Rust Server TrendsSeismic network · station log
Recording Stations11,752 Players56,681 Active3,410 Wipes · 3 h130 48 h

Station XX-14651 · no signal

GEFXRS

Offline 178.214.253.53:28015 checked 40d ago

teams off moddedoxidehardcore
Connect
Players now
0/ 1
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#14,651
no region published
Last wipe
48d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-14651 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 1 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep25 Sep
Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
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2/ 100
Nikki & Yuni Hardcore Solo/Duo | Wiped 10/15 | No Tech Tree | R NA · no group limit · biweekly · 3 on average
4/ 50
Alone & Afraid OC · no group limit · biweekly · 2 on average
0/ 50
[BR/LATAM] Evolution PVE | Hardcore Zombie Survival SA · groups of 15+ · biweekly · 2 on average
3/ 50
2/ 100
ShockRust | Blue | NoLimit no group limit · 157 on average
61/ 500
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on GEFXRS?

The map on GEFXRS is procedural, produced by the game.

Which settings and rules apply on GEFXRS?

You will find no gather rate in the name of GEFXRS. It gives no group limit in its listing. In hardcore mode, Facepunch's most demanding mode. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.

Population

How many players are recorded on GEFXRS right now?

GEFXRS is not responding at this moment and is offline, last seen 40 days 2 hours ago.

How does GEFXRS rank against other Rust servers?

Over the last seven days, GEFXRS recorded enough player hours to reach #14,651 worldwide, placing it in the top – of all ranked servers.

Operator and location

How reliably does GEFXRS stay online?

As recorded now, GEFXRS is not reachable, the last contact having been 40 days 2 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

Where in the world is GEFXRS hosted?

Nothing about a region comes from GEFXRS. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 178.214.253.53:28015.

What build of Rust does GEFXRS use?

GEFXRS is running Rust network protocol 2633 and build 163493 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

On what timetable does GEFXRS run its wipes?

Too few wipes of GEFXRS are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 48 days 16 hours is how long the current world has been running.

Tags

What do the server tags on GEFXRS mean?

The game's server browser reads the tags GEFXRS publishes: gmhardcore (Game mode): A harsher ruleset, hardcore; mp1 (Max players): Slots: 1; ts0 (Group limit): Teams are disabled; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs163493 (Build): It runs game build 163493; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does GEFXRS appear?

These Rust Server Trends lists include GEFXRS: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o.

Join the server

How do you connect to GEFXRS?

You can connect by pressing F1 in Rust and typing client.connect 178.214.253.53:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmhardcore,cs163493,ts0,^o^z

Game

gmhardcore
Game mode A harsher ruleset, hardcore.
mp1
Max players Slots: 1.
ts0
Group limit Teams are disabled.
v2633
Protocol To connect, your game must be on the same protocol, 2633.
cs163493
Build It runs game build 163493.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.