your game must match this version.
cs169629
Build The game build is 169629.
ptsw
Networking 'sw' is the network layer in use.
$r?
Region code No region code is set for this server.

Wipe schedule

^m
Monthly It wipes monthly, together with the Facepunch force wipe.

Gameplay

^p
PvE There's no player combat; the world provides the threat.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Region

OC
Oceania Oceania is the region it's listed under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.