Rust Server TrendsSeismic network · station log
Recording Stations11,866 Players102,609 Active3,946 Wipes · 3 h551 48 h

Station EA-2903 · recording

[JP] LITTLE WORLD!

Online EA 18.181.191.247:28015 checked 13m ago

moddedoxidepve
Connect
Players now
0/ 50
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
1
peak 7
Rank
#2,903
top 13% · #263 in EA
Last wipe
28d ago
no schedule published
Next wipe
6d 23h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station EA-2903 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 50 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
−1into Wed 03:00 UTC
Peak · 48 h
2most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.511.5220:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 13% of all ranked servers, top 49% in EA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 23h. The force wipe · high confidence

wipe-day peak
6players, last three wipes

Coming wipes

  1. 6d 23hThu 5 Nov, 19:00 UTCFW
  2. 34d 23hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 6, 18 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 19:21 UTC FW28d ago M0.8rising 6 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
【炮炮PVE启蒙】纯净|特色|突袭|技能 EA · groups of 16+ · biweekly · 59 on average
33/ 200
QS『鱼山路』pve|耐玩|升级|突袭 EA · groups of 8+ · 37 on average
34/ 100
[坚果PVE]宗门师徒/每日打榜/合成强化/打金赚钱 EA · groups of 8+ · monthly · 34 on average
26/ 100
Japan Tokyo - Vanilla PvE|JP|Beginner EA · groups of 16+ · 33 on average
14/ 100
Japan Tokyo - Chill PvE|JP EA · groups of 16+ · 21 on average
9/ 100
爱酱PVE|1服|十倍|死亡不掉|装备强化|突袭基地 EA · groups of 8+ · monthly · 20 on average
18/ 88
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on [JP] LITTLE WORLD!?

The procedural map on [JP] LITTLE WORLD! is size 4,000 with seed 29648573, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on [JP] LITTLE WORLD!?

The name of [JP] LITTLE WORLD! gives no gather rate. Groups hold up to 8 players, which is the default for the game. In pve mode, no combat against other players. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.

Live population

How many players are recorded on [JP] LITTLE WORLD! right now?

At this moment, [JP] LITTLE WORLD! records 0 players across 50 slots. The seven-day average is 1 players, with a peak of 7. Averaged over the last 48 hours, the busiest hour was 06:00 UTC at 2 players.

How does [JP] LITTLE WORLD! rank against other Rust servers?

[JP] LITTLE WORLD! is #263 in Asia and #2,903 worldwide on the past week's player hours, within the top 13% of ranked servers.

Operator and location

How reliably does [JP] LITTLE WORLD! stay online?

Right now, you can reach [JP] LITTLE WORLD!. Going by the uptime figure it reports, it restarted about 21 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. 13 September 2026 is when Rust Server Trends first recorded it.

How well does [JP] LITTLE WORLD! perform under load?

Its average server fps over the last 48 hours was 59, and it never dropped below 16. Buildings, deployables and all the rest of the world's entities brought it to a high of 99,337. It reached a ceiling of 2,860 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Which region does [JP] LITTLE WORLD! run from?

With its EA tag, [JP] LITTLE WORLD! lists itself in Asia. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 18.181.191.247:28015 is the address it uses.

Which Rust version is [JP] LITTLE WORLD! running?

On Linux, [JP] LITTLE WORLD! runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

What does wipe day look like on [JP] LITTLE WORLD!?

On average, the busiest point of its recent wipes drew 6 players. The peak on the most recent wipe came 18 hours after the wipe.

On what timetable does [JP] LITTLE WORLD! run its wipes?

At the force wipe each month [JP] LITTLE WORLD! wipes, and at no other time. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The present world dates from 28 days.

Tags

What do the server tags on [JP] LITTLE WORLD! mean?

Tags published by [JP] LITTLE WORLD! and read by the game's server browser include gmvanilla (Game mode): Survival in vanilla mode; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^p (PvE): There's no player combat; the world provides the threat; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; EA (East Asia): East Asia is the region it's listed under in the browser. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does [JP] LITTLE WORLD! appear?

The Rust Server Trends lists that take in [JP] LITTLE WORLD! are: Modded Rust servers, tracked live and Rust PvE servers. On the server list, the filters it matches are: Region: Asia; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

Join the server

How do you connect to [JP] LITTLE WORLD!?

You can connect by pressing F1 in Rust and typing client.connect 18.181.191.247:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. https://little-method.itch.io/ is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^p,EA,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival in vanilla mode.
mp50
Max players Slots: 50.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set for this server.

Gameplay

^p
PvE There's no player combat; the world provides the threat.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Region

EA
East Asia East Asia is the region it's listed under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.