Rust Server TrendsSeismic network · station log
Recording Stations11,621 Players40,134 Active2,833 Wipes · 3 h132 48 h

Station XX-7002 · no signal

Penguine Paradise test

Offline 173.185.21.144:28015 checked 5d ago

teams off moddedcarbonhardcore
Connect
Players now
0/ 40
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
1
peak 2
Rank
#7,002
top 31%
Last wipe
5d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-7002 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 40 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Oct24 Oct26 Oct27 Oct29 Oct30 Oct

Top 31% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sat 24 Oct, 09:35 UTC5d ago M0.0steady 0 – – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
TheLastOfRust Hardcore PvE Zombie Survival no group limit · 7 on average
15/ 100
Alone & Afraid OC · no group limit · biweekly · 2 on average
2/ 50
[BR/LATAM] Evolution PVE | Hardcore Zombie Survival SA · groups of 15+ · biweekly · 2 on average
1/ 50
0/ 100
ShockRust | Blue | NoLimit no group limit · 151 on average
29/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
123/ 100
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Penguine Paradise test?

Penguine Paradise test uses a procedural map, which the game generates.

Which settings and rules apply on Penguine Paradise test?

The name of Penguine Paradise test gives no gather rate. It gives no group limit in its listing. In hardcore mode, Facepunch's most punishing mode. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Carbon. VAC, Valve's anti-cheat, is switched on.

Live population

How many players are recorded on Penguine Paradise test right now?

A reading taken now finds Penguine Paradise test offline; the most recent activity was 5 days 19 hours ago. The seven-day average is 1 players, with a peak of 2.

How does Penguine Paradise test rank against other Rust servers?

On player hours for the past week, Penguine Paradise test sits at #7,002, which puts it inside the top 31% of every ranked server.

Server facts

How reliably does Penguine Paradise test stay online?

Penguine Paradise test is down at the moment; the last recorded contact was 5 days 19 hours ago. 10 of 144 hours in the last 6 full days were up time, 7% of the total. On 23 October 2026 it was recorded for the first time by Rust Server Trends.

Where in the world is Penguine Paradise test hosted?

A region is not published by Penguine Paradise test. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 173.185.21.144:28015.

Which Rust version is Penguine Paradise test running?

Rust network protocol 2635 and build 168909 on Linux is what Penguine Paradise test runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

What does wipe day look like on Penguine Paradise test?

The recent wipes averaged a busiest count of 0 players. The peak on the most recent wipe came 0 hours after the wipe.

On what timetable does Penguine Paradise test run its wipes?

Too few wipes of Penguine Paradise test are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 5 days 19 hours is how long the current world has been running.

Lists and tags

What do the server tags on Penguine Paradise test mean?

These are the tags Penguine Paradise test publishes for the browser to read: gmhardcore (Game mode): The game mode is hardcore, a harsher ruleset; mp40 (Max players): The server has 40 slots; ts0 (Group limit): Teams are disabled; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Penguine Paradise test appear?

The Rust Server Trends lists that take in Penguine Paradise test are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Carbon ^y; Last wipe: In the last week.

How to join

What steps get you onto Penguine Paradise test?

Enter client.connect 173.185.21.144:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmhardcore,cs168909,ts0,^z,^y

Game

gmhardcore
Game mode The game mode is hardcore, a harsher ruleset.
mp40
Max players The server has 40 slots.
ts0
Group limit Teams are disabled.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon Carbon is the plugin framework running here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.